Engineering Sociality - Van Djick Flashcards

1
Q

Social Media is defined as ‘a group of internet-based applications that build on
an ideological and technological foundations of _____, and that allow the _____
and ______ of user-generated content.

A

“a group of Internet-based applications that build on the ideological and
technological foundations of Web 2.0, and that allow the creation and exchange of
user-generated content.”

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2
Q

What need originally drove users to social media sites?

A

The need for connectedness

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3
Q

The ability to code ______ into ______ turned connectivity into a valuable
resource.

A

Information into algorithms

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4
Q

True or false. The transformation from “platformed” sociality to networked communication, and from a participatory culture to a culture of connectivity, took place over a relatively long period of time

A

False.
The transformation from networked communication to “platformed” sociality, and
from a participatory culture to a culture of connectivity, took place in a relatively short time span of 10 years (p.4-5).

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5
Q

In what year was the World Wide Web invented?

A

1991

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6
Q

One of the main differences between Web 1.0 and Web 2.0, is that the former is _______ and the latter is ________.

A

Passive
Active

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7
Q

True or false. There is a reciprocal relationship between culture/society and technology.

A

True

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8
Q

One of the main changes caused by the switch from Web 1.0 to Web 2.0 is the shift from providing a ______ to providing a _______ ________.

A

From providing a utility to providing a customized service

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9
Q

What is the pinnacle of a company’s success in permeating a social activity?

A

When a brand turns into a verb

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10
Q

Van Dijck categorizes social media into 4 types. What are they?

A

SNS – Social Network Sites
UGC – User-Generated Content
TMSs – Trading and Marketing Sites
PGS – Play and Games sites

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11
Q

Which social media platform introduced the like button?

A

Facebook

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12
Q

Social media platforms can be seen as online facilitators or enhancers of
______ ______.

A

Human Networks

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13
Q

True or false. Social media norms tend to differ from real world norms.

A

False. Social media norms tend to flow into real world behaviour.

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14
Q

What is the Popularity Principle?

A

The more contacts you have and make, the more valuable you become.

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15
Q

True or false, the use of behaviour and profiling data by companies has been
critiqued as a violation of privacy and a form of exploitation.

A

True

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