exam 2 ch. 14 Flashcards

1
Q

interactivity

A

listen and respond to customers

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2
Q

individuality

A

treat customers as individuals

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3
Q

interactive marketing

A

two-way buyer/seller electronic communication in a computer environment, where the buyer controls the kind and amount

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4
Q

Choice-board

A

interactive, internet enabled system, allows customers to design their own products and services by answering questions and choosing from a menu of product

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5
Q

collaborative filtering

A

automatically groups people with similar buying intentions, preferences, and behaviors/ predict future purchases

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6
Q

Personalization

A

consumer-initiated practice; generate content on a markers website that is customized to specific needs

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7
Q

Permission Marketing

A

consumers consent to (“opt in”) to receive emails

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8
Q

7 key design elements

A

context, content, customization, connection, communication, community, commerce

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9
Q

Context

A

appeal and functional look

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10
Q

Content

A

all digital info

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11
Q

Customization

A

ability to modify

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12
Q

Connection

A

link btwn other sites

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13
Q

Communication

A

dialogue btwn site and consumer

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14
Q

Community

A

user-to-user communication

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15
Q

commerce

A

conduct sales transactions

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16
Q

online consumers

A

internet users who are likely to purchase (i.e. educated younger, more affluent)

17
Q

Why buy online?

A
  1. Items w/ important product info
  2. items that can be delivered digitally
  3. Unique and special items
  4. Regularly purchased items
  5. Standard items where price is important
18
Q

Cross channel consumer

A

Shops online - buys offline

Shops offline - buys online

19
Q

Showrooming

A

shops in stores that buys online

20
Q

webrooming

A

shops online and buys in store

21
Q

3 steps in multichannel marketing

A
  1. Document cross-channel behavior
  2. Employ mutually reinforcing communication and delivery channels
  3. Monitor and measure performance