Final Flashcards
Three main reasons for human factors engineering.
Safety, Performance, Satisfaction
HF Design Process
Create Evaluate Understand
Task Design
Changing what operators do
Equipment Design
Changing equipment people work with
Environmental Design
Changing environment where work is done
Training
Enhancing knowledge and skills
Selection
Picking people suited for the task
Team and organization design
Group communication and organizational climate
Systems Thinking
Interconnection, adaptation, environment
UI
Design of GUI
UX
GUI and user interaction with the system
System Design Processes
VEE, Plan-Do-Check-Act-Cycle, Scrum
Independent variables
Variables being changed
Dependent variables
Variables to be studied
Confounding variables
Outside influences on results
Within-subject
All subjects receive all levels of IV
Between-subject
Every level of IV has different subjects
Type I error =
False positive
Type II error =
False-negative
p-values issues
Forces binary thinking, not representative of effect size
p-value alternatives
Confidence intervals, effect sizes, Bayestian
Luminance vs brightness
Luminance is the intensity of photons, brightness is the perceived amount of light
Fovea
The central area of the eye is almost exclusively of cones
Cones
Perceive color
Rods
Perceive BW and brightness
Ciliary body
Muscles that adjust the lens
Order of cones by wavelength
S (blue), M (green), L (red)
Top-down processing
Experience and knowledge
Bottom-up processing
Stimulus from the words
Signal Detection Theory
Hit | False Alarm
______|________________
Miss |Correct reject
Ways to improve ROC curve
Different discrimination, sensitivity
Affordances
Possible interactions between user and object
Gestalt Grouping types
Proximity, similarity, continuity, symmetry, area, closure
Common fate
Items moving together will be perceived as a unit
Figure ground
People perceive items as in the foreground or in the background
Sound envelope
Attack, sustain, decay