English Flashcards

1
Q

Allusion

A

An indirect reference to a work, time period, or concept, generally familiar, such as historical facts, legends, the Bible, or classic literature

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2
Q

Metaphor

A

An indirect comparison that doesn’t use ‘like’ or ‘as’

(long def’n: an implied comparison in which one object/person etc., is described in terms of another)

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3
Q

Personification

A

The attributes of human qualities to an idea, animal, or inanimate object

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4
Q

Theme

A

The main idea of a work

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5
Q

Irony

A

A contrast of some sort, when the complete opposite of what is expected occurs

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6
Q

Conflict

A

A state of disharmony among characters or forces

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7
Q

Foreshadowing

A

An indication that hints at later events in the story

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8
Q

Point of View

A

The perspective from which a story is told

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9
Q

Omniscient pov

A

The narrator knows the thoughts of all the characters

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10
Q

Limited pov

A

Narrator’s omniscience is limited to the thoughts of a few select characters

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11
Q

Character pov

A

Used with limited omniscience, the narration is focused on one character, the reader knows his/her thoughts (used in Huckleberry Finn)

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12
Q

Setting

A

The time, place, and circumstances in which the action of a story takes place

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13
Q

Motif

A

A repetition of an image or idea that reinforces a theme in a work of literature
(ex, death & superstition in Huck. Finn)

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14
Q

Symbolism

A

A character or object that has meaning in itself and also represents something else

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15
Q

Dialect

A

The characteristic speech of a particular region or social group

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16
Q

The Bells

A

Edgar Allen Poe

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17
Q

The Tell-Tale Heart

A

Poe

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18
Q

The Gold Bug

A

Poe

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19
Q

The Cask of Amontillado

A

Poe

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20
Q

The Raven

A

Poe

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21
Q

A Dream Within a Dream

A

Poe

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22
Q

Rip Van WInkle

A

Washington Irving

23
Q

The Legend of Sleepy Hollow

A

Washington Irving

24
Q

Walden

A

Henry David Thoreau

25
Q

Civil Disobedience

A

Henry David Thoreau

26
Q

The Adventures of Huckleberry Finn

A

Mark Twain

27
Q

Our Town

A

Thornton Wilder

28
Q

Allegory

A

A story within a story, a story that really means something else, symbolism for a whole story

29
Q

Flashback

A

When you go back in time to find an important detail, a transition in the story

30
Q

Alliteration

A

When words start with the same letter
(ex: Walker walked within Walmart with a weasel on a windy, wet Wednesday in Waynesboro)

31
Q

Onomatopoeia

A

Words that sound like the sound they represent
(Ex: boom, pow, jingle)

32
Q

Hyperbole

A

Exaggeration

33
Q

Simile

A

Comparison using ‘like’ or ‘as’

34
Q

Bildungsroman

A

Novel about growing up

35
Q

Metatheatre

A

Aspects of a play that draw attention to the fact that it’s a play

36
Q

Magical realism

A

A real life story with magical bits

37
Q

Juxtaposition

A

Putting two opposite things together
(ex: death and life, peace and chaos)

38
Q

Hasty Generalization

A

An inference drawn from insufficient evidence

39
Q

Ad Hominem

A

“Against the man,” attacking someone’s character instead of the quality of their ideas

40
Q

Sentimental Appeal

A

Playing on readers’ emotions to distract them from the facts

41
Q

Slippery Slope

A

Exaggeration of the likely consequences of an action, designed to show that a mistake now could result in a disaster in the future

42
Q

False cause

A

Incorrect assumption that one event caused another event

43
Q

Scare Tactics

A

Using fear to sway people by exaggerating possible dangers well beyond their statistical likelihood

44
Q

Either/Or

A

Unfair oversimplification of an issue by providing only two options as a possible solution

45
Q

Red Herring

A

A device used to change the subject of an argument and distract the reader from the real issue

46
Q

Romanticism (1820 - 1865)

A

-Formal language
-Happy/satisfying endings
-Exoctic/fantastic settings
-Plot-driven
-Author intrusion is common
-Far-fetched characters (Spirits, pirates, bandits)
-Idealized themes and simple characters (Good guys, bad guys)
-Spectacular, supernatural, and mysterious plot elements
-Everything is essential to the story

47
Q

Realism (1865 - 1914)

A

-Realistic dialect/language
-Realistic endings and places
-Character driven
-Not a lot of author intrusion
-Ordinary characters with complex motivations (like real people, not clearly good or bad)
-Ambiguous/unclear themes
-Ordinary plot events
-Non essential details
-Social critique

48
Q

Modernism (1914 -1940)

A

-Individualism & experimentation
-Stream of consciousness
-People wanted to express their own ideas in their own ways

49
Q

Contemporary (1940 - now)

A

-Identity
-Impact of Technology
-Harsher Reality

50
Q

Archetype

A

Specific type, an original that is imitated

51
Q

Black Humor

A

Making light/joking about a topic that is usually serious

52
Q

Malapropism

A

Mistaken use of a word in place of a similar-sounding one

53
Q

Rhyme Scheme

A

The pattern in which a poem rhymes
(ABAB, CDCD, etc.)