Exam 2 Flashcards
point light technique
a computer-based research technique used to investigate what the observer perceives
invariant features
the coordinated movement pattern
cognitive mediation theory
* reason why demonstration works
helps the learner develop an accessible memory representation that can be recalled. This supports the development of good error detection and correction strategies.
dynamic view of modeling
* reason why demonstration works
can skip the stage of cognitive mediation; learner sees the demonstration and automatically, the motor control system is constrained to act accordingly, that is, reproduce the movement
Issue of ATTENTION with verbal instructions
1) People have limited capacity to attend to information; don’t overload them
2) It is NOT useful to direct attention to specific movement components but rather to movement outcomes and regulatory environmental contexts (action effect hypothesis); i.e., external not internal focus
Directing the learner to movement components will hinder learning
3) Overloading people with attention demands can create a negative effect due to directing their attention away from necessary components of the task (Example – ball-catching study where the participants were distracted by searching for the rules they were taught, rather than the ball; this did not encourage a discovery learning situation)
4) If a skill requires both speed and accuracy, concentrate first on accuracy
Verbal cues can be used with
demonstration, during performance, or prompts said out loud while executing the skill, and aid both beginners and skilled practitioners
Verbal cues aid
both beginners and skilled practitioners
If a skill requires both speed and accuracy what chould be focused on first.
accuracy
task-intrinsic feedback
sensory – naturally available while performing a skill
Augmented feedback
Performance related information that is added to task-intrinsic feedback;
Typically comes from a source external to the person performing the skill
Types of augmented feedback
Knowledge of results (KR) is information about the outcome of a skill performance
Knowledge of performance (KP) is information about movement characteristics that leads to the outcome
Knowledge of results (KR)
information about the outcome of a skill performance
**KR is often quantitative (how many, how far, how fast)
Knowledge of performance (KP)
information about movement characteristics that leads to the outcome
***KP tells “the how”
Can use video replay and EMG biofeedback
In terms of skill acquisition, augmented feedback can be
be essential, (2) be not needed at all, (3) enhance, or (4) hinder (due to dependency)
CONTENT OF AUGMENTED FEEDBACK
1) Giving feedback based on error is more useful for skill enhancement than information related to correct action (praise), but the latter is useful for motivation.
2) KP is much more commonly taught and more useful to beginners than KR
3) Quantitative feedback has a numerical value; qualitative feedback is descriptive in nature; indicates quality of performance. In early learning, people pay more attention to qualitative
4) Error size: Performance bandwidths determine a range of acceptable error; feedback only given when the performer goes outside this bandwidth
5) Problems with giving erroneous KR – learner pays attention to it & gets worse!
Verbal KP
must select appropriate features of the performance
Descriptive KP
describes only the error a person has made
Perscriptive KP
describes errors and tells what needs to be done to correct them
Video recordings
beginners need instructor present to point out critical information
Types of KP
Verbal KP: must select appropriate features of the performance
Descriptive describes only the error a person has made, and Prescriptive describes errors and tells what needs to be done to correct them
2) Video recordings – beginners need instructor present to point out critical information
3) Movement kinematics (computer analysis)
4) Biofeedback (EMG recordings of muscle use)
Concurrent feedback
given while person is performing a skill; comes in many forms (visible indicators, sound indicators, computer monitors); can have negative or positive effects
Terminal feedback
provided after the person has completed the skill
KR-delay interval
time between completion of action and giving augmented feedback