Exam 1 Flashcards
What is human factors?
The science of understanding the properties of human capability and limitations, and applying this understanding to the design, development, and deployment of systems and services
Affordances
Relationship between the properties of a physical object and the capabilities of the human that determine how the object could possibly be used
example of affordances:
teapot
What is the best type of research for HF?
use-inspired basic research
goals of science
description, prediction, explanation/understanding
benefits of theory
Gives guidance for specific real-world problem when there are no data
Provides quantitative predictions of the type demanded by engineers and designers
Allows us to recognize relations between problems that seem unrelated on the surface
Can be used cheaply and effectively to aid system design
operational definition of a variable
techniques the researcher uses in order to measure or manipulate it
independent variable
The variables that are manipulated or chosen by the researcher
dependent variable
The variables that are measured by the researcher
example of differences in physical characteristics
handedness, posture, grip strength, arm length
examples of cognitive differences
introverted/extroverted, spatial ability, mental illness, critical thinking, memory, personality
examples of perceptual differences
depth perception, loss of physical sensation, hearing problems, contrast sensitivity, visual acuity
reliability
The consistency of measurements
validity
The degree to which an experiment, a procedure, or a measurement represents what it is supposed to represent
what type of validity is this: does the measure that is employed actually measure the construct it is intended to measure?
construct validity
what type of validity is this: can the relations observed can be attributed with a high degree of confidence to the variables of interest? i.e., the ability to draw conclusions about causal relationships from our data.
internal validity
what type of validity is this: can the results or the principles derived from the results can be generalized to a variety of other settings?
external validity
what type of validity is this: do the behaviors observed in the study reflect the behaviors that actually occur in a natural setting?
ecological validity
types of research methods
descriptive, correlation/differential, experimental
descriptive research method
When you want to examine a situation that cannot be replicated
You are unable to exercise any control over the events under the investigation
Control can lead to a loss of ecological and external validity
measurement issues with naturalistic observations/ethnographic methods
Observations can be recorded at the time they are made or later
Content and amount of detail in observations vary
Length of time during which observations are made can be short or long
Observations can vary in terms of the amount of inference, or degree of interpretation, that is required to classify events into measurement categories
surveys and questionnaires
The best way to begin addressing a problem by asking people in the natural environment
interviews and focus groups
Structured and unstructured interviews with users at any phase of the research process and for a variety of purposes
Do not work well for discovering specific usability problems in a system
defining features of experimental research
Test a hypothesis that makes a causal statement about the relation among variables
Compare a dependent measure at at least two levels of an independent variable
Randomly assign people to experimental conditions to make sure that the effects of many potentially confounding factors are distributed equally across conditions
basic designs of experimental research
between subjects, within subjects
between subjects design
Two or more groups of people are tested and each group received only one of the treatment conditions of the independent variable
Typically random assignment
Matched designs are better
within subjects design
Use the same participants in each condition
Increases sensitivity of the design (more likely to find significant effects)
Reduces the number of participants needed
drawbacks of within subjects design
Carryover effect: previously received treatment conditions influence a subject’s performance on subsequent conditions
Practice/Fatigue effects: increase/decrease in performance due to experience
which is the better design to use? Why?
experimental
optimizes internal validity
design involves:
Designing new products
Modifying existing products
Designing environments
Safety
Develop training programs or instruction manuals
Organizational development and restructuring
usability/user-centered design
A set of techniques, processes, methods, and procedures for designing usable products and systems
A philosophy of placing the user at the center of the process
three principles of UCD
An early focus on the users and their tasks Empirical measurement of product usage Iterative design, in which a product is 1. Designed 2. Tested 3. Modified
learnability
make it easier to learn
memorability
make it easier to remember
efficiency
increase speed and accuracy of use
low error rate
reduce the number of errors
satisfaction
increase the user’s satisfaction with the system
Discoverability
make possible actions obvious
7 principles for transforming difficult tasks into simple ones
Knowledge in the World + Head Simplify the Structure of Tasks Make Things Visible Get the Mapping Right Exploit the Power of Constraints Design for Error Standardize
knowledge in the world
Sources of information outside of the individual
examples of knowledge in the world:
Maps, signposts, labels, recipes, speedometer in a car
knowledge in the head
Information from the world that has been internalized
example: affordances
simplify the structure of tasks
Provide simple mental aids (warning labels)
Manage visible information (speedometers)
Change the nature of the task (scanning bar code instead of typing in a number)
-Making a task too simple can cause the user to lose some control of the system
feedback
When a user interacts with a system, the system should provide information that the interaction was successful or an error was made
gulf of evaluation
The degree to which the system provides representations that can be directly perceived and interpreted in terms of the expectations and intentions of the user
gulf of execution
The gape between the user’s goal of action and the means to execute that goal
response compatibility
Movement of control should match outcome goal
constraints
used to prevent error
affordances
forcing function