Exam 2 Flashcards
Schemas
rules governing motor performance
Generalized Motor Programs
a program that produces flexible and novel movements in various demensions
2 Types of Errors
technical or tactical error
Technical Error
error in performing the desired skill
Tactical Error
execute correctly but at wrong time or in the wrong environment
2 Types of Memory
recall memory or recognition
Recall Memory
responsible for generation of the impulses to the muscles that carry out the movements
Recognition Memory
responsible for the evaluation of the response
2 Types of Schemas
recall or recognition
Recall Schema
is a set of rules that selects parameter values for specific movement and initiates the goal-directed performance
2 Aspects to Practice
number of trials and variability of practice
Number of Trials
lots of practice
Variability of Practice
for open and changing environments
Recognition Schema
is a set of rules used to assess and compare outcome with parameters selected, using sensory information to store future corrections
Efference Copy of Errors
copy of motor responses in the CNS
All Motor Skills Are Comprised of 4 Actions
- Response Specifications
- Initial Conditions
- Actual Outcomes
- Sensory Consequences
Response Specifications
what one needs to do to perform the actual movement
Initial Conditions
location in space, environmental state
Actual Outcomes
knowledge of results
Sensory Consequences
kinesthesis et al.
Practice Schedules
- Block
- Serial
- Random
Block
88888
3333
44444
Serial
834834834
Random
38293629364
Gentile 2 Stages
- getting the idea of the movement
- fixation and diversification
Getting the Idea of the Movement
discriminate relative environmental factors
- regulatory conditions
- non-regulatory conditions
Fixation and Diversification
- fixation
- diversification
Fixation
correctly, consistently, efficiently, perform
Diversification
- adaptability (performance for that environment)
- be consistent in achieving goal
- economy of effort
Record of Performance
- error index (how many errors you made)
- accuracy index (how many you got right)
- objective (ex. amount of weight lifted)
Linear Curve
- never occur
- every measurement =positive change
- every x = consistent change in y
Negatively Accelerated Curve
- for simple skills
- easy skill
- skill way beneath level of proficiency
Positively Accelerated Curve
- difficult task
- complex task
- tasks beyond your current capabilities
S Shaped Curve
- most common
- performance is fluating due to many POVs
3 Time Performance Levels
- plateau
- asymptotes
- ceiling/flooring effect
Plateau, Asymptoes, Ceiling/Flooring Effect
leveling off in performance
Plateau
due to POV’s
POV’s
- correctly identify the POV
- intervene with an evidence based intervention
- implement some strategy based on evidence and evaluate
Asymptoes
due to being in the final autonomous phase
Ceiling/Flooring Effect
due to a flaw in the artifact in the scoring situation
-floor effect is the same but the result is getting better
Deciding Tasks
- Objective
- Valid
- Reliable
- How much you practice before the test
- what are you going to test
- how you are going to measure
- performance artifacts
- what conditions are you gonna test them
Objective
can 2 or more people measure it and come to the same conclusion
Valid
does it measure what it is suppose to measure
Reliable
can the measurement be repeated
Performance Artifacts
POVs and how you deal with them