Exam 1_Concepts of instructional design Flashcards
1
Q
Why do experiential, hands-on materials after basics?
A
- Context
- Comprehension, application of theoretical knowledge
- Prevent reinforcing misconceptions
2
Q
Guided/explicit instruction
A
- About 60% of time spent on explanations – once thoroughly rather than to each student individual once they make mistakes
3
Q
Problem-solving
A
- Getting from an initial state to a goal state
4
Q
Different kinds of problems
A
- Insight problems
- Transformation problems – sequence of actions bound by rules and restrictions
5
Q
General problem-solving strategies
A
- Work for every domain
- Inefficient
- E.g. trial-and-error, means-end-analysis
6
Q
Goal-free effect
A
- Teach/learn steps of the solution without knowing the goal
- Avoids means-end-analysis
- schemata
7
Q
Functional fixedness
A
- Phenomenon that it is difficult to come up with a new way to use a tool when a specific function has been assigned to it
8
Q
Example-based learning
A
- Studying examples of solutions rather than trying to solve problems
- Worked example, modelled example, or mixed (e.g. animated example)
- Based on cognitive, social-cognitive learning theories
- Whether and how to also incorporate practice problems is relatively inconsequential as long as examples are studied
9
Q
Scaffolding
A
- Providing support that is gradually removed as the learner becomes proficient
10
Q
fading
A
- reducing the guidance
- omitting more and more steps from a worked example
11
Q
Tranfer
A
- Low road transfer: spontaneous, automatic
- High road transfer: abstraction of underlying principles, facilitated by expertise
- Near transfer: only the surface structures are different, the solution is actually the same
- Far transfer: the solution needs to be adjusted
12
Q
Schemas
A
- conceptual frameworks, or clusters of knowledge
- encode complex generalizations about your experience of the structure of the environment
- changed through assimilation, accommodation to incorporate new experiences
- expertise is developed through building increasingly complex schemas from elements of lower-level schemas
- constitute only a single element in working memory
13
Q
Expertise reversal effect
A
- worked example effect is limited to novices, experts tend to do worse with guided instruction
- If schemas are already in place, instruction aimed at building them leads to redundancy
- Implication: gradual incorporation of more independent tasks while still providing enough support to minimise cognitive load)
14
Q
Redundancy effect
A
- additional information that is not directly relevant to learning, or same information in multiple forms
15
Q
split-attention effect
A
- learners need to process more than one source of information simultaneously