Ethics Flashcards
The Facebooks papers outline the new type of distribution of media that is occurring. It explains that in the past, it was up to individual companies to create, distribute and market their content. However now with the rise of Facebook, Facebook does the distributing and markets for companies- all that is left for media companies to do is create. The statistics also back this up- digital endeavors typically do better with support from Facebook behind them. In this way, Facebook almost has a monopoly on the media industry. We discussed in class the implications of this, specifically what it means for one company to be controlling an entire industry.
Media companies: create, host, curate, distribute, and monetize content, Facebook now does all of these things
The Facebook Papers, the role of corporations in social media and in our online lives
Jeremy Bentham, 18th century.
Wanted to make the world better by removing the forceful, violent nature of hospital, prisons, mental institutions, and orphanages (chains/cuffs would bruise the patients, whipping/lashing to make the patents more behaved/control)
Created design for modern/humane prison
A tower in the center was not visible to the prisoners, and the prisoners were told that there was someone in the tower watching them always, with severe threat of punishment –
Concern of the eye always watching you (though there is a possibility that there isn’t anyone in the tower)
Couldn’t see the wardens or the other prisoners
Government is always watching/monitoring, Facebook knows everything about you, __ machine
Panopticon - digital media and survelliance
Immediacy, hypermediacy and remediation:
Media/technology that reflects the real world, creates a sense of “being there,” the user forgets that they are using a medium because its feels so real
Examples: pages turning on a kindle (feels like a real book, forget you’re using a computer to read), video chatting/ facetiming/skype (feels like you are really with the person, you forget that you’re using a computer)
Immediacy
Type of immediacy: the interface erases itself to have an immediate relationship, you don’t think about the work that went into bringing that media to you, like computer programs operating without human intervention (after ‘I agree’ or ‘download’ - it erases that sense of human interface)
Hypermediacy
Transparent immediacy
Immediacy, hypermediacy and remediation:
Heightens fragmentation and recompilation. A medium is __ when the user is very aware that they are using a medium.
The interface is explicit, distinct, you cannot fade out of awareness that you are using a medium. The user is always brought back to awareness of the medium
Examples: mission control on macs (the way that the windows are displayed is nothing like anything in the real world), hyperlinks (distinct to technology)
Hypermediacy
Immediacy, hypermediacy and remediation:
Remix of media. The portrayal of “traditional” media in digital form. The new media is always depended on the older media, it cannot exist without the previous forms of emda that came first.
Examples: Digital Cameras (they use a few of the same components from film cameras but the process is completely different, yet they still appear similar), The Seward Family Archive being digitized and stored in a digital archive, the transformation of records to iTunes (mp3 files), immersive VR remediates both film and TV by relying on moving image
Remediation
Photojournalism: Current __ __ is defined by “any excessive manipulation outside of ‘darkroom techniques’” – this is an outdated standard. Nowadays, there is manipulation in every stop of the process from the way the composition of the photo is set, the quality of the camera capture, the type of processing software in a digital camera
Image integrity
Intersection of disciplines. We do not all speak the same academic language. Interdisciplinary work and collaboration is all about approaching a topic from two different spheres, like computer science and humanities talking about digital media. You don’t necessarily know the jargon or what the deal is in the other sphere, but collaboration will bridge gaps between CS and humanities
Interdisciplinary work and collaboration in digital media