Exam 1 Flashcards
Consumer
the ultimate user of a good or service
Marketing
Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.
marketing mix
a combination of the product itself, the price of the product, the promotional activities that it, and the place where it is made available, that together create a desired response among a set of predefined consumers
four ps
product, price, promotion, and place
product
A tangible good, service, idea, or some combination of these that satisfies consumer or business customer needs through the exchange process; a bundle of attributes including features, functions, benefits, and uses.
promotion
the coordination of a marketer’s communication efforts to influence attitudes or behavior
place
the availability of the product to the customer at the desired time and location
channel of distribution
the series of firms or individuals that facilitates the movement of a product from the producer to the final customer
price
the assignment of value, or the amount the consumer must exchange to receive the offering
exchange
The process by which some transfer of value occurs between a buyer and a seller
consumer goods
The goods individual consumers purchase for personal or family use.
services
Intangible products that are exchanged directly between the producer and the customer
business-to-business marketing
The marketing of goods and services from one organization to another
industrial goods
Goods that individuals or organizations buy for further processing or for their own use when they do business
e-commerce
the buying or selling of goods and services electronically, usually over the internet
not-for-profit organizations (nongovernmental organizations [NGO’s])
Organizations with charitable, educational, community, and other public service goals that buy goods and services to support their functions and to attract and serve their members.
marketing concept
A management orientation that focuses on identifying and satisfying consumer needs to ensure the organization’s long-term profitability
need
The recognition of any difference between a consumer’s actual state and some ideal or desired state.
want
The desire to satisfy needs in specific ways that are culturally and socially influenced.
benefit
The outcome sought by a customer that motivates buying behavior that satisfies a need or want.
demand
Customers’ desires for products coupled with the resources needed to obtain them.
market
all the customers and potential customers who share a common need that can be satisfied by a specific product, who have the resources to exchange for it, who are willing to make the exchange, and who have the authority to make the exchange
marketplace
Any location or medium used to conduct an exchange
rentrepreneurs
Enterprising consumer who make money by renting out their possessions when they aren’t using them.
collaborative consumption
a term used to refer to the activities practiced by rentrepreneurs
utility
The usefulness or benefit that consumers receive from a product
stakeholders
Buyers, sellers, or investors in a company; community residents; and even citizens of the nations where goods and services are made or sold; in other words, any person or organization that has a “stake” in the outcome.
production orientation
a management philosophy that emphasizes the most efficient ways to produce and distribute products
selling orientation
a managerial view of marketing as a sales function, or a way to move products out of warehouses to reduce inventory
customer orientation
a business approach that prioritizes the satisfaction of customers’ needs and wants
Total Quality Management (TQM)
a management philosophy that focuses on satisfying customers through empowering employees to be an active part of continuous quality improvement
triple bottom line orientation
a business orientation that looks at financial profits, the community in which the organization operates, and creating sustainable business practices
societal marketing concept
a management philosophy that marketers must satisfy customers’ needs in ways that also benefit society and also deliver profit to the firm
Sustainability
a product design focus that seeks to create products that meet present consumer needs without compromising the ability of future generations to meet their needs
green marketing
a marketing strategy that supports environmental stewardship, thus creating a differential benefit in the minds of consumers
Accountability
A process of determining just how much value an organization’s marketing activates create and their impacts on the bottom line.
return on investment (ROI)
The direct financial impact of a firm’s expenditure of a resource, such as time or money
Mobile Marketing
interacting with consumers via mobile devices (i.e. phones, tablets, and wearable screens such as smart watches)
User-Generated content (also known as consumer-generated content)
Marketing content and activities created by consumers and users of a brand such as advertisements, online reviews, blogs, social media, input to new product development or serving as wholesalers or retailers, online review, blogs, and social media
User-Generated content (also known as consumer-generated content)
Marketing content and activities created by consumers and users of a brand such as advertisements, online reviews, blogs, social media, input to new product development or serving as wholesalers or retailers, online review, blogs, and social media
branded content
marketing communication developed by a brand to provide educational or entertainment value rather than to sell the brand in order to develop a relationship with consumers; may indicate the brand is the sponsor
Corporate Citizenship
also referred to a corporate social responsibility, refers to a firm’s responsibility to the community in which they operate and to society in general
screen addicts
consumers who spend so much time on smartphones, tablets, and computers that it interferes with more normal activities and productivity
growth hackers
experts who work on apps and sites to better hook consumers and keep them coming back and staying longer
Value proposition
A marketplace offering that fairly and accurately sums up the value that will be realized if the good or service is purchased
brandfests
Events that companies host to thank customers for their loyalty
Lifetime value of a customer
The potential profit a single customer’s purchase of a firm’s products generates over the customer’s lifetime
competitive advantage
A firm’s edge over its competitors that allows it to have higher sales, higher profits, and more customers and enjoy greater success year after year
distinctive competency
a superior capability of a firm in comparison to its direct competitors
differential benefit
properties of product that set them apart from competitors’ products by providing unique customer benefits
marketing scorecard
Feedback vehicles that report (often n quantified terms) how the company or brand is actually doing in achieving various goals
metrics
measurements or “scorecards” that marketers use to identify the effectiveness of different strategies or tactics
value chain
a series of activities involved in designing, producing, marketing, delivering, and supporting any product. Each link in the chain has the potential to either add or remove value from the product the customer eventually buys.
haul videos
videos consumer post on YouTube that detail the latest stuff they bought
Web 1.0
The beginning phase of the internet that offered static content provided by the owner of the site
Web 2.0
The second generation of the World Wide Web that incorporated social networking and user interactivity via two-way communication
Web 3.0
The current generation of the web that offers consumers real-time instant communications through live chats and instant messaging and marketers the ability to track customers’ online behavior.
Web 4.0
The web gives consumers access to thousands of apps and makes the avility to use their smartphones and tablets to access brands anywhere and anytime a necessity.
cloud
a network of servers that provide an almost infinite amount of storage space
social networking platforms
online platforms that allow a user to represent himself or herself via a profile on a website and provide and receive links to other members of the network to share input about common interests.
folksonomy
A classification system that relies on users rather than preestablished systems to sort contents`
wisdom of crowds
under the right circumstances, groups are smarter than the smartest people in them, meaning that large numbers of consumers can predict successful products
crowdsourcing
A practice where firms outsource marketing activities (such as selecting an ad) to a community of users
consumer addiction
A physiological or psychological dependency on goods or services including alcoholism, drug addiction, cigarettes, shopping, and use of the Internet
shrinkage
Losses experienced by retailers as a result of shoplifting, employee theft, and damage to merchandise
anticonsumption
The deliberate defacement of products
mass market
All possible customers in a market, regardless of the differences in their specific needs and wants
market segment
A distinct group of customers within a larger market who are similar to one another in some way and and whose needs differ from other customers in the larger market.
Target market
The market segments on which an organization focuses its marketing plan and toward which it directs its marketing efforts.
Greenhouse Effect
The turning of our atmosphere into a kind of greenhouse as a result of the addition of carbon dioxide and other greenhouse gasses.
global warming
A warming of the planet earth that will have disastrous effects on the planet
Arab Spring
A series of anti-government protest and uprising in a number of Arab countries facilitated by new social media tools available to people in the region
world trade
the flow of goods and services among different countries- the value of all the exports and imports of the world’s nations.
countertrade
A type of trade in which goods are paid for with other items instead of with cash
General Agreement on Tariffs and Trade (GATT)
International treaty to reduce import tax levels and trade restrictions.
World Trade Organization (WTO)
An organization that replaced GATT; the WTO sets trade rules for its member nations and mediates disputes between nations.
World Bank
An international lending institution that seeks to reduce poverty and improve the lives of people by improving economies and promoting sustainable development
International Monetary Fund (IMF)
An international organization that seeks to ensure the stability of the international monetary exchange by controlling fluctuations in exchange rates
foreign exchange rate (forex rate)
The price of a nation’s currency in terms of another currency.
balance of payments
A statement of how much trade a country has going out compared to how much it has coming in. If a country is buying more than it is selling, it will have a negative balance of payments.
protectionism
A policy adopted by a government to give domestic companies an advantage
import quotas
Limitations set by a government on the amount of a product allowed to enter a country
embargo
A quota completely prohibiting specified goods from entering or leaving a country
tariffs
Taxes on imported goods
economic communities
groups of countries that band together to promote trade among themselves and to make it easier for member nations to compete elsewhere
least developed country (LDC)
A country at the lowest stage of economic development