exam sem 1 2024 Flashcards
the double diamond
this design approach is what we follow as designers to ensure adequate planning and research is conducted, so we are able to produce the best possible product to meet the needs of our enduser/s.
-we go through the double diamond process over and over again, stepping through both divergent and convergent thinking repeatedly to achieve our final design.
The Double Diamond process describes the process designers use to:
- identify and research a need or opportunity and possible end users
- define the design problem through writing a design brief (and evaluation criteria)
- research a wide range of information that can be used when designing
- develop and refine product concepts through drawings and physical modelling/prototyping
- identify the best solution (proof of concept)
- plan and produce the product* evaluate the end result.
end user definition
Someone or something that might use the product or solution. Can be a person or a creature (human/non-human)
double diamond
STAGE ONE: investigate and define
DISCOVER: DIVERGENT THINKING
- identify and research a need or opportunity
- listen to people, learn about their needs
- consider opportunities
- need for new and improved solutions
- research
DEFINE: CONVERGENT THINKING
- need is refined and clarified
- design brief is constructed
- outline is created
- constraints and evaluation criteria
double diamond
STAGE TWO: GENERATING AND DESIGNING
DEVELOP: DIVERGENT THINKING
- ideas are suggested
- exploration and sketching
- trials and experimentation
- a range of design options considered
double diamond
STAGE THREE: PRODUCING AND IMPLEMENTING
DELIVER: CONVERGENT THINKING
- working drawings
- detailed plans
- product solution
- production of product
- quality standards check
- modifications
- evaluation by designer, manufacturer and end users
divergent thinking
- CREATIVE
- divergent thinking is all about creatively exploring multiple ideas and pathways
- we use divergent thinking to come up with a range of ideas and potential solutions, so we have a variety of ideas to research and further explore.
-divergent thinking is used during two phases of the double-diamond process: in initial investigating and defining stage and again during the generating and designing phase.
ACTIVITIES AND APPROACHES - divergent thinking
INITIAL PHASE:
- brainstorming a need
- interviewing potential end users
- researching existing products
- exploring potential opportunities
SECOND PHASE:
- trialing and modelling
- range of design options
- generate visualisations
- material trials
- experimenting
- using creative thinking techniques
convergent thinking
-CRITICAL
- convergent thinking is all about critically analysing and evaluating our brainstormed ideas, narrowing down these ideas to one final option.
- we use this type of thinking to complete pros and cons, strengths and weaknesses, appropriateness, and reflect on end user feedback to make decisions and conclude your thought to a final decision.
- convergent thinking is used during two phases in the double diamond process: during the second part of the investigating and defining stage, and during the producing and implementing phase.
ACTIVITIES AND APPROACHES - convergent thinking
INITIAL PHASE:
- refining ideas and sketches
- narrowing ideas to a final need or opportunity
- critiquing existing ideas
-
SECOND PHASE:
- detailed production plans
-working drawing of final design
- production
- evaluating the final product
- checking for quality
- making decisions
- costing and budget
- analysing results of trails and tests
collaboration in design
-collaboration means to work together cooperatively for a common goal or task.
-a designer will often use collaborative strategies to work together with other designers and specialists to create the best possible outcome for the product they are designing.
- collaboration allows us, as designers, to brainstorm and collate ideas, gain feedback and advice from others and bounce ideas off each other to be creative and innovative.
Advantages of working in a team
- it brings multiple ideas and brains together – people get inspired when working closely with others, sharing ideas, skills and knowledge.
- Team members can bounce ideas off others rather than make all the decisions in isolation.
- Teamwork in the same room also has the benefit of quick responses.
- When the workload is distributed between a number of people, it can speed things up.
- more energy and enthusiasm which can improve motivation.
- members can support each other
- teamwork improves problem solving, cooperating and listening skills.
to work effectively and collaboratively, it is important to:
- set clear timelines and deadlines for particular tasks
- have a regukar meeting time to share your ideas and to work through the process
- have a clear role for everyone in the team
- make sure members know what they need to do
for teamwork to be effective, it requires each member to:
- contribute and communicate frequently
-stick to decisions made - ask for input for each team member and listen to their ideas
- express ideas clearly and freely
using technology in teams
Many designers are located far from their clients or manufacturers. They use a wide variety of digital technologies to help them effectively communicate design work across an office, between states or around the globe.
Wherever possible, create digital versions of your work in this unit toallow for easy sharing with others. Suggestions include:
- using a cloud-based sharing platform for sharing and editing documents, or creating a website on your school’s system
- creating mind maps and mood boards in Microsoft Word and PowerPoint, Google Slides or with specific software
- sharing research in a Google Slides file with one or two slides per student
- using Illustrator or Photoshop for initial concept ideas, design options and technical ‘flats’
- using computer-aided design (CAD) to create 2D and 3D technical drawings for wood, composite materials, metal and plastics
- scanning any drawings done by hand and adding a digital table for others to give feedback
- manipulating scanned drawings and enhancing them with software; captions can be added. Learn how to reduce the file size of images
- uploading photos of work in progress into a shared journal or production log
- using a spreadsheet for timelines, costs, calculations, etc. to plan and monitor production done by the team.
developing a product as a team
-a group of students design and make a single product together.
- At the designing stage, there needs to be close collaboration tomake sure that each student is thinking in the same direction.
-This approach means that each team member is required tomake a part, or that team members each take responsibility for certain processes or stages within designing and producing.
developing a production line product as a team
- the entire team designs one product and then creates multiple using an assembly line method
- each student then owns one version of the product.
developing a product range as a team
-A product range usually includes a number of products that have a similar style or function, or use materials in a similar way.
- In this approach, each team member gets tobe fully responsible for a completed product, while using a team ‘theme’ or style, or sticking with team requirements in some way.
using divergent and convergent thinking strategies in teams
DIVERGENT:
- brainstorming as a group
- increasing your knowledge and skills
- idea sharing
CONVERGENT:
- questioning and providing critical feedback
- checking and evaluating
- making clear and considered decisions
- managing the process
FACTORS THAT INFLUENCE PRODUCT DESIGN
PET FAMEN
Product lifecycle
End-user
Technologies; materials, tools and processes
Function
Aesthetics
Market needs and opportunities
Ethical considerations in design
Need or opportunity
FACTORS THAT INFLUENCE PRODUCT DESIGN
Product lifecycle
End-user
Technologies; materials, tools and processes
Function
PRODUCT LIFECYCLE:
-the lifespan materials that a product is composed of.
-sourcing materials
-useful nd purposeful life
-impact of disposal/reuse
END USER:
- human or non human
- consumers or things that use the products
- considerations for the end users may be:
-quality of life
-cultural needs
-religious needs
-universal design
- demographics
-trends
TECHNOLOGIES: MATERIALS, TOOLS AND PROCESSES
- traditional and emerging tools
- material properties
- material characterists
- research of designers and their pratices
FUNCTION:
- the purpose of the product
- designed so it is fit for use
FACTORS THAT INFLUENCE PRODUCT DESIGN
Aesthetics
Market needs and opportunities
Ethical considerations in design
Need or opportunity
AESTHETICS:
- products for, appearance and feel
- design elements; point, line, shape, texture and colour
- design principles; balence, contrast, repitition, movement, petteren, proportion, symmetry, neg and pos space
- may rekate to ethics
MARKET NEEDS AND OPPERTUNITIES:
-innovation
-creative approach
-new and improved designs
- creating solutions
- responding to new needs or oppertunities
ETHICAL CONSIDERATIONS IN DESIGN:
- individual and public values
-products that enable and reflect end users values
- societal values, access, usablity, equity
- inclusive design
- sustainablity
- minimal negative impact
- legal responsibilities
NEED OR OPPERTUNITY:
-identifying the purpose of or for a product
- the context for a product
- how a product will be used
- research and development
- using end user feedback
- new and emerging technologies
research
- research potential needs and oppertunities
- conduct interveiws and surveys
- explore existing products
- discover ares for improvement