Emotions Flashcards

1
Q

What is emotional intelligence?

A

ability to understand and manage emotions of yourself and others

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2
Q

Emotional Labor: 4 dimensions

A
  • Frequency of emotional display
  • Attentiveness to required display of rules
    - Duration
    - Intensity
  • Variety of emotions required to express
  • Emotional Dissonance
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3
Q

Antecedents for emotional dissonance

A
  • Face-to-face contact
  • Job autonomy (-)
  • Positive affectivity / negative emotion
  • Negative affectivity /positive emotion

–> negative for job satisfaction

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4
Q

What is Necessary Evil?

A

a work-related task in which an individual must perform an act that causes emotional or physical harm to someone else for the greater purpose

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5
Q

3 characteristics of necessary evil

A
  • necessary
  • inflict ineradicable harm (evil)
  • mandatory
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6
Q

9 Dimensions of Necessary Evil

A
  • Task:
    • task complexity
    • task frequency
  • Agency:
    • casual role played by performer
    • performance involvement in necessary evil
    • legitimacy of necessary evil
  • Impact:
    • magnitude of harm and benefit
    • impact it bears on performance experience
    • salience of harm and benefit
    • identity of the target
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7
Q

4 Psychological States

A
  1. Experienced responsibility
  2. Perceived justifiability
  3. Experienced task difficulty
  4. Experienced palpability
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8
Q

Consequences of Experienced responsibility

A

the greater the felt responsibility, the higher the guilt

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9
Q

Consequences of Justifiability

A
  • the less justifiable,
    the higher the guilt
    the higher the sympathy
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10
Q

Consequences of task difficulty

A
  • the more difficult the task,
    the higher the cognitive load,
    the higher the performance anxiety
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11
Q

Consequences of palpability

A
the greater the palpability of the harm, 
   the higher the sympathy, 
   the higher the guilt, 
   the higher the cognitive load, 
   the higher the performance anxiety
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12
Q

Organizational Influences on necessary evil

A
  • task design

- task structure

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13
Q

Task design

A
  • exposure
    -> how closely do you have to interact with the person
    when you deliver bad new? (-> email, phone,…)
  • fragmentation
    -> distributing the task between different actors
    (decreases responsibility)
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14
Q

Task framing

A
  • social accounts
    -> framing the consequences of necessary evil in a
    positive way
  • goals
    -> knowing why you are performing necessary evil
    -> assign meaning to the task
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15
Q

interpersonal sensitivity

A

carrying out necessary evil with respect and dignity

-> cognitive capacity and motivation for interpersonal sensitivity is taxed by internal drama (guilt, sympathy, performance anxiety and cognitive load)

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16
Q

Pifalls of firing someone

A
  • postponement
  • “hang yourself” method (making other person come to conclusion)
  • “sweetening the pill”
  • comforting the other when there is little reason
  • (over-) justification of the message (because of guilt)