Eye tracking and decision making Flashcards

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1
Q

Mere exposure effect - Zajonc (1968)

A

Used Turkish nonsense words, Chinese-like characters, photos.

  • stimuli shown for 2 secs - 0-6 rating.
  • found familiarity and repeated exposure increased “goodness” - breeds appeal.
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2
Q

Does the halo effect always apply?

A

Fang, Sing and Aluwahlia (2007): 232 students, Kansas.

  • showed banner ads on web pages.
  • ppts saw target ads - 0/5/10 times.
  • rated ads after reading web pages.

Findings:

  • build of halo effect dependant on initial liking.
  • only occurs if initial evaluation is positive.

Norman (2004): argues you can use visceral beauty responses to build this ‘halo effect’ - more familiar the more it builds.

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3
Q

Mere exposure & halo effect

A

Zajonc (1968): automatic increase of appeal via stimuli exposure.

Lingaard (2006): decisions made reliably in 50ms.

Boundary limitations: can create halo effects - but to build upon, need initial liking.
- if they don’t like it, repeating won’t be beneficial.

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4
Q

Eye tracking and attention

A

Fixations and saccades.

Unconscious process - what is processed longest and most.
- short, easy words most likely processed quicker.

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5
Q

Eye mind hypothesis (Just & Carpenter, 1980)

A

“No appreciable lag between what is fixated and what is process.”

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6
Q

Eye tracking in action

A

If there is a face, we are automatically inclined to attend to the face for longest period of time.

Also big headlines/large written text and other pictures.

Smaller info received less.

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7
Q

Eye movements (Pieters, Wedel & Rosenberg, 1997/2004)

A

Top left corner often attended to first - commonly where key info/title is.

1.73secs = average time examining ads.

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8
Q

Eye tracking (Cowen, Ball & Delin, 2002)

A

Measures typically used for eye movement measurement:

  • number of fixations.
  • total fixation duration.
  • average fixation duration.
  • fixation spatial density - provides “global measure of the total amount of processing performed on each page”. - metric equivalent of heatmaps.
  • scanpaths.
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9
Q

What eye tracking does not tell us (McDougall, Goodliffe, Ollis & Taylor)

A

Groups saw it for half a second, 6 secs, or unlimited time.

  • group 1: 500ms - average number of fixations = 1. 15.
  • reasons given for evaluations are same when only 1-2 fixations are possible.
  • may be result of retrofitting “reasons for decisions” (appeal vs. informativeness) to task demands.
  • not based on changing patterns of eye fixations.

Amount of time given to look/number of fixations may not influence appeal.

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10
Q

Decision making

A

In relation to products - very conscious problem.

Cycle of:

  • problem recognition
  • > information search
  • > evaluation of alternatives
  • > product choice
  • > outcomes
  • > problem recognition…
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11
Q

Decision making: multiattribute models

A

Popular with market researchers.

Typically specify 3 elements of consumer evaluations:

  • attributes = eg. price, brand, reputation etc.
  • beliefs = extent consumer thinks brand has particular attribute.
  • importance weights = importance of each attribute to consumer.

This info makes it possible to:

  • spot weaknesses in brand profile.
  • emphasis advantages.
  • strengthen key product-attribute linkages.
  • create new unique selling points.
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12
Q

Decision making: recap

A

Marketers view purchasing as a careful problem solving process.

Can identify markets, USPs, segments etc.

Seems to be a gap between intention and behaviour.

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13
Q

Decision making: multiattribute models - mismatches between predictions and behaviour

A

Fishein (1983) - first, and most influential model.
- others created to improve predictability.

These include:

  • theory of reasoned action (Ajzen & Fisbein, 1977).
  • theory f planned behaviour (Ajzen, 1991).

Behaviour attitude/subjective norms/perceived behvioural control -> intention -> behaviour.
(Perceived behavioural control —> behaviour).

Mismatches between predictions and behaviour based on multi-attribute models and questionnaires arise because:

  • there can be differences between intentions and actual behaviour.
  • social pressure may change intentions or behaviour.
  • models concentrate on product evaluation rather than buying it.
  • also need to include attitudes towards websites when shopping online.
  • attitudes can change for a variety of reasons.
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14
Q

Decision making: evaluation of alternatives

A

Person considers compromise of their evokes set.
Members of evoked set usually share characteristics.
The way one groups products influences which alternatives they will consider.

  • evoked set = alternatives consumer knows.
  • consideration set = ones actually considered.
  • inept set = consumer knows about but wouldn’t consider.
  • inert set = not under consideration at all.
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15
Q

Decision making: evaluation of alternatives - strategic implications of product grouping

A
  • product positioning = hinges on marketer’s ability to convince consumers that product should be considered in a category.
  • identifying competitors = many different products compete for membership of a category.
  • exemplar producers = where a product is a good example of a category.
  • locating products = product categorisation can also affect consumer’s expectations regarding places where they can locate products.
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16
Q

Decision making: perspectives on decision making - rational perspective

A

Careful and logical integration of info about a product.

Weigh up pros and cons of each alternative.

Arriving at a satisfactory decision.

Highly involved.

17
Q

Decision making: perspectives on decision making - behavioural influence perspective

A

Decisions are a learned response to environmental cues.

Decisions influence by cues (eg. bright colours).

Low involvement.

18
Q

Decision making: perspectives on decision making - experiential perspective

A

Selection made when highly involved but not easily explained rationality.

Routine response behaviour -> limited problem-solving -> extensive problem solving.

  • low cost products -> expensive.
  • frequent purchases -> infrequent.
  • low involvement -> high.
  • familiar product -> unfamiliar.
  • little thought, search or time -> extensive.
19
Q

Decision making: elaboration likelihood model (Petty & Cacioppo, 1986)

A

Communication -> attention & comprehension ->

  1. (systematic) -> high involvement processing -> cognitive responses -> belief and attitude change -> behaviour change.
  2. (heuristic) -> low involvement processing -> belief change -> behaviour change -> attitude change.

Petty, Cacioppo & Goldman (1981):
Students told uni was instituting a comprehensive exam which must be passed to graduate.
- high involvement = told this would happen before they graduate.
- low involvement = after.

Varied: quality of arguments (strong vs. weak).
- expertise of the source: from within university vs. outside.

Findings: stronger arguments from personally relevant/high involvement group.
- low involvement had stronger attitudes for both non expert and expert source.

20
Q

Decision making: quick recap

A

2 types of processes in operation.

Rationale vs. behavioural influences.

High vs low involvement.

Fast automatic processing vs. slow effortful conscious process = heuristics.

21
Q

Decision making: cognitive approaches to decision making

A

Kahneman (2011): thinking, fast & slow.

System 1 - fast:

  • automatic.
  • unconscious.
  • used constantly.
  • used heuristics.
  • links cognitive ease to illusions of truth, pleasant feelings, appeal.

System 2 - slow:

  • takes effort.
  • conscious.
  • used less frequently.
  • “logical”.
  • calculates.
22
Q

Decision making: use of heuristics

A

= “strategy that ignores part of the info with the goal of making decisions more quickly and more accurately than complex methods” (Gigerenzer & Gaissmaier, 2011).

Rely on reducing effort by:
- using fewer cues. 
= simplifying the weighting of cues. 
- integrating less info. 
- examining fewer alternatives.
23
Q

Decision making: recognition heuristic

A

= if one or two alternatives is recognised and other is not; infer recognised alternative has higher values with respect to the criterion (Gigerenzer & Gaissmaier, 2011).

Coates et al (2004): priming familiar brand increases probability of purchase consideration.

Hoyer & Brown (1990): in blind test most people preferred higher quality peanut butter/
- change high quality label to another jar and they prefer “branded” jar.
= sensation transference.

24
Q

Decision making: use of heuristics - processing theory

A

Alter & Oppenheimer (2009): ease with which people process info, reliably influences judgements across a broad range of dimensions.

  • argues: fluency experiences creates a cue, or heuristic for judgements and decision making.
25
Q

Decision making: heuristics in complex choices

A

Hauser et al (2009): found that sequential heuristics predict consumer choices.

Heuristic decision rules more likely when:

  • they are more products.
  • more features to be evaluated.
  • quantifiable features more salient.
  • more time pressure.
  • consumer is an early phase of decision process.
  • effort required to make a decision more salient.
  • the above are combined forming a complex choice.
26
Q

Decision making: recap - heuristics

A

Rely on peripheral cues - celebrity, smell/sound, known brands, previously learned/primed associations.

Ease of processing:

  • fluency.
  • recognition heuristic.
27
Q

Decision making: choice architecture

A

Thater & Sunstein (2008): many ways to present choice.
- what is chosen depends on how it is presented.

Johnson et al (2012): claim there is no neutral architecture.

  • all choice presentations have a (usually implicit) default.
  • tools for CA fall into 2 categories:
    1. tools used in structuring the choice task - (what to present to decision makers)
    2. tools used in describing the choice options - (how to present it).
28
Q

Decision making: structuring choice

A
  1. number of alternatives: “choice overload”; “tyranny of choice”.
    - more options = cognitive burden, but increase chance of preference match - need to balance.
  2. tech and decision:
    - search engines.
    - produce recommendation system.
    - interactive decision aids.
    - “help identify alternatives and filter out irrelevant”.
    - systems can manipulate choice (eg. booking.com/airbnb).
  3. defaults: one of the most powerful and popular choices.
    - default settings - determine initial encounters with products.
    - re0use defaults - come into play with subsequent product uses.
    - choice option default - pre-checked boxes.
    - persistent defaults - past choice remembered.
    - reverting defaults - past choices deleted.
    - ethical risks.
  4. choice over time: choices often unfold gradually rather than instantly which affects choice in 3 ways:
    - early positive outcomes preferred - yield to temptations and discount later outcomes.
    - uncertainty about future - focus on desirable future outcomes.
    - over optimism about future - assume we will accomplish more than we do.
  5. task structure affects the search process: determines how individuals explore available options.
    - simple choices = one from small set of alternatives.
    - large choice sets = meed to consider role of search costs - (can be reduced by tools that translate choice into immediate salient out more successful.