Exam 1 Flashcards
the scientific discipline concerned with the
understanding of interactions among humans and other elements of a system,
and the profession that applies theory, principles, data and methods to design in
order to optimize human well-being and overall system performance.
Ergonomists contribute to the design and evaluation of tasks, jobs, products,
environments and systems in order to make them compatible with the needs,
abilities and limitations of people.
Ergonomics
a discipline that considers the
cognitive, physical, and organizational influences on human
behavior to improve human interaction with products and
process.
Human factors
typically used in the USA
human factors
typically used in europe
ergonomics
Father of “Science of Management”
Fred Taylor
stay alert for extended periods of time
fatiguing process
accurate and precise monitoring
vigilance tasks
any deviation from “appropriate” behavior that can lead to undesirable outcomes
errors
an unintended action
slip
a wrong goal/plan is established and subsequent actions are inappropriate
mistake
create->evaluate->understand
design cycle
focuses more on safety
high risk domains
focuses more on performance
workplace
focuses more on satisfaction
consumer products
focuses more on changing what operators do than on changing the devices they use
task design
changes the physical equipment that people work with
equipment design
changes the physical environment where the tasks are carried out
environmental design
changes the makeup of the team or organization by picking people that are best suited to the job.
selection
changes how groups of people communicate and relate to each other, and provides a broad view that includes the organizational climate where the work is performed
team and organization design
closely related to human factors, but focuses on the cognitive considerations, particularly in the context of safety of complex systems, such as nuclear power plant
cognitive engineering
takes complex systems as its focus
macroergonomics
addresses the need to con- sider not just the details of particular devices or processes, but the need to consider the overall work system.
macroergonomics
considers how designs must consider how people interact with all systems, to the point of forecasting availability of qualified staff based on demographic trends and training requirements.
human systems integration
often linked to the field of user experience and tends to focus more on software and less on the physical and organizational environment
human computer interaction
he focus is on improving the performance of the person and the technology, not just making the technology perform better
joint optimization
time and motion study
frank and lillian gilbreth
average of trained employees
qualified employee
often used in the design of large, high-risk systems, such as the design of a new aircraft, where sequential development is possible and verification, validation, and documentation are critical
vee process
commonly used to enhance workplace efficiency and production quality [30]. The cycle begins with the target improvement.
Plan-Do-Check-Act cycle
more typical of consumer software products, such as smartphone and web applications, where an iterative and incre- mental approach is needed to resolve uncertainty in design re- quirements
scrum process
a work measurement technique whereby times established for basic human motions are used to build up the time for a job at a defined level of performance.
predetermined motion time system
reach and move
can hardly be improved by additional training