Film Form Flashcards

1
Q

Contextualise

A

To provide information about the situation in which something happens -

or why it has happened or to show its relationship with other parts of the film

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2
Q

Innovation

A

The creation of something new or development of a new method of doing something or new technology

e.g. : CGI

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3
Q

Film

A

A story or event recorded by a camera as a set of moving images

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4
Q

Close-up

A

A shot that focuses in on the head and shoulders, drawing attention to the character’s emotions

Can also be a close-up of an object that is significant to the plot

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5
Q

Long shots

A

Enable us to view a character, or group of characters, within a setting,

so we gain clues as to the coming action within the narrative / show what’s happening from a distance to a group of characters

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6
Q

Panning

A

The camera moves slowly from one area of the setting to another

If done quickly, this is known as a whip pan

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7
Q

Low Angle Shot

A

The camera is placed below the subject, making it look bigger and dominant

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8
Q

High Angle Shot

Owen Grady, Jurassic World (2015)

A

The camera is positioned above the subject to make it look smaller and therefore weaker

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9
Q

Mid-Shot

A

Frames the character from the waist up or down

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10
Q

High key lighting

A

When bright colour is created through the use of lots of filler lights

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11
Q

Low Key Lighting

A

When less filler lights are used to create pools of shadow

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12
Q

Colour Palette

A

The ‘look’ of the film as created by the choice of colours

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13
Q

Deep Focus Vs. Shallow Focus

A

Deep focus shows all the background and foreground details, compared to Shallow focus which only focuses on the subject in the foreground

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14
Q

Bird’s-eye view Vs. Eye-level shot

A

Bird’s-eye view is placed directly above a subject, looking straight down, when the eye-level shot is placed at the same eye level as a character

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15
Q

Panning

A

Horizontal move of the camera so it sweeps across the scene

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16
Q

Tilt

A

When the Camera moves up or down

17
Q

Zoom

A

The camera shot moves closer or further away from the subject

18
Q

Canted Angle

A

When the image is on an angle rather that on a straight line

19
Q

Tracking Shot

A

The camera moves alongside the subject it is filming

20
Q

Hand-held camera

A

When the shot does not remain still, but is shaky

21
Q

Found Footage

A

Fictional, filmed material presented as if it is a documentary or factual footage

22
Q

Artistic Merit

A

A term used by critics (not nice people) to judge appreciate, or evaluate a cultural product as a work of art

Critics and academics frequently view a film’s artistic merit as more important that its entertainment value

23
Q

Non-diegetic sound

A

Sound that is not part of the film’s world

e.g. : Musical score or voice-over narration

24
Q

Diegetic sound

A

Sound that is part of the film’s world

e.g. : Birds singing, traffic passing

25
Q

Sound Effects

A

Diegetic sound that is created artificially to emphasise action

e.g. : Tyres screeching, punches, and explosions

26
Q

Ambient Sound

A

Sounds used to create a snese of place

e.g. : Birds singing and trees rustly in a woodland

27
Q

Parallel Sound vs. Contrapuntal Sound

A

Parrallel sound is usic that matches the action-screen, compared to crontrapuntal sounds which seems to ‘clash’ with the on-screen action

28
Q

Musical Motif

A

A short repeated pattern of music

29
Q

Straight Cut

A

A smooth cut between on shot and the next

30
Q

Continuity editing

A

Editing that appears ‘seamless’ producing a flow to the narrative

31
Q

Shot-Reverse-Shot

A

A convention of showing dialogue that gives the audience the feeling that they are watching hte conversation in a ‘real-life’ way

32
Q

Fade Vs. Dissolve

A

Fade is where the screen gradually turns black or white, compared to dissolve, where one image gradually turns into another

33
Q

Wipe

A

A type of film transition where one shot replaces another by travelling from one side of the frame ot another witha special shape

34
Q

Jump Cut

A

An abrupt transition between shots

35
Q

Speed of editing

A

How quickly shots are used ina period of time

36
Q

Cross-Cutting

A

Moving from one sphere of action to another

37
Q

Sound Bridge

A

Used ot link two frames together, even if the setting has changed or the narrative action