Elect 1- 1st exam Flashcards

1
Q

Advances in ___ also have played a role in speeding the pace of innovation.

A

Information technology

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2
Q

The act of introducing a new device, method, or material for application to commercial or practical objectives.

A

Technological Innovation

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3
Q

Introducing new products helps firms protect their margins, while investing in process innovation helps.

A

lower their cost

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4
Q

Have made it easier and faster for firms to design and produce new products, while flexible manufacturing technologies have made shorter production runs economical and have reduced the importance of production economies of scale

A

Computer aided design and computer aided manufacturing

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5
Q

These technologies help firms develop and produce more product variants that closely meet the needs of narrowly defined customer group, thus achieving differentiation from

A

competitor’s

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6
Q

Product life cycle for software

A

4 to 12 months

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7
Q

Product life cycle for computer hardware and electronics

A

12 to 24 months

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8
Q

Product cycle for large home appliances

A

18 to 36 months

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9
Q

The total annual output of an economy as measured by its final purchase price

A

Gross domestic product

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10
Q

Is a structured process that guides organizations through a structured process of idea generation, concept development, feasibility analysis, prototype development, testing market launch, commercialization, and ongoing monitoring and iteration.

A

Innovation funnel

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11
Q

Costs (or benefits)
that are borne
(or reaped) by
individuals
other than those
responsible
for creating
them.

A

externalities

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12
Q

The practical
implementation
of an idea into
a new device or
process

A

Innovation

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13
Q

Something imagined or pictured
in the mind

A

Idea

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14
Q

The ability to
produce novel
and useful work.

A

creativity

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15
Q

A private
network, accessible only to
authorized
individuals.

A

Intranet

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16
Q

Research targeted
at increasing
scientific knowl
edge for its own
sake. It may or
may not have
any long-term
commercial
application

A

basic research

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17
Q

Research targeted
at increasing
knowledge for a
specific application or need.

A

applied
research

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18
Q

Producers of
complementary
goods or services
(e.g., for video
game console
producers such
as Sony or
Nintendo, game
developers) are
complementors

A

complementors

19
Q

The ability of
an organization
to recognize,
assimilate, and
utilize new
knowledge.

A

absorptive
capacity

20
Q

Offices designed
to facilitate the
transfer of tech
nology developed
in a research
environment to
an environment
where it can be
commercially
applied.

A

technology
transfer
offices

21
Q

Regional dis
tricts, typically
set up by govern
ment, to foster
R&D collaboration between
government,
universities, and
private firms.

A

science parks

22
Q

Institutions
designed to nurture the development of new businesses that
might otherwise
lack access to
adequate funding or advice.

A

incubators

23
Q

Knowledge
that has many
underlying
components,
or many inter
dependencies
between those
components, or both

A

complex knowledge

24
Q

Regional clusters
of firms that have
a connection to a
common technol
ogy, and may
engage in buyer,
supplier, and
complementor
relationships, as
well as research
collaboration.

A

technology cluster

25
Q

Knowledge
that cannot be
readily codified
(documented in written form)

A

Tacit knowledge

26
Q

Individuals or
organizations
that transfer
information from
one domain to
another in which
it can be usefully
applied.

A

knowledge brokers

27
Q

The benefits
firms reap by
locating in close
geographical
proximity to each
other

A

agglomeration

28
Q

A positive
externality from
R&D resulting
from the spread
of knowledge
across organiza
tional or regional
boundaries.

A

technological spillovers

29
Q

The path a
technology
takes through
its lifetime.
This path may
refer to its rate
of performance
improvement, its
rate of diffusion,
or other change
of interest.

A

technology trajectory

30
Q

builds
on existing
knowledge and
skills whereas a
competence
destroying
innovation
renders existing
knowledge and
skills obsolete

A

competence
enhancing and
competence
destroying
innovation

31
Q

An innovation
that makes a
relatively minor
change from
(or adjustment
to) existing
practices.

A

incremental
innovation

32
Q

An innovation
that is very new
and different
from prior
solutions

A

radical
innovation

33
Q

An innovation
that changes the
overall design
of a system or
the way its com
ponents interact
with each other.

A

architectural
innovation

34
Q

An innovation
to one or more
components
that does not
significantly
affect the overall
configuration of
the system.

A

component
(or modular)
innovation

35
Q

The spread of
a technology
through a
population.

A

Technology diffusion

35
Q

A technology
that fulfills a
similar market
need by building
on an entirely
new knowledge
base.

A

discontinuous
technology

36
Q

A product design
that is adopted
by the majority
of producers,
typically creating
a stable architecture on which
the industry can
focus its efforts.

A

Dominant design

37
Q

When the rate of
return (not just
gross returns)
from a product or
process increases
with the size of
its installed base.

A

increasing
returns

38
Q

The ability of
an organization
to recognize,
assimilate, and
utilize new
knowledge.

A

absorptive
capacity

39
Q

Also termed positive consumption externalities, this
is when the value
of a good to a
user increases
with the number
of other users
of the same or
similar good

A

network externalities

40
Q

The number
of users of a
particular good.
For instance, the
installed base
of a particular
video game
console refers to
the number of
those consoles
that are installed
in homes
worldwide.

A

installed base

41
Q

Additional goods
and services
that enable or
enhance the
value of another
good. For
example, the
value of a video
game console is
directly related to
the availability of
complementary
goods such as
video games,
peripheral
devices, and
services such as
online gaming.

A

Complementary goods

42
Q

When end results
depend greatly
on the events
that took place
leading up to the
outcome. It is
often impossible
to reproduce
the results that
occur in such a
situation.

A

path dependency

43
Q

The degree to
which a system’s
components can
be separated and
recombined.

A

modularity