Factors Affecting Performance Flashcards

1
Q

Energy systems - ATP-PC - alactacid

A

Source of fuel
- Creatine Phosphate

The efficiency of ATP production
- ATP rapidly available, without oxygen supplies

The duration that the system can operate

  • ATP supplies are exhausted after 1-2 seconds
  • CP enables resynthesis for another 10-12 secs

Cause of fatigue
- Maximum or near-maximum effort causes fatigue
- Fatigue is caused by an
inability to continuously synthesise ADP from CP
- Fatigue is evident in events 10-12 which require maximum effort

By-products of energy production

  • NO by-products which can cause fatigue
  • Muscular contractions will produce heat

Process and rate of recovery

  • Quick recovery
  • Within 2 mins most ATP and CP supplies are restored
  • 50% of CP recovery occurs in the first 30 seconds of rest

Example
- 100m running a sprint, shot put, weightlifting

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2
Q

Energy systems - lactic acid

A

Source of fuel
- ATP produced by anaerobic glycolysis

The efficiency of ATP production
- ATP produced while glucose stores are available in muscles, oxygen supply not required

The duration that the system can operate

  • 30-60 seconds
  • 3 minutes @75-80% effort

Cause of fatigue
- Increased accumulation of hydrogen ions(lactic acid)

By-products of energy production
- Pyruvic acid, which in the absence of oxygen produces lactate and hydrogen ions

Process and rate of recovery
- Removal of hydrogen ions through the blood system to the liver within 15-30 mins(active recovery). The liver can then convert to carbon dioxide and water or convert to glucose, the glycogen to restore glycogen levels in the liver and muscles.

Example
- 400m run, 200m swim

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3
Q

Energy system - aerobic system

A

Source of fuel
- Carbohydrates and fats

The efficiency of ATP production
- ATP available through aerobic glycolysis

The duration that the system can operate
- Unlimited energy supply (depending on intensity and availability of more glycogen/food/oxygen)

Cause of fatigue

  • Depletion of glycogen
  • Accumulation of hydrogen ions
  • Hypothermia or hyperthermia

By-products of energy production
- Carbon dioxide, water(sweat)

Process and rate of recovery

  • Dependant on the duration, and intensity of activity
  • Continuous -10-48hrs
  • Intermittent - 5-24hrs

Example
- Triathlon, Rowing, 1500m swim, marathon

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4
Q

Types of training and training methods - Aerobic

A

Continuous
- Sustained aerobic effort
20 mins +
- Heart rate remains above the aerobic threshold and within the aerobic target zone
- Jogging, cycling, aerobics, marathon, cross country

Circuit

  • Develops aerobic capacity and potential to make a substantial improvement in ME, strength and flexibility
  • One activity to the next after completing a given amount of reps
  • Aerobic or anaerobic in nature depends upon the type, time and number of circuits required
  • Is more effective when the principle of progressive overload is used.
  • Circuit = build up gradually 10 push ups etc

Aerobic Interval

  • Involves alternating sessions of work and recovery
  • Performs a given amount of work a short rest period doesn’t allow enough time for full recovery + thus maintains stress on the aerobic system
  • Effectively develops aerobic endurance
  • 8, 400m runs to repeat every 2 mins.

Fartlek
FARTLEK = SPEED PLAY
- Utilises speed play, speed and terrain varies throughout the training
- Engages both the aerobic (jogging) and anaerobic (sprinting)
- Training is useful in conditioning players and is often used in pre-season training
- 75-85% MHR reflects touch footy, an example of above aerobic threshold
- Training on sand

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5
Q

Types of training and training methods - anaerobic

A

Anaerobic interval

  • Sprint training over short periods using maximum effort
  • Trainings are directed towards developing speed e.g 100m and touch football → speed, agility and acceleration
  • Plyometrics is a common training style to develop anaerobic power. Exercises that produce an explosive muscular contraction
  • To develop speed whilst focusing on technique, rest periods need to be extended as this allows lactate to disperse as this can increase quality improvement
  • 100m 95% and then walk back and complete 5 times
  • F45 and HIIT
  • 1min hard run, 2 min rest
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6
Q

Types of training and training methods - flexibility

A

PNF (Proprioceptive neuromuscular facilitation)

  • Progressive cycle incorporating a static stretch, an isometric contraction and a period of relation in the lengthened position
  • Aim at stretching and strengthening the muscle in a safe movement
  • Resistance is provided by a partner or fixed object
  • PNF useful in rehab as the isometric component strengthens the muscle
  • Cheerleader stretch

Static

  • Muscle is slowly stretched to a position (endpoint or limit) which is held for about 30 secs
  • Performed smoothly & slowly, taking the muscle to a point where there is a stretch without discomfort
  • Isometric stretching
  • Rehabilitation of injury and in the warm up and cool down of training sessions
  • Calve stretch against wall or static object

Ballistic

  • Involves movements of swinging and bouncing for extra stretch and forces the joint to go beyond its normal range of movement
  • Potentially dangerous as it creates risk for injury with the force placed on the joint and muscle and activates stretch reflex
  • Only used by elite athletes after a thorough warm up
  • Bouncing stretch

Dynamic

  • Dynamic stretching attempts to mimic movements experienced in a game
  • Popular for warm ups and pre-training routine
  • Actions attempt to reduce muscle tightness rather than lengthen muscle fibres
  • More controlled than ballistic but still not as safe as static and PNF due to the tension placed on muscles and joints
  • Arm circling → swimmers before
  • A golfer swinging the club before hitting the ball → warm-ups and pre-training routines
  • Soccer players → open up the gates, partner swinging stretches
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7
Q

Types of training and training methods - strength

A

Free/fixed weights

  • lifting a certain weight against gravity to train specific muscles or groups of muscles
  • body not just develop the major muscles being used in the activity, but also develops the smaller muscles used to stabilize the movements.
  • Dumbbells
  • Barbells

Elastic
- Resistance bands are a form of resistance training and are commonly used in home gyms
Bands are anchored by a wall fixture or against the body
- Elastic/resistance bands

Hydraulics

  • The resistance provided by hydraulic exercise equipment is directly related to the amount of force provided by the user.
  • The harder you push or pull the faster you move, the more resistance you create
  • Designed to apply pressure in both directions, both lifting and lowering
  • Outdoor park gym
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8
Q

Principles of training

A
  • Progressive overload
  • Reversibility
  • Specificity
  • Variety
  • Training thresholds
  • Warm-up and cool down
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9
Q

Principles of training - progressive overload

A

Progressive overload:

  • Progressive overload is when the workload for a training session progressively increases as the athlete adapts to training.
  • This increase in workload is usually done to maintain the same intensity of training after the adaptations have occurred
AEROBIC:
To enhance performance:
- Increase duration
- Increase distance
- Increase intensity 
E.g. soccer
- 80% of MHR
- Treadmill run incline 2, at 16km/h, 4 times a week
∴ With an increased incline, speed and duration it ensures overtime the stress on the body decrease ∴ body adapts and becomes easier.
STRENGTH:
To enhance performance:
- Increased resistance(weights)
- Increased repetitions
- Increased sets
E.g. rugby league
- 3 sets of lifting 110kg, 12RM with 2-minute rest
∴An adaptation is created through increased weights which increases strength and develops recovery times and endurance(muscular).
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10
Q

Principles of training - reversibility

A

Reversibility:

  • Reversibility is the fact that when training stops the adaptations made are lost.
  • Adaptations are generally lost at a similar rate to which they were gained

AEROBIC
To enhance performance:
- 2 sessions of aerobic training each week
- Without training for 4-6 weeks, effects become evident
E.g tennis(knee injury)
- Swimming twice a week
∴ Able to maintain aerobic endurance yet, not causing more harm to an injury, hence preventing aerobic decline.

STRENGTH
To enhance performance:
- Maintain 1 session a week at the previous intensity
- Without training after 2 weeks effects become evident
E.g. shot put (shoulder injury)
with an injured arm could participate in training that uses elastics and targets the arms once a week
∴Able to maintain muscular endurance and strength without

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11
Q

Physiological adaptation - resting heart rate

A

The number of times your heart beats per minute at rest.

Progressive overload:
As it gradually increases the frequency, intensity or duration of aerobic activity increases the amount of blood pumped by the heart with each contraction, which improves aerobic efficiency and thus performance.
E.g if a cyclist rides 10km for 30min, 3 times a week, they will adapt to the training, but RHR will further decrease if the ride is increased to 12km.

Specificity:
Aerobic training reduces RHR, specificity can develop this performance-enhancing adaptation by ensuring training uses aerobic methods such as continuous training and occurs within the aerobic training zone (70-85% of MHR).

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12
Q

Physiological output - stroke volume and cardiac output

A

Stroke volume is the amount of blood pumped out of the left ventricle of the heart per contraction.

Cardiac output is the amount of blood pumped out of the left ventricle of the heart per minute,

Progressive overload:
Progressive overload contributes to improved performance because gradually increasing an athlete’s workload increases the heart’s contractility and capacity, resulting in increased nutrient transportation and the flow of blood to muscles during exercise. ∴increasing stroke volume and cardiac output

Reversibility:
Reversibility also develops stroke volume and cardiac output as it guides athletes to train continuously. e.g. a tennis player with an injured knee could participate in swimming twice a week to maintain aerobic performance. ∴continual intensity increases stroke volume and cardiac output

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13
Q

Physiological adaptations - oxygen uptake and lung capacity

A

Oxygen uptake refers to the body’s ability to absorb oxygen through the lungs and into the blood, transport this oxygen sufficiently to the muscle and then transport the oxygen out of the blood and into the muscle cell where it is used for energy production.

Training Thresholds:
Oxygen uptake improves in response to training thresholds because aerobic training must occur between the aerobic (70% of MHR) and anaerobic thresholds (85% of MHR). e.g. a 20-year-old rower must train at an intensity of 140-170bpm in order to increase oxygen uptake through.

Specificity:
Aerobic training reduces RHR, specificity can develop this performance-enhancing adaptation by ensuring training uses aerobic methods
such as continuous training and occurs within the aerobic training zone (70-85% of MHR).

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14
Q

Muscle hypertrophy

A

Increase in the size of the muscle cross-sectional area because of an increase in myofibrils (the tissue component of the cell responsible for contraction) within the muscle cell (myocyte)

Warm-up and cool down:
They prepare athletes for maximal training so they can foster optimal results and prevent injury and DOMs(delayed onset muscle injury) so that athletes can quickly resume the training needed to gain adaptations.

Variety:
Size of a muscle and it increases in response to variety because muscles quickly become accustomed to training and will only continue to grow if exercises are varied. e.g. a weightlifter should not only use free or fixed weights to enhance MH but could also use elastics or hydraulics.

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15
Q

Haemoglobin levels

A

The molecule in blood that binds with oxygen and transports it around the body in the blood. It is contained within the red blood cell and is responsible for giving the cell its red colour when bound with oxygen.(high altitudes)

Progressive overload:
Increase in response to progressive overload because it is required to gradually and safely increase altitude and training hence improving oxygen uptake which increases the haemoglobin levels. ∴increasing intensity of training increases the flow of blood in the body, therefore increasing oxygen levels in the body

Specificity:
Improve by applying specificity to ensure the use of aerobic training as it assists in increasing blood plasma and volume and red blood cells. e.g. marathon runners who performed continuous 10km runs would increase their haemoglobin levels by up to 20%.

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16
Q

Fast-twitch and slow-twitch fibres

A
  • Fast-twitch muscle fibres are the fibres used for strength, power, and movements of high intensity and short duration. They can be linked with the two anaerobic energy systems, which means the adaptations in these fibres help in the use of these systems.
  • Slow-twitch muscle fibres are used for movements that have a long duration. They are red in colour because of the extra blood supply they have in order to assist the aerobic energy system.

Specificity &
Training thresholds:
Fibres both develop in response to specificity and training thresholds because athletes must perform particular types of movements within certain thresholds to target each fibre. e.g. a 100m sprinter could perform explosive movements above the anaerobic threshold to develop FTMF and enhance their speed and a triathlete could perform sustained movements between the aerobic and anaerobic thresholds to develop STMF and improve their endurance.

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17
Q

Motivation

A

An internal state that activates, directs and sustains behavior towards achieving a particular goal. This ideal can energize an individual and direct(focus) goal-orientated behavior.
Without motivation, athletes:
- May not want to train at full intensity
- May not attend all training sessions
- Not perform at highest capacity
- E.g. swimmers - train before/after school 5-6 days a week - looking at a line

  • positive and negative motivation
  • intrinsic and extrinsic motivation
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18
Q

Motivation - positive and negative

A

Positive Motivation:
Occurs when an individual’s performance is driven by previous reinforcing behaviors.
- When the athlete performs because they have received rewards for similar actions in the past and realise that continuing to perform as required results in additional success.
- Athletes pursue success.
- E.g. crowd appreciation and trophies

Negative Motivation:
Characterised by an improvement in performance out of the fear of consequences of not performing to expectations.
- Inspiring an athlete to perform well because they expect to be (e.g.)punished if they fail may work on occasions, but has serious shortfalls.
- Indecision, lack of creativity, fear of risk-taking and susceptibility to ‘choking’; are some performance inhibiting behaviours that might surface.
- Long term effects can be the destruction of confidence, initiative and self-belief (reverse of what motivation is meant to achieve)

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19
Q

Motivation - intrinsic and extrinsic

A

Intrinsic Motivation:
Internal motivation comes from within the individual.
Self-propelling force as the individual may have an interest in the task, enjoy learning and performing movements
Self-sustaining and self-reinforcing because effort and personal accomplishment becomes its own reward
Intrinsically motivated people like to become masters/experts at tasks and not just participants
E.g. just finishing a triathlon is motivating no matter the result

Extrinsic
External motivation occurs when the individual’s internal state is modified by sources originating from outside the person. Often associated with material reinforcement - money and trophies, people - coaches pep talk and parental praise, recognition - schools sportsman award.
- Focuses on the product or what can be gained, compared to intrinsic motivation that focuses on process and development of competence
- Effort and desire for achievement are related to the expectation of an outside reward or fear of punishment from an outside source.
- Therefore external motivation can be manipulated by those responsible for its making. For example, bribes. It does not promote longevity as money & praise are not sustainable.

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20
Q

Anxiety and arousal

A

Predominantly a psychological process characterised by fear or apprehension in anticipation of confronting a situation perceived to be potentially threatening. In other words - when we experience situations where we are at risk, uncertain, threatened or attacked, we become anxious and take steps to address the concern. At extreme, anxiety disrupts and unsettles behaviour by lowering the individual’s concentration and affecting muscle control.

  • trait and state anxiety
  • source of stress
  • optimum arousal
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21
Q

Anxiety and arousal - trait and state

A

Trait anxiety:

  • Characteristic of a person
  • Generally anxious about unknown outcomes, it is a part of who the person is
  • Need to develop mechanisms to control the levels of anxiety that arise with performance →relaxation techniques

State anxiety:
- Arises in a particular situation and how a person responds
Variables include:
- Importance of situation
- Uncertainty of the outcome
- Harder to control → mental rehearsal, visualisation

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22
Q

Anxiety and arousal - sources of stress

A

Stress - response of the body to a demand placed on it.

Social stressors - events or people that place demands upon an athlete.
- e.g. pressure from coaches, parents, peers, and others who are held in esteem by the athlete

Competition stressors - the pressure exerted by opponents during the performance.
- e.g. in NRL, versing a clearly superior opponent who is larger can be intimidating especially when tackling.

Physiological stressors - stress placed on the body.
- e.g. pressures of having to perform learned skills under the demands of competition.

Psychological stressors - thoughts that impact confidence.
- e.g. netball players who think they have to get every goal will place pressure on themselves to achieve this.

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23
Q

Anxiety and arousal - optimum arousal

A

Arousal is a specific level of anxiety and can be experienced prior to and during the performance, it is essentially a physiological state, whilst anxiety is a predominantly psychological state.

  • Levels can either facilitate or hinder the execution of specific skills or task components.

Seen on the inverted U hypothesis which represents the relationship between an athlete’s level of arousal and their performance.

  • Low level of arousal: may lead to distraction, disinterest, and a depressed level of motivation for the individual
  • Moderate arousal: optimal performance. Both over-arousal and under-arousal contribute to adverse performance.
  • Over arousal: movements without precision(careless), being excessively tense, and unable to concentrate.

Dependent on activity:

  • Difficult skills with few muscle groups involved → levels do not need to be high to be optimal.
  • e.g. archery, darts, and golf putt.
  • Easy skills with large body movements → levels need to be increased to be optimal.
  • e.g. running, pole vault, and weight-lifting.
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24
Q

Psychological strategies to enhance motivation and manage anxiety

A
  • concentration/attention skills
  • mental rehearsal/visualisation
  • relaxation techniques
  • goal setting
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25
Q

Psychological strategies to enhance motivation and manage anxiety - concentration/attention skills

A
  • Ability to focus(their thoughts and energy) on appropriate cues is essential
  • shutting out distractions and irrelevant cues
  • distractions - wet weather, crowd noise, movement, sledging, thoughts, feelings, emotions

Strategies to regain focus - music, cues, routines, training for distractions, replicate “game day” to ensure greater focus

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26
Q

Psychological strategies to enhance motivation and manage anxiety - mental rehearsal and visualisation

A
  • to feel confident, that they have been in this position previously, therefore they know how to feel, react, picture, successful outcome
  • advanced mental rehearsal can visualise negative situation and therefore deal with getting through it
  • blue print/map of required performance

Various methods can be used - as spectators watching themselves perform - internally feeling when they actually perform
Needs to be as realistic as possible - time, detail, settings need to replicate the real event

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27
Q

Psychological strategies to enhance motivation and manage anxiety - relaxation techniques

A
  • These are ways to reduce the risk of over-arousal before a performance
  • Relaxation helps lower the stress level of the body before a performance

Will lower breathing rates and heart rate, blood pressure, muscle tension - leading to greater control and focus.

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28
Q

Psychological strategies to enhance motivation and manage anxiety - goal setting

A
  • about the outcome of their performance or it can be about the process
  • short term goals should contribute to the long term goal
  • needs to be realistic and achievable

E.g. winning a gold medal at the olympics
E.g. swimming a personal best at the olympics

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29
Q

Nutritional considerations

A

An athlete’s level of nutrition plays an important role in improving and sustaining performance to the type and amount of food and fluid an athlete consumers before, during, and after performance

  • pre-performance
  • during performance
  • post-performance
30
Q

Nutritional consideration - pre-performance

A

Food and fluid consumed before the events allow the athletes to restore glycogen stores in the body, to adequately hydrate, and to prevent hunger during the event.

Undertaking physical activity alters a person’s need for energy, nutrients and fluids. By understanding the dietary need of athletes and planning eating strategies before, during and after activity, individuals can:

  • Enhance their recovery
  • Maximise physiological response from training
  • Improve their performance

Carb loading - technique used to maximise glycogen stores in body before event

  • Enhances endurance as body has more glycogen stored, ready to be converted to energy → improve performance by 2-4%
  • 2-4 days before competition, athletes increase carbohydrates intake (improve glycogen stores) and reduce the volume of training (tapering) to enhance glycogen stores.
  • Allow for longer maintenance of aerobic intensities → ensure glycogen stores remain for a late burst of speed in the lactic acid energy system.
31
Q

Nutritional considerations - during performance

A

Depend on intensity and duration of exercise, the climate and the athlete’s sweat rate

  • Aim to maintain muscle glycogen and sugar levels → avoids fatigue
  • Glycogen supplementation is unnecessary for low-intensity, short duration exercise
  • An athlete should not wait until thirst to develop before replenishing lost fluids → accelerates dehydration (the excessive loss of water)
    • Recommended to consume 200-300 mL of water every 20 mins of activity.
    • Recommended drinks include: sports drinks (ie. Gatorade) or water.
    • Avoid excessive fats, salts and alcohol (diuretics) → accelerate dehydration
32
Q

Nutritional considerations - Post-performance

A
  • Proactive Recovery - emphasizes immediate refuelling and rehydration that continues until a pre-event state is obtained.
  • Post-performance nutritional plan aims to return the body to its pre-event state ASAP → proactive recovery (8-12 hours after) → enables optimisation of body repair and regeneration.
  • Carbohydrates must be consumed in order to restore glycogen stores that have been lost in both muscle and liver.
  • Protein should be consumed to help repair damaged tissue and strengthen the tissue to avoid damage next time.
  • Immediately after the event, athletes consume foods/drinks such as juice, sports drinks, and toast. Later on, they should consume a post-performance meal, rich in carbohydrates and proteins.

The best way to recover is to:

  • Immediately replace depleted muscle and liver glycogen stores → consume foods with a high glycemic index
  • Rehydrate to replace fluid and electrolytes lost during the event.
  • Active rest to enhance the manufacture of red blood cells, new proteins, etc that are damaged by exercise.
33
Q

Supplementation

A

Athletes may use supplements to support the nutritional demands of their body as they engage in physical activity and exercise.

  • vitamins/minerals
  • protein
  • caffeine
  • creatine products
34
Q

Supplementation - vitamins/minerals

A
  • Required for metabolic function and energy release, yet only in small quantities
  • Usually obtained through a nutritious balanced diet (iron & calcium)
  • Consumption of unnecessary supplements may have side effects on the athlete’s body including; fatigue, headaches, nausea, difficulty sleeping
35
Q

Supplementation - protein

A
  • Aids growth and repair of muscle tissues and increases recovery rates
  • Forms of powder
  • Should not consumer if already receiving adequate levels in their diet; without adequate levels of exercise → excess body fat
36
Q

Supplementation - caffeine

A
  • A stimulant on the CNS, enhancing alertness and concentration
  • Used to spare glycogen, which the body uses in utilising fat stores to generate energy
  • Most prominent 40-60 minutes after consumption
  • Disadvantages: increase heart rate, diuretic → dehydration, nausea, anxiety, vomiting and impair fine motor skills
37
Q

Supplementation - creatine products

A
  • Come from diet e.g. meat
  • Enhance the body’s ability to resynthesise ATP which is advantageous for anaerobic activities
  • Increase muscle hypertrophy
  • Can only store limited amount of creatine → excreted through urine
  • Disadvantages: weight gain, muscle cramps or tears, renal disease, affect kidney or liver function
38
Q

Recovery Strategies

A
  • physiological (hydration and cooldown)
  • neural (hydrotherapy and massage)
  • tissue damage (cryotherapy)
  • psychological (relaxation)
39
Q

Recovery strategies - physiological

A

Hydration - Water and sports drink to replace lost fluids and salts and carbs. Should state immediately and continue for 12-24 hours after exercise

Cool down - Designed to apply an active recovery strategy ∴ reduce the occurrence of delayed-onset muscle soreness(DOMS). Many benefits including:

  • Reduction in level of lactate in bloodstream
  • Gradual lowering of the core body temp
  • Psychological benefit such as feeling better when the body has been returned to a near normal state following exercise
40
Q

Recovery strategies - neural

A

Hydrotherapy -
Immersion in water aims to contribute to the process of rest and recovery.

Coldwater immersion:

  • Reduced body temp
  • Decreased swelling
  • Lessened perception of fatigue and pain

Hot water immersion:

  • Increased blood flow
  • Relax body
  • Should only use after rehydration and no soft tissue damage

Constant water therapy:

  • Achieve both outcomes
  • Buoyancy allows muscles to float
  • Alleviates impact of heavy training/contact sports
  • Gentle exercises e.g. dynamic leg swings and walking in waist-deep water
Massage -
Following a cool down, assists in the release of tension in soft tissue. 
- Promotes flexibility
- Eliminates waste products
- Reduce recovery time
- Promotes mental relaxation
41
Q

Recovery strategies - tissue damage

A

Cryotherapy
Following intense activity, common for athletes to suffer from tissue damage, microscopic tears through significant soft tissue injuries.
- Use of ice or cold for recovery through ice and compression on a specific injury sit, ice massage on a sore muscle or immersion of body part
- Extension of this ice bath where the athlete is immersed in an ice bath for no more than 5 min

  • Reduces blood flow to minor BV and capillaries are known as vasoconstriction
  • The body warms up after with fresh blood flow
  • Help eliminate waste products
  • Stimulating recovery
  • Reduced recovery time
42
Q

Recovery strategies - psychological

A

Relaxation
Essential for athletes to manage their levels of motivation and anxiety.
Dependent on individual athletes.
- May prefer to internalise thoughts and self reflect, music
- May prefer to talk to coaches, mentors, teammates, both about the game and as a distraction
- Active skills e.g. meditation, controlled breathing, and visualisation
- Promote mental relaxation
Help manage anxiety
Control arousal levels

43
Q

Stages of skill acquisition

A
  • cognitive(learning)
  • associative(practice)
  • autonomous(automatic)
44
Q

Stages of skill acquisition - cognitive

A
  • During this stage when the athlete is first introduced to the new skill and then attempts to understand the skill and perform it for the first time
  • Most of the learning process has been done during this time - athlete’s skill levels are very low and they quickly adapt and get better
  • Lots of error and lots of feedback is needed and demonstrations via the coach e.g. use of videos or other visualisations to help show the athlete what the skill looks like when done well
  • Break the skill down in its various sections to be put together as the athlete progresses in their learning
  • Frequent short period of exposure are best for its development e.g. 20-40 min, 3-5 times a week
  • Distributed part practice is best method
45
Q

Stages of skill acquisition - associative

A
  • Most practice is performed - often lasts a long time, with many athletes not progressing to the final stage
  • Less errors then in first stage yet still occurrent, with more understanding processed by the athlete
  • Movement becomes more fluid and smooth
  • Progressed from thinking about what they are doing to how they are doing the skill
  • No longer thinking about body position, but where they are passing the ball, or hitting the ball
  • They begin to think about the end results rather than just on whether they can complete the skill
  • Athlete can provide their own feedback, but still benefit from immediate feedback concerning their technique provided by a coach and the knowledge of results
  • Adjust their technique and begin to increase the complexity of the content which the skill is executed
  • E.g. hitting or kicking a moving ball, rather than a stationary one
  • Whole and normally massed practice is beneficial, followed by distributed practice if bored
46
Q

Stages of skill acquisition - autonomous

A
  • Movement is natural and the athlete can focus on other aspects of the competition
  • Final stage when there are very little or no errors
  • No longer necessary to concentrate on action so much, yet with more internal feedback
  • Coaching an autonomous athlete usually focuses on the execution of the skill under pressure with various cognitive processes being completed at the same time - usually done with small-sided games or competition simulations such as sparing

Skilled performers - characteristics include:

  • Kinaesthetic sense, good anticipation, consistency of performance, and sound technique
  • Correct own movements midway movement to oppositional movements or environmental interference
47
Q

Characteristics of the learner

A
  • personality
  • heredity
  • confidence
  • prior experience
  • ability
48
Q

Characteristics of the learner - personality

A

An individual’s characteristic way of behaving, thinking and feeling.

  • Influences their work efforts and mentality towards skill development.
  • Successful learners have high levels of motivation, with a positive attitude towards training (ie. being enthusiastic, dedicated, determined) → create a more productive learning environment.
  • With this attitude, the athlete will accept and respond to coaches feedback, and try new ways of completing the skill
  • Learners with no interest in training, or activity usually do not become proficient in skill due to low levels of motivation, determination and willingness to learn.
49
Q

Characteristics of the learner - heredity

A

Genetic characteristics inherited from parents → born with them
- Determine the ‘ceiling’ for performance → limit how fast we run, how high we jump, etc.

  • Determined by factors such as:
  • Muscle Fibre Composition - if athlete has more fast twitch, they will be sued to explosive activities (ie. sprinting, long jump), if athlete has more slow-twitch, they will be more suited to endurance events (ie. marathons)
  • Somatotype - refers to an athlete’s body type or shape → each body type may be suited to a particular sport or activity:
    • Ectomorphic - smaller build, suited to sports such as gymnastics
    • Mesomorphic - medium build, suited for sprinting
    • Endomorphic - large build, suited for weightlifting, rugby league.
  • Gender - males are physically dominant as they have significantly higher levels of testosterone
  • Height - height differences can provide physical and biomechanical advantages and disadvantages (ie. taller person in basketball will be better than a shorter person)
  • Conceptual Ability - ability to visualise a movement and then execute it correctly.
50
Q

Characteristics of the learner - confidence

A

Learner’s attitude and belief in themselves to perform a skill

  • Being confident in own ability will increase likelihood of success → from internal and external
  • Confidence usually develops as the skills develop (ie. low confidence in cognitive stage, but high confidence in autonomous stage).
  • Confident people are able to help others and themselves.
  • Positive achievements enhance confidence → provide a foundation for future skill building.
  • Coaches must develop drills that are sequential and allow for progress → allowing for the gradual increase in one’s ability and confidence.
  • EG) breaking down skills into small components → master small tasks
51
Q

Characteristics of the learner - prior experience

A

Involves an athlete who has previous experience in a skill that is similar to the one they are learning → able to learn it at a faster pace

  • Coaches must identify prior experience to understand if it is adaptable.
  • Transfer of skill or learning → can be lateral or vertical:
    • Lateral - the transfer of similar skill from one context to another (ie. union player learning to tackle in league)
    • Vertical - the transfer of skill from a lower order skill to a similar higher-order skill (ie. shooting in basketball to doing a layup)
  • EG) a basketballer can easily adapt to playing netball and a cricketer can adapt to playing baseball
52
Q

Characteristics of the learner - ability

A

The ease at which an individual is able to perform a movement or routine.

  • Dependent on their kinaesthetic sense, decision making, planning, intelligence, reaction time, and problem-solving.
  • Some learners need to develop their abilities, whereas some are naturally better than other learners.
  • Coaching methods/strategies should be tailored to the ability of an individual, with the long-term goal of improving ability.
53
Q

The learning environment

A
  • nature of the skill (open and closed, gross and fine, serial, discrete and continuous, self-paced and externally paced
  • the performance elements (decision-making, strategic and tactical development)
  • practice methods (massed, distributed, part, whole)
  • feedback (internal, external, concurrent, delayed, knowledge of results, knowledge of performance)
54
Q

The learning environment - the nature of the skill

A

Open and closed

  • Open skills are performed in circumstances that are unpredictable and uncontrollable
  • E.g. windsurfing or a goalie during a penalty goal situation, tend to be externally paced
  • Closed skills take place when circumstances are always the same and constant, very rarely affecting the outcome of the skill
  • E.g. throwing a javelin, free throw in basketball, chess

Gross/Fine

  • Gross motor skills involve large groups of muscles
  • E.g. running, swimming and hurdling
  • Fine motor skills involve only small muscle groups
  • E.g. knitting, archery release and darts

Discrete/Serial/Continuous

  • Discrete skills have a distinct beginning and end that can be identified
  • E.g. shot put, flip in gymnastics
  • Serial skills involve a sequence of smaller movements that are assembled to make a total skill
  • E.g. a lay up
  • Continuous skills do not have a beginning and end
  • E.g. swimming and running

Self paced/Externally pace

  • Self paced skills are movements where the performer determines the timing and speed of execution
  • E.g. tennis serve
  • Externally paced is where an external source controls the timing
  • E.g. opposition, music, batting in baseball, rhythmic gymnastics
55
Q

The learning environment - the performance elements

A

The decision making and strategic/tactical development during a game situation → how an athlete should respond to an ingame situation.

Decision Making - an athlete’s ability to take into account their own and their opponent’s strengths, weaknesses and actions in the game situation, and use them to respond.

  • Productive decision-making is best achieved through: observation, questioning, whole/part/whole approach, variation, creativity.
  • In order to enhance skills, coaches should create environments where athletes can practice their decision-making skills → more effectively/efficiently in-game situations.
  • EG) whether a player should shoot the ball or pass to another team member

Strategic and tactical development - refers to the importance of individual athletes and the team as whole developing strategies and tactics that allow them to gain an advantage in-game.

  • Tactical awareness is using an advantage over an opponent (ie. double-teaming an opponent in basketball)
  • Built upon the principles:
    • Technical efficiency - using correct technique in skill execution to improve consistency
    • Understanding - players must know what is required, options, variations and plan if it fails → adequate time is required
    • Skilful execution - drills must replicate game situations, with a gradual increase in difficulty (ie. pressure) → encourages creativity and decision making
56
Q

The learning environment - practice methods

A

Massed practice:
A continuous practice session, with the rest intervals shorter than the practice intervals
- Works best when athlete is: highly motivated, fresh, unable to attend regular sessions
- Most appropriate for learners in the autonomous stage.
- Useful in conditioning athletes during pre-season, practicing skills, decision making and strategic and tactical development → allows training to take a holistic approach to the game.
- EG) 50 free throws in succession

Distributed practice:
Broken practice session, with the intervals of rest or alternative activities being longer than the practice intervals.
- Works best when: performer lacks interest, difficult task, motivation is low, task causes fatigue, excessive work causes discomfort.
- Best suited for learners in the associative and cognitive stage.
- Ensures athletes are not fatigued easily and are able to sustain high levels of motivation and interest.
- May involve a number of different skills (ie. dribbling, passing, shooting, defending)
- Used for more difficult skills (need to be broken up) or when lots of feedback is necessary
- EG) 10 free throws, 2 mins break, 5 times.

Part practice:
Applied when a skill is broken into smaller components and each discrete subroutine is practiced separately
- Allows athletes to gradually learn new skills and to learn each component of skill before putting it together → develop better technique.
- Used in the cognitive stage.
- EG) toss for tennis serve

Whole practice:
Applied when a skill is practiced in its entirety → combines subroutines.
- Allows athletes to implement skill in a game situation.
- Used during the associative and autonomous stage.
- EG) long jump

57
Q

The learning environment - feedback

A

Internal feedback:
Comes from within the athlete (via feelings, sensory information)
- Relates to their kinaesthetic sense and feeling during and after performance.
- Most effective in the autonomous stage as it helps develop kinaesthetic sense → athletes can differentiate between application and error.
- EG) how a bat feels after an athlete has hit the cricket ball.

External feedback
Comes from outside the athlete (via feedback from coach, judges or crowd)
- Needed in all stages of skill acquisition as it allows for extrinsic direction.
- EG) video replays, judges scores, applause from audience

Concurrent feedback
Feedback received during the performance of a skill
- Occurs through body’s proprioceptive mechanism (ie. what the body senses through sight, touch, or sound)
- Most effective in the cognitive stage → allows athletes to make changes to improve execution.
- EG) coach stopping a golfer mid-swing to correct their grip on handle

Delayed feedback
Feedback received after the skill has been executed
- Performance cannot be changed after skills have been executed.
- Effective at all stages except for cognitive as they must avoid developing poor habits in execution.
- EG) waiting for the result of a free throw in basketball.

Knowledge of results
Quantitative → information about the outcome of a movement
- Usually reflected by a score of a game or a score given by judges
- Appropriate at all stages of performance.
- EG) the number of goals scored per shots taken.

Knowledge of performance
Qualitative → information about the pattern of the movement during execution → usually given after the completion
- Usually in the form of comments given by a judge or a coach.
- Can be viewed through video, so the athlete can see how they performed or executed a skill
- Most effective in associative/autonomous stage → aim to maximize technical capacity
- EG) feedback on the height of tennis serve toss or elbow angle

58
Q

Assessment of skill and performance

A
  • characteristics of skilled performers e.g.Kinaesthetic sense, Anticipation, Consistency, Technique
  • objective and subjective performance measures
  • validity and reliability of tests
  • personal versus prescribed criteria
59
Q

Assessment of skill and performance - characteristics of performers

A

Kinaesthetic sense
refers to the skilled performers proprioception, which relies on information from various sensors in the muscle and other organs that relate to body position and movement.
- Allows them to ‘feel’ the movement and fix any mistakes being made mid performance.
- Can be improved through practice.
- A result of development in ‘muscle memory’
- EG) basketballer adjusting their shot after being fouled to ensure the shot is still successful

Anticipation
the athlete’s ability to read the play, or his opponent and respond accordingly.
- Important for externally paced skills (eg. tennis player anticipates a backhand down the line after reading the body positioning of their opponent)
- Can provide more opportunity to ensure the movement is performed smoothly and with coordination.

Consistency
Refers to the athlete’s ability to repeat good performances.
- Unskilled athletes would experience more errors and may not be able to focus on other tasks when executing skill.
- EG) skilled basketballer is able to successfully dribble and shoot the ball into the basket, whilst ensuring their opponent does not steal the ball off them

Technique
The procedure or practical method applied to the task → result is efficient and consistent movement
- Skilled athletes are able to perform whilst being efficient with their body energy and execute an aesthetically pleasing performance.
- Skilled athletes can perform under pressure or fatigue without compromising consistency or technique.
- Movement is energy efficient, only uses necessary muscles, aesthetically pleasing.
- Decreases the risk of injury and increases the consistency of results
- EG) in running, correct technique helps generate more power → run faster. Can also help save energy for later in performance → run for longer

60
Q

Assessment of skill and performance - objective and subjective performance measures

A

Objective
Involves quantitative data that determine and assess an athlete’s performance → independent of the observer
- Ensures fairness by eliminating bias
- The objectivity of performance measures is increased through measures such as: time, checklists, or established criteria.
- Can be done through scoring systems (ie. in soccer) or through time, height, distance in which skill was performed.

Subjective
Dependant of judge’s personal feelings, experiences, and expectations of the performance → , not a measurement system
- Multiple judges have different appraisals of one performance → leads to confusion and conflict of results.
- Results can be bias and unfair (ie. a judge likes athlete A more than athlete B, so they award a win to athlete A)
- EG) poor technique used by a goalkeeper that allowed the opposition to score.

61
Q

Assessment of skill and performance - validity and reliability of tests

A

Validity
Honesty of the test; the degree to which it measures what it is supposed to measure.

Can be enhanced through the following techniques:

  • Judgement of test items
  • Using already validated but similar tests as an indicator
  • Accuracy in prediction
  • Ensuring test items contain the component being validated.
  • A valid test is one that measures those skills and abilities represented in the game.

Reliability
Consistency of a test; the ability of the test and tester to produce the same results on successive occasions.
- Allow for fairness as each athlete in the same competition is tested in the exact same way.
- Need similar conditions, procedures, equipment throughout all testing.

62
Q

Assessment of skill and performance - personal versus prescribed criteria

A

Personal
The preconceived ideas or expectations that an individual brings to judge performance.
- Can be used by coaches to select teams.
- Can be used by spectators to judge an athlete’s performance.
- More subjective rather than objective → makes it bad for competition judging as it would not be reliable or consistent.
- Can often have a personal bias in decisions.
- EG) a person who walks out of a ballet performance thrilled by what they saw, because it was exactly what was expected, compared to the person who leaves disappointed because they were hoping for something, in particular, that was not provided.

Prescribed
Established by a sports organisation or body and form the basis of assessment for competitions in that support or activity
- Increases the objectivity of judging.
- Ensures fairness for all athletes so that the best and rightful athlete wins.
- Often comes in the form of a checklist or rating systems
- The more detailed and stringent judging criteria, the better the objectivity and reliability of results
- EG) checklist and other prescribed judging criteria used in gymnastics to provide a score for each routine

63
Q

Principles of training - specificity

A

Specificity:

  • Implies that the effects of a training program will be specifically related to the manner in which the program is conducted
  • Greatest gains will be made when the activity in the training programs resemble the movements in games in the activity

AEROBIC
To enhance performance:
- Pace and environment that replicates the movements in games
E.g marathon runner
- continuous running within the aerobic training zone (70-85% of MHR)
∴ enhance the cardiorespiratory endurance, as it reflects the sport hence replicating competition to receive specific gains or adaptations ∴ increasing aerobic performance

STRENGTH
To enhance performance:
- Replicate similar movements from the sport @ a similar speed
E.g For a swimmer
- Upper body gym training → dumbbells, bench press, bench dips, pull-ups
∴working similar muscle groups to the sport is beneficial to ensure the most efficient speed in the movement for swimming

64
Q

Principles of training - variety

A

Variety:

  • Ensuring training sessions use multiple training types and methods, as well as exercises within these methods.
  • Variety is needed in training, not only to prevent boredom but also to ensure complete and full development of fitness.
AEROBIC
To enhance performance:
- Change between fartlek, circuit, continuous, interval
E.g when training for a marathon
- 10 km flat run on the treadmill
- Outside runs
- Some bikes works
∴increases motivation and increases the performance of variety in muscle groups
STRENGTH
To enhance performance:
- Changing the training sessions
E.g for resistance, for a weightlifter 
- Free weights
- Machine weights
- Elastics or hydraulics
∴increases motivation by not getting bored and increases the performance of a particular muscle group
65
Q

Principles of training - training thresholds

A

Training thresholds:
- Refers to the level of intensity needed in order to stress the body enough to cause an adaptation or improvement in performance.

AEROBIC
Aerobic threshold:
- Increases the aerobic capacity of VO2 max
- 65 -70% of MHR
Anaerobic threshold:
- Increases speed of lactate removal
- 80-85% of MHR
The intensities between the zone are the aerobic training zone ∴increase training in intensity, the greater the adaptations.
STRENGTH
Training thresholds:
To enhance performance: 
- Use repetition max
- Max strength and power gains can be made → 1-6RM
- Training between 8-12RM
∴increases strength and muscle hypertrophy
Training between 12-15RM
∴increases muscular endurance
∴developing a lactic acid system
66
Q

Principles of training - warm-up and cool down

A

Warm-up and cool down:

  • A warm-up is a process whereby an athlete goes through a range of exercises in order to get their body ready for competition or training.
  • A cool-down involves movements that help speed up recovery and enable the body to slowly adjust its systems and bring the body back down to rest

AEROBIC
Warm-up:
- 10 minutes
- Aim to increase HR to 70% → MHR
- Lower intensities to increase movements
E.g jogging, star jumps, running with a soccer

Cooldown:
- 5-10 minutes
E.g jog, passing ball, stretching

STRENGTH
Warm-up:
- 10 minutes
- Aims to increase blood flow to a group of muscles being used and prepare them for heavy lifting
- Specific movements of the training session
E.g lightweight bench presses, push-ups.
∴ preventing injury

67
Q

How does training affect performance?

A

energy systems

  • alactacid system(ATP/PC)
  • lactic acid system
  • aerobic system

Types of training and training methods

  • Aerobic training e.g. fartlek, continuous, aerobic intervals, circuit
  • Anaerobic training e.g. anaerobic intervals
  • Flexibility training e.g. dynamic, ballistic, static, PNF
  • Strength training e.g. free/fixed weights, elastics, hydraulics

Principles of training

  • Progressive overload
  • Reversibility
  • Specificity
  • Variety
  • Training thresholds
  • Warm up/cool down

Physiological adaptations to the principles of training

  • Resting heart rate
  • Muscle hypertrophy
  • Stroke volume and cardiac output
  • Oxygen uptake and lung capacity
  • Haemoglobin levels
  • Effect on fast twitch/slow twitch muscle fibres
68
Q

How does psychology affect performance?

A

Motivation

  • Positive and negative
  • Intrinsic and extrinsic

Anxiety and arousal

  • Trait and state anxiety
  • Sources of stress
  • Optimum arousal

Psychological strategies to enhance performance

  • Relaxation techniques
  • Mental rehearsal/visualisation/imagery
  • Concentration/attention skills (focus)
  • Goal setting
69
Q

How can nutrition and recovery strategies affect performance?

A

Nutritional considerations

  • Pre-performance e.g. carb loading
  • During performance
  • Post performance

Supplementation

  • Vitamins and minerals
  • Proteins
  • Creatine products
  • Caffeine

Recovery strategies

  • Physiological strategies e.g. warm up and cool down, hydration
  • Neural strategies e.g. massage, hydrotherapy
  • Soft tissue damage strategies e.g. cryotherapy
  • Psychological strategies e.g. relaxation, sleep
70
Q

How does the acquisition of skill affect performance?

A

Stages of skill acquisition

  • Cognitive
  • Associative
  • Autonomous

Characteristics of the learner e.g. hereditary, personality, confidence, prior experience, ability

The learning environment

  • Nature of the skill(open and closed, gross and fine, discrete, serial and continuous, self-paced and externally-paced)
  • The performance elements (decision making, strategic and tactical development)
  • Practice method (mass and distributed, whole and part)
  • Feedback (internal and external, concurrent and delayed, knowledge of results and knowledge of performance)

Assessment of skill and performance

  • characteristics of skilled performers, eg kinaesthetic sense, anticipation, consistency, technique
  • objective and subjective performance measures
  • validity and reliability of tests
  • personal versus prescribed judging criteria