Exam Questions Flashcards
Define the term ‘interaction design’ and briefly state what it aims to achieve.
Interaction design is the designing of interactive products to support the way people communicate and act in their everyday and working lives. It aims to develop interactive products that are easy to learn, effective to use and provide an enjoyable user experience.
List three examples of poor interaction design from a car dashboard. Include a brief justification for each of your example choices.
It is difficult to see the speedometer when driving because the steering wheel is in the way (and its height cannot be adjusted sufficiently). This can make it difficult to keep to speed limits.
It is difficult to operate the radio because the mobile telephone holder hangs over the top of one of the controls. This is unavoidable because of the design of the holder. This means sometimes I am distracted when driving along, which can be dangerous.
The icons, although standard car icons, confuse me. For example, the icon of an oil can does not illustrate any oil can that I have ever used on a car engine. This is a problem when the warning light flashes, as it means that sometimes I am unsure what is being indicated and hence what I need to do.
Define the usability goal: utility.
Utility The extent to which the system provides the right kind of functionality, so that the users can do what they need or want to do.
Define the usability goal: efficiency.
Efficiency How well the system supports users in carrying out their tasks. Does it allow users to sustain a high level of productivity?
Why might it be necessary to make a trade-off between utility and efficiency when designing interaction?
Trade-off If users need to carry out a wide range of tasks (utility), this could make carrying out some tasks more time-consuming (reducing efficiency). For example, increasing utility might deepen a menu hierarchy, making it more time-consuming to locate and select the necessary menu item.
Complete the following figure which shows the simple interaction design model underlying M364. You should add five labels to the diagram: one for each oval and one for the far right-hand arrow.
- Identify needs/ establish requirements
- (Re)Design
- Build an interactive version
- Evaluate
Final product
An individual’s beliefs, values and assumptions may be influenced by many different factors. One of these factors is the individual’s national culture. List four others.
(a) Factors which could influence a person’s values, beliefs and assumptions include:
Four from:
Their age; gender; profession; culture of the organisation in which they are employed; their religion; ethnicity.
(b)
For each of the following cases, determine which of these five factors an interaction designer should take most account of. Include a brief justification for each of your answers. (i) an intranet for Microsoft employees (ii) a website for a particular UK political party (iii) a website giving advice on nutrition.
(b) (i) organisational culture, since this is the most salient common factor of the intended audience of the website. [1]
(ii) national culture, since the party presumably aims to appeal to anyone in the UK over the age of 18. [1]
(iii) one of: national culture, religion or ethnicity. Any one of these will influence the choice of examples of food which satisfy particular nutritional properties.
State one advantage and one disadvantage of each of the following methods for gathering requirements:
(a) computer data logs
Advantage:
Disadvantage:
Computer data logs: An advantage is that the use of computer data logs doesn’t disturb the user. A disadvantage is that there is often a plethora of probably irrelevant data.
video recordings of naturalistic activity
Advantage:
Disadvantage:
Video recordings of naturalistic activity: An advantage is that these may record a naturalistic context. One disadvantage is that they can be difficult to analyse.
focus groups. [6]
Advantage:
Disadvantage:
Focus groups: An advantage is that they might provide an opportunity for potential conflicts to be resolved. A disadvantage is that they might be dominated by one individual.
List four reasons why asking users what they want from a particular interactive product does not suffice in gathering an initial set of requirements.
The users may not know what they want except in the most general terms.
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The users may not know what is technologically possible.
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The users may need to be prompted by a concrete artefact.
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For political or other reasons, the users may feel unhappy to articulate their requirements.
•
They may be too fixated on what they currently do and not be able to think of alternative ways of supporting their task.
What are the four components of an interactive product that should be described in the product’s conceptual model?
1.
The major design metaphors and analogies used in the product
2.
The concepts that users are exposed to through the product
3.
The relationships between those concepts
4.
The mappings between the concepts and the user experience the product is designed to support or invoke.
Explain the following statement: ‘The conceptual model of an interactive system is not the user interface’.
The conceptual model is not the user interface, because the interface is only one implementation of a conceptual model and there will be many possible implementations.
Define the cognitive process of attention.
The cognitive process of attention is the process of selecting things to concentrate on at a point in time from the range of possibilities available.