Energy Production (topic 8) Flashcards
Sankey Diagrams
Width of the arrows = power or energy
Effinciency equation
Efficiency = useful output / total input
Energy density equation
Energy density = energy released / mass of fuel used
How to generate electricity
- Energy source
- steam (heat)
- fossil fuel (heat)
- nuclear (heat)
- wind (Ek)
- wave (Ek)
- hydroelectric (Ek)
- Turn a turbine with magnets. Electromagnetism.
- Generate electricity
Nuclear energy
- Nuclear energy (start with U235 uranium)
- Thermal energy (add a neutron and chain reaction starts)
- Kinetic energy
- Turbine
Fuel rods expel neutrons to other fuel rods which causes a chain reaction. There are control rods in between each fuel rods to absorb neutrons and control the reaction.
**Control rods absorb neutrons. Usually made of carbon or an element that can absorb neutrons.
Power equation that works for any case
Power (P) = energy / time
power = W or J sec^-1
energy = J
time = sec
Power equation for wind energy
Power = (1 / 2) A p v^3
where
Power = W or J sec^-1
A = cross sectional area of air (m^2) (pi r^2)
p (ro) = density of air (kg m^-3)
v = speed of air (m s^-1)
Power equation for solar energy
I = power / area
where
I = intensity of radiation (apparent brightness) (W m^-2)
power = luminosity of the star (W or J sec^-1)
area = surface area of a sphere (m^2) (4 pi r^2)
Wien’s displacement law
lambda max = (2.9 x 10^-3) / T (kelvin)
where
lambda max = wavelength that gives peak intensity
T = temperature of a blackbody with similar temperature
Blackbodies
A perfect absorber / emitter of radiation
Peak wavelengths
Hotter wavelengths have higher peaks and are more toward the left of the graph while cooler wavelengths have lower peaks and are more toward the right of the graph.
I vs lambda or intensity vs wavelength graphs
Stefan-Boltzmann law
P = eσAT^4
where
P = power (W or J sec^-1)
e = emmisivity (=1 unless otherwise told)
σ = Stefan-Boltzmann constant
A = surface area of a sphere = 4 pi r^2 (m^2)
T = surface temperature (K)
Albedo equation
Albedo = total scattered power / total incident power = I(out) / I(in)
**high albedo (1) -> very bright, reflects lots
Total incident energy
Total incident energy = energy intensity x area x time
Electrical energy obtained
Electrical energy obtained = total energy x efficiency