Exam 3 Flashcards

1
Q

Perceptual and physical motor abilities

A

Fleishman’s Taxonomy

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2
Q

Problems with predicting future performance success based on early abilities (Written)

A

-There’s no guarantee that we will become skillful; we have only the potential to be skilled – need practice and experience to realize that potential
-Early burnout – children should be provided with a variety of movement experiences

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3
Q

4 learning styles (VARK)

A

-Visual (seeing)
-Auditory (listening)
-Read/Write
-Kinesthetic (movement)

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4
Q

Strategies to improve motivation (Written)

A
  1. Creating a justification
  2. Providing success
  3. Building in enjoyment
  4. Instituting a goal setting
    program (challenge)
  5. Positive reinforcement
  6. Offering choices and
    opportunities for self-
    direction
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5
Q

Understand types of transfer (Written)

A

Postive, Negative, Zero/No

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6
Q

Understand elements of transfer (Written)

A

Movement elements - motor patterns

Perceptual elements - interpretation of stimuli

Conceptual elements - principles, strategies

Temporal & Spatial elements

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7
Q

Teaching for transfer

A

-Analyze the task
-Provide adequate experience with original task
-Label or identify important features of a task
-Know the learner - past experience, skill level
-Teach lead-up skills or organize curriculum for transfer
-Use analogies
-Maximize similarity between teaching and ultimate performance situation

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8
Q

Types of goals

A

outcome, performance, process

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9
Q

SMART acronym

A

Specific, Measurable, Attainable, Realistic, Timely

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10
Q

Social Learning Theory

A

-Basic Principle: Modeling operates principally through its informative function + Observers acquire mainly mental and symbolic representations of modeled events. + These symbolic representations are then used to guide performance.

-Four Component Subprocesses* Attention* Retention* Motor Reproduction (Practice)* Motivation

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11
Q

Six steps of demonstration

A

Step 1: Tell the students what they will do in practice and why
Step 2: Tell them what elements of the skill to attend to
Step 3: Say each of the steps to the students
Step 4: Do each of the steps in front of the students
Step 5: Ask students to memorize the steps
Step 6: Have students practice the skill

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12
Q

Understand the different segmentation part-practice methods (Written)

A

part-whole= step, step, step, all together

Progressive-part= step, step, both, step, all three, step, all four

Repetitive-part= step, add next step, add next step…

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13
Q

Know when to use part vs whole practice

A

Whole - high organization, low complexity

Part - low organization, high complexity

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14
Q

Understand organization and complexity (Written)

A

Organization= How much does the performance of each part of the skill depend on the component that precedes it?

Complexity= How many subcomponents? How many information-processing demands?

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15
Q

Imagery guidelines

A
  • Practice imagery every day
  • Avoid distractions
  • Focus on familiar situations/skills
  • Create positive, vivid, and controllable images
  • Focus on success and goal attainment
  • Incorporate all senses in the imagery, to replicate an actual situation or environment
    -Image timing
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16
Q

Understand contextual interference

A

Interference that results from switching from one skill to another or changing the context of the task

17
Q

Massed vs distributed practice

A

Massed practice-
* Learning discrete skills
* Highly skilled learner
* In good physical condition

Distributed practice-
* Learning continuous skills
* High energy demands
* Young children
* Tasks with degree of risk

18
Q

Blocked vs random practice

A

Blocked Practice - practice one skill for a certain practice period

Random Practice - equal amount of time devoted to each task but it is randomly presented for practice during each practice period

19
Q

Theory for why random practice is effective

A

Slows learning but improves retention and transfer.

20
Q

Constant vs varied practice (Written)

A

Constant - rehearse only one variation of the task during a set period

Varied - rehearse several variations of the task during a set period

21
Q

Schema development (Written)

A

Schema is a rule or relationship that directs decision making when a learner is faced with a movement problem
*Schema is built on past experience
*Strengthened with more varied practice

22
Q

KP and KR (Written)

A
  • Knowledge of Results (KR) - provides information about the
    outcome
  • Knowledge of Performance (KP) - provides information about the
    quality of the movement
23
Q

Descriptive vs prescriptive (Written)

A
  • Prescriptive = suggestion for
    how to correct an error
  • Descriptive = describes
    nature of error
24
Q

Error vs correct feedback

A
  • Error-based for learning, especially when it augments relatively
    obscure sensory FB
  • Correct-based for motivation
25
Functions of feedback
Functions of Feedback * Informational (i.e., error correction) Information provided about skill performance (patterns of actions or quality of movement) will direct a learner's attention to that aspect of the skill. * Reinforcement Information provided will increase the probability that the action will be repeated again. * Motivational Information provided will encourage goal achievement.
26
Feedback sandwich (Written)
* Reinforce the positive aspects of the performance * Inform - Be SPECIFIC about what needs to be changed (correct one error at a time) and HOW to change it. (Prescriptive KP) * Encourage
27
Type of feedback based on stage of learner
Depends on: * the precision of the skill * the stage of learning * Early stage = more general * Later stage = more precise and specific
28
Skill
proficiency in performing a task* Depends upon innate ability as well as quantity and quality of practice
29
Ability
inherited, stable traits (differ among individuals)that is a prerequisite to the development of skill proficiency --are specific
30
Perceptual Motor Abilities
Control precision, multi-limb coordination, response orientation, reaction time, speed of limb movement, rate control, manual dexterity, arm-hand steadiness, wrist-finger speed, aiming
31
Physical Proficiency Abilities
static strength, dynamic strength, explosive strength, trunk strength, extent flexibility, dynamic flexibility, gross body coordination, gross body equilibrium, stamina
32
Postive transfer
prior learning promotes present learning
33
Negative transfer
Prior learning impedes the learning of a new task
34
No/zero transfer
former learning has no effect on the learning of a new task
35
Outcome goals
Standard based on results of performance
36
Performance goals
standard based on personal past performance
37
Process goals
aspects of skill execution that will help reach standard