Exam 1_Concepts of instructional design Flashcards
Why do experiential, hands-on materials after basics?
- Context
- Comprehension, application of theoretical knowledge
- Prevent reinforcing misconceptions
Guided/explicit instruction
- About 60% of time spent on explanations – once thoroughly rather than to each student individual once they make mistakes
Problem-solving
- Getting from an initial state to a goal state
Different kinds of problems
- Insight problems
- Transformation problems – sequence of actions bound by rules and restrictions
General problem-solving strategies
- Work for every domain
- Inefficient
- E.g. trial-and-error, means-end-analysis
Goal-free effect
- Teach/learn steps of the solution without knowing the goal
- Avoids means-end-analysis
- schemata
Functional fixedness
- Phenomenon that it is difficult to come up with a new way to use a tool when a specific function has been assigned to it
Example-based learning
- Studying examples of solutions rather than trying to solve problems
- Worked example, modelled example, or mixed (e.g. animated example)
- Based on cognitive, social-cognitive learning theories
- Whether and how to also incorporate practice problems is relatively inconsequential as long as examples are studied
Scaffolding
- Providing support that is gradually removed as the learner becomes proficient
fading
- reducing the guidance
- omitting more and more steps from a worked example
Tranfer
- Low road transfer: spontaneous, automatic
- High road transfer: abstraction of underlying principles, facilitated by expertise
- Near transfer: only the surface structures are different, the solution is actually the same
- Far transfer: the solution needs to be adjusted
Schemas
- conceptual frameworks, or clusters of knowledge
- encode complex generalizations about your experience of the structure of the environment
- changed through assimilation, accommodation to incorporate new experiences
- expertise is developed through building increasingly complex schemas from elements of lower-level schemas
- constitute only a single element in working memory
Expertise reversal effect
- worked example effect is limited to novices, experts tend to do worse with guided instruction
- If schemas are already in place, instruction aimed at building them leads to redundancy
- Implication: gradual incorporation of more independent tasks while still providing enough support to minimise cognitive load)
Redundancy effect
- additional information that is not directly relevant to learning, or same information in multiple forms
split-attention effect
- learners need to process more than one source of information simultaneously
modality effect
- using more than one mode of communication increases working memory capacity
- associated with split attention but offers an alternative technique to reduce cognitive load
- can lead to redundancy effect
- modality effect can help overcome the split-attention effect
Ill-structured vs well-structured problems
- Well-structured: one solution and one way to get there, initial state, operations and restriction and goal state all clearly defined
- Ill-structured: some stages unclear, varied approaches possible
Wicked problems
- Too ill-defined
Self-regulation
- Self-assessment and task selection
- Self-assessment is notoriously difficult because people tend to overestimate themselves
- training helps but is not very transferable
cognitive theory, analogical reasoning: how schemas guide problem solving: four phases
- encoding of examples – initial schema construction
- activating relevant analogs (schemas) from memory
- mapping the new problem to the analog (commonalities and differences)
- inducing an abstract schema or modifying the initial schema
learning process according to Bandura (social cognitive theory)
- cognitive representation of model’s behaviour – outlasts the modelling situation
- attention on relevant aspects of the model – depends on salience of those aspects as well as characteristics of the model
- encoding relevant information in memory
- rehearsal through imitation – quality of imitation depends on quality of cognitive representation and mastery of the component skills
- motivational processes determine application
instructional strategies to practice far transfer by emphasising the underlying principles, abstraction
- self-explanations – understanding the rationale behind the solution
- interleaved practice – experiencing differences and commonalities between problem categories
- comparing correct and erroneous examples
- labelling subgoals
imagination effect
- Bandura: “cognitive rehearsal”
- imagining the material/procedure helps to learn it
- some prior knowledge required
- mostly for relatively complex material