Faila - Known Defenses and Buffs Flashcards

Defenses

1
Q

Deflect

A

x 3 - TAG - Nullify the entire effect of a melee weapon attack

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2
Q

Willpower

A

x 2 - TAG - Nullify the entire effect of a Social Attack or an attack which inflicts CHARMED, CONTROLLED, FEARED, or ENRAGED.

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3
Q

Intercept

A

Passive - Once per 5 seconds, when a being within reach is targeted by an attack, redirect the entire effect to the character.

The character must defend or suffer the attack regardless of if they are IMMUNE
to any part of it.

This skill may not be used against Social Attacks and does not count against the
Reaction cap.

When used on an Area Effect attack, you may only Intercept for one target of the
attack.

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4
Q

Intercede

A

x2 TAG - Nullify the entire effect of an attack targeting a being within reach other than the character.

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5
Q

Chivalry

A

Passive - When using Intercept to redirect an Attack skill, the character restores 10 body points.
Intercept may be used once per second.

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6
Q

Courage

A

Passive - Reduce the duration of any effect which inflicts the FEARED status to 10 seconds. Bane effects will bypass this reduction.

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7
Q

Armor Patch

A

x 2 TAG - After 15 seconds of preparation, the character restores 15 armor points.

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8
Q

Wyvern Watch

A

Rank 1 Enchantment - This latent spell defends against a single attack delivered from concealment. This ability can be granted to others as a Latent effect.

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9
Q

Displacement

A

Rank 4 Illusion - Nullify the entire effect of a weapon attack targeting the character, and the character is instantly DISPLACED 10 feet backwards (or until they reach a point at which they cannot continue moving). This ability is cast on the character as a Latent effect.

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10
Q

Invisibility

A

Rank 4 Illusion - The character becomes CONCEALED. This effect is dispelled if the character takes any action other than moving or speaking, or after 10 minutes. This effect does not suppress any noise made by movement.

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11
Q

Eldritch Sigil

A

Passive - The character reduces the duration of the SEALED and ENFEEBLED statuses to 5 Seconds. This is bypassed by effects that deal bane.

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12
Q

Aegis

A

x 2 TAG - When targeted by an attack that would render the character INCAPACITATED, CRITICAL, or DEAD, nullify the entire effect of the attack.

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13
Q

Resist

A

x 2 TAG - When targeted by a spell packet, auto-hit, or ranged attack skill, nullify the entire effect of the attack and become IMMUNE versus the skill for 1 minute.

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14
Q

Inspire

A

x 2 TAG - All allies that can hear the character restore 10 body points, excluding the character (combine with Battle Cry for +10/shield bash)

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15
Q

Power Infusion

A

Tier 2 Enchantment - Choose a target within reach. The target gains +1 damage proficiency for 5 minutes and must use magic damage for the duration.

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16
Q

Valence

A

Detailed work with the Weave to form defensive protections. While in an out of combat scenario the character may spend 1 minute of preparation and no spell slot to cast one of the following latent abilities on a target within reach. A target may only benefit
from this once per caster.

Enchanted Armor (Augment)
Choose a target within reach, for every 60 seconds of preparation the target gains
+5 armor points, up to 25 armor points expiring when they begin a rest or at the e

Redirection (Defense, Latent, Redirect)
Nullify the entire effect of a spell attack targeting the character, strike a target with
a spell packet attack and redirect it to that target.

Negation (Defense, Latent)
Nullify the entire effect of a spell attack targeting the character.

Obscurement (Defense, Latent)
Nullify the entire effect of a DETECTION attack, a divine spell attack, or primal
spell attack targeting the character.

17
Q

Detect Weakness

A

Passive - After 30 seconds of preparation on a target within 50 feet, the target must report to the character
any damage types to which they are WEAK, or other weaknesses, if applicable. The time to activate this skill is reduced by 5 seconds per point of Wisdom known by the character to a
minimum of 5 seconds.

18
Q

Nobody Left Behind

A

Passive - The character may carry a willing INCAPACITATED or CRITICAL target at any speed and pauses the target’s CRITICAL timer as long as they remain in contact with the target.

19
Q

Absorption

A

x2 Tag - nullify spell attack and restore a spell slot.

20
Q

Harpy Feather

A

x1 equip - When displaced select own direction

21
Q

Wychwood

A

x1 Equip. - nullify status attack

22
Q

Persistence

A

x2 Tag - Status effect defense. Or after 5 seconds cure character of a status they are suffering.