Experience Design and Event Management Study Guide Flashcards

1
Q

A series of discrete interactions during the anticipation, participation, and reflection phases.

A

Microexperiences

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2
Q

Buying Tickets, Parking at the Event, and going through security are examples of

A

Microexperiences

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3
Q

A participants overall experience from start to finish; made up of microexperiences.

A

Macroexperience

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4
Q

When a participant decides to take part in an experience.

A

Anticipation Phase

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5
Q

When a participant engages with the event.

A

Participation Phase

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6
Q

When a participant process the experience.

A

Reflection Phase

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7
Q

The primary goal of ___________ is to create opportunities for participants to co-create interations leading to desired outcomes.

A

Experience Design

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8
Q

Memorable experiences are recorded in __________

A

Episodic Memory

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9
Q

Focus on the ______________ instead of the designers goals

A

what participants desire

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10
Q

Being fully engaged in an activity

A

Flow

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11
Q

Clear goals, Immediate Feedback, Challenge and skill balance, and losing sense of time are characteristics of ….

A

Experience Flow

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12
Q

Habitual experiences that occur without much though

A

Prosaic Experiences

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13
Q

Commuting to work or checking emails are examples of what type of experience…

A

Prosaic

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14
Q

Occurs when something catches your attention requiring effortful thinking

A

Mindful Experiences

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15
Q

An unexpected event is an example of

A

Mindful Experiences

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16
Q

Occurs when emotion makes a experience last in your memory

A

Memorable Experiences

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17
Q

Peak-End Rule

A

Experiences are often remembered based on the emotion intensity during peak moments and the end of the experience.

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18
Q

Experiences that helps its participant to discover something new either about themselves or the worlds

A

Meaningful experience

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19
Q

Experiences that lead to significant changes within someone

A

Transformational Experiences

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20
Q

Interrupting habits in order to mindfully think about something

A

Effortful Thinking

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21
Q

True or False: The reflection phase occurs after the event ends

22
Q

True or False: A well-designed prosaic experience eliminates unnecessary mental energy consumption

23
Q

True or False: Clear goals and immediate feedback are characteristics of flow

24
Q

True or False: Effortful thinking can turn a prosaic experience into a mindful experience

25
True or False: A mindful experience keeps participants on autopilot
False
26
True or False: The end result of experience design should prioritize the designers goals
False
27
True or False: Meaningful experiences often lead to personal transformations
False
28
Designing microexperiences with the same degree of intentionality
Intentionality
29
The quality or state consisting of diverse elements
Heterogeneity
30
Personals, Intentionality, Touchpoints, Reactions, and Contributors are all elements of
Experience Mapping
31
Specific moments when a participant interacts with the elements within an experience
Touchpoints
32
A generalization of participants
Personas
33
Designing how participants move through time and space
Blocking
34
When planning an event what questions should a event planner ask?
Who? What? When? Where? Why?
35
Who are we inviting / including? Who is speaking at the event?
Who Questions
36
What kind of event is ours? Is it formal or casual?
What Questions
37
What time will it take place?
When Questions
38
What venue will it be held at?
Where Questions
39
What is our goal for the event? How can we measure our success / failure? What is our ROI.
Why Questions
40
Relaying information clearly to its intended recipients
Communication
41
Having proper knowledge and skill
Competence
42
Behaving and interacting professionally
Courtesy
43
Being trustworthy
Credibility
44
The act of fixing mistakes
Recovery
45
Delivering results consistently and accurately
Reliability
46
Addressing participants needs
Responsiveness
47
Ensuring customers feel emotionally and physically safe
Security
47
Physical elements that make up an experiencescape
Tangibles
48
A visual representation of a customers experience at an event
Experience Mapping
49
Why is experience mapping important?
It allows planners to see all the details needed to plan each stage of an event. Involves thinking like the customer base.
50
What are the experiencescape elements?
Personas, Intentionaility, Touchpoints, Reactions, and Contributers