Exam 1 Flashcards

1
Q

solution is implemented quickly when the situation is familiar and recognized. more common in everyday “automatic” decisions. eagles intuition (gut instinct)

A

Programmed decisions

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2
Q

engages in rational decision making; the situation is new and “complex”

A

non programmed decisions

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3
Q

Process by which individuals organize and interpret their sensory impressions to give meaning to their environment

A

perception

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4
Q

Tendency to base decisions on information that is easiest to recall

A

availability (decision making problems)

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5
Q

Tendency to make different decisions base don how the question or situation is framed

A

framing (decision making problems)

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6
Q

Expectation that random events will look random…Belief that change is a “self-correcting process in which deviations in one direction induce deviations in the opposite direction”
ex: heads has come up 4 times in a row, time to guess tails.

A

misconception of chance (decision making problems)

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7
Q

degree to which a descriptive is representative or similar to some previously held stereotype

A

representativeness (decision making problems)

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8
Q

the average is the most likely outcome of an event. High or low scores to be followed by more average scores
ex: take the 5 lowest scores on the test; retest them after the study. do they do better?

A

regression to the mean (decision making problems)

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9
Q

Probability evaluated by ease with which instances are brought to mind. Vivid, easily imagined, judged more probable
ex: Flying is more dangerous than driving

A

availability bias

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10
Q

Sticking to an ineffective course of action when it is unlikely the bad situation can be reversed.

why would we do this?
project completion, sunk cost

A

escalation of commitment

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11
Q

Two or more people who work interdependently over some time to accomplish common goals related to some task-oriented purpose.

A

teams

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12
Q

in teams no one relies on each other, everyone does their own work and combines it

A

pooled (task interdependence)

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13
Q

tasks move down the line being completed in order

A

sequential (task interdependence)

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14
Q

everyone interacts with everyone else on the team to accomplish the task

A

comprehensive (task interdependence)

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15
Q

determined by the composition of the team

A

potential performance

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16
Q

getting more from a team than you would expect from the capabilities of its individual members

synergy and creativity; resources and capabilities that do no exist without the team

A

process gain

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17
Q

getting less from the team than you would expect from its individual members

coordination and motivation; reduction of resources as a result of being on a team.

A

process loss

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18
Q

high performance norm with high productivity

A

high productivity

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19
Q

low performance norms with high cohesiveness

A

low productivity

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20
Q

high performance norms with low cohesiveness

A

moderate productivity

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21
Q

low performance norm with low cohesiveness

A

moderate to low productivity

22
Q

exercise emphasis on cohesion at cost of another team priorities

A

groupthink

23
Q

shirking effort on a team (hitch hiker)

A

social loafing

24
Q

Performance depends on the member with highest ability

A

disjunctive tasks

25
Q

Performance depends on the “weakest link

A

conjunctive tasks

26
Q

Performance depends on the sum or adding up of all members’ ability

A

additive tasks

27
Q

Tend to be more cooperative and trusting

These tendencies promote positive attitudes about the team and smooth interpersonal interactions

A

agreeable people

28
Q

Tend to be dependable and work hard to achieve goals

A

Conscientious people

29
Q

Tend to perform more effectively in interpersonal contexts

Are more positive and optimistic in general

A

extraverted people

30
Q

Diversity in observable attributes (e.g., race, ethnicity, sex and age)
Time decreases the negative effects
Detrimental effects can be offset by training, leadership and reward practices

A

surface level diversity

31
Q

Diversity in less observable attributes (e.g., attitudes, values, and personality)
Time increases the negative effects
Detrimental effects not seen with some personality traits (e.g., agreeableness and extraversion)

A

deep level diversity

32
Q

greater number is ok (type of teams relate to best team size)

A

management and project teams

33
Q

less is more

A

production teams

34
Q

activities that focus on prep for

future work

A

transition (teamwork processes)

35
Q

activities that occur while a task is being done

A

action (team work processes)

36
Q

how teams manage relationships

A

interpersonal ( team work processes)

37
Q

analysis of task, challenges, and available resources

A

mission analysis

38
Q

development of courses of action, contingency plans

A

strategy formulation

39
Q

development and prioritization of goals related to mission and strategy

A

goal specification

40
Q

charting progress, identifying deviation

A

monitoring goal progress

41
Q

keeping track of available resource

A

system monitoring

42
Q

synchronizing team member activities

A

coordination

43
Q

helping members of the team with team work

A

back up behavior

44
Q

minimizing harmful conflict on team

A

conflict management

45
Q

fostering emotional balance and unity

A

affective management

46
Q

affect motivation and hard work on task

A

motivating/ confidence building

47
Q

Behaviors that are directly involved in the transformation of resources into goods or services
Three types:
Routine = well known responses to normal demands
Adaptive = responses to demands that are novel, unusual, and/or unpredictable
Creative = responses that develop novel and useful ideas and outcomes

A

task performance

48
Q

Process of generating and implementing ideas toward better procedures, practices or products
ideas must be novel

A

creativity

49
Q

Voluntary activities that may or may not be rewarded, and that improve the quality of setting in which work occurs

A

citizenship behaviors

50
Q

Altruism – helping others

Courtesy – acting friendly, preventing problems

A

interpersonal citizenship behavior

51
Q

Voice – offering suggestions for change

Civic virtue – active involvement with company

A

organizational citizenship behavior

52
Q

Behaviors that intentionally hinder organizational goal accomplishment
Often viewed as intentional acts of antisocial or deviant behavior that reduces value to the organization

A

counterproductive behaviors