Exam #2 Flashcards
Generalized Motor Program (GMP)
- theory
- movements can be varied along certain dimensions
ex) slow/fast, louder/softer
Motor Program
prestructured set of movement commands that defines and shapes the movement
Open Loop Control
Input, Executive, Effector, Output
- no feedback or comparator
- no modifications while in progress
- inflexible
- most effective in stable environments
Open Loop Example
-traffic light continues to go even if an accident takes place
Motor Program determines
- which muscles to contract
- in what order
- when
- for how long
Practice helps build motor programs that are:
- more stable
- more precise
- longer-operating
- combo of those
Practice stored in
long term memory. must be retrieved and prepared for initiation during response programming
Most tasks are:
a mix of open and closed loop system
Reaction Time is longer with:
- more info to process
- more limbs must be coordinated
- duration of movements becomes longer
Startle Reaction
unexpected event causes a severe reaction
-accompanied by contraction of face/neck and protective movements of upper limbs
Startle Reaction motor program
- executive prepares motor program in advance
- signal released by executive is hastened
- executor may be bypassed altogether
Roles of Open Loop (muscles)
determine:
- forcefulness
- duration
- which ones contract
Roles of Open Loop
- organize degrees of freedom of muscles and joints
- initiate postural adjustments for support of action
- modulate reflexive pathways to ensure movement goal is met
Anticipatory Adjustments
motor system compensates before the movement is made
Generalized Motor Program Theory
- stored pattern
- stored program is adjusted at time of movement execution
- allows action to be changed slightly to meet environmental demands
invariant features of motor program
make a pattern appear the same time after time
surface features of a motor program
aspects that allow change in a movement
GMP Movement Production
- stimulus id phase
- response selection phase
- GMP retrieved from long term memory
- movement programming stage (motor program is prepared)
movement parameters
- speed of movement
- amplitude
- limb used
invariant features of a GMP
- relative timing (rhythm) (timing preserved)
- classes of movements (“throwing”)
GMP Parameters
- movement time
- movement amplitude
- effectors (movement can be modulated by using a different limb to produce same action)
Fitt’s Law
movement time is consistent whenever the ratio of the movement amplitude to target width remains constant
- MT increases as ratio of A to W increases
- long movements+wide targets = short movements + narrow targets
haste makes waste?
accuracy decreases as speed increases
speed accuracy trade off
people tend to give up speed in order to trade speed for accuracy
slower movements are more accurate
- more time to detect errors and make corrections
- MT increases when # of corrections needed increases
Linear speed accuracy trade off
if movement distance increases, MT can be decreased and accuracy can be maintained during rapid tasks
sources of error in rapid movements
-force is inconsistent over successive trials
ex- hitting a nail with hammer
-as MT decreases, forces exerted must increase
-contraction force increases = more variability
-movement inaccuracy increases as MT decreases
exceptions to speed accuracy trade off
- very forceful movements are consistent spatially
- force variability levels off as force approaches max
-temporal accuracy (decrease MT = decrease error)
Bimanual Aiming tasks
- MT and kinematics for both limbs are determined by a joint command
Continuous Bimanual Tasks
controlling continuous movement of two limbs, each with its own spatial or temporal goal
ex) rubbing head while patting tummy
differential method
-differences between and among people
ability
a fundamental characteristic of different individuals that tends to underlie particular skills
-largely inherited and unmodifiable by practice
individual differences
- stable & enduring
- measurable characteristic
- or in terms of performance
skill
- proficiency at a particular task
- can be modified by practice
- countless in number
ability sets limits for performance
- body type
- personality