Effects Flashcards
Reverb
When you make a sound in any space, the sound waves travel around that space, bouncing off the walls before returning back to your ears as a series of delayed echoes. These echoes will have different characteristics, depending on the size of the room, the surface materials within it and all sorts of other variables.
Plate Reverb
plate’ reverbs emulate the sound of a space by bouncing the signal off a suspended metal plate. Plate reverbs don’t sound terribly natural, but they have been employed on a lot of classic recordings and as such are considered a classic studio sound.
spring reverb
spring reverb is an electromechanical device, but instead of using a metal plate, it pumps the signal through a box filled with loosely suspended metal springs. This produces a characteristically metallic sound that is even less natural than that of a plate reverb.
the digital reverb processor.
These units might be standalone reverb boxes, or might include reverb among many other common effects. Most of them are ‘algorithmic’ in nature, using delay, pitchshifting and filtering techniques to simulate real-world spaces.
ROOM SIZE
Larger sizes typically correlate to longer reverb times and possibly a wider stereo image. As even synthetic rooms can have standing waves, if the reverb sound has flutter (a periodic warbling effect), vary this parameter in conjunction with decay time (described later) for a smoother sound.
EARLY REFLECTIONS LEVEL
This parameter sets the level of the first group of echoes that occurs when sound waves hit walls, ceilings, etc. These reflections tend to be more defined and sound more like “echo” than “reverb.” Prominent early reflections tend to work better with sustained sounds, such as vocals and pads, than percussive sounds. Balance the early reflections so they are neither obvious discrete echoes, nor masked by the decay. Lowering the early reflections level also places the listener further back in the room, and more toward the middle.
PRE-DELAY
Simulates the amount of time it takes for a sound to leave its sound source and create a first reflection. Setting a slight pre-delay offsets the reverb from the dry signal, which can prevent reverb from “stepping on” the signal being reverberated. Also, increase pre-delay to give the feeling of a bigger space; for example, large room sizes tend to work well with significant pre-delay.
DECAY TIME
This determines how long it takes for the reflections in the room to run out of energy. Long reverb times may sound impressive on instruments when soloed, but rarely work in an ensemble context (unless the arrangement is sparse). Reverb presets often link the decay time and room size parameters so you don’t end up with, for example, a small room with a very long decay. However, “wrong” settings can sometimes create useful sounds.
DAMPING
With softer surfaces (e.g., a hall packed with people), the reverb tails will lose high frequencies as they bounce around, producing a warmer sound with less “edge.” If your reverb has an artificial-sounding high end, add damping to create a warmer sound. Damping affects overall tone, so setting it “oppositely” often works well (lots of damping with a bright-sounding song to warm it up, little damping if the song needs more “air”).
HIGH FREQUENCY ATTENUATION
This reduces the high frequencies going into the reverb. If your reverb sounds metallic, reduce the highs starting at 4–8kHz. Remember, many great-sounding plate reverbs didn’t have much response over 5kHz.
LOW FREQUENCY ATTENUATION
Use this to reduce low frequencies entering the reverb. This can prevent a muddy, indistinct sound that takes focus away from the kick and bass. Try attenuating from 100–200Hz on down.
WIDTH
Some reverbs allow expanding or collapsing the stereo image.
MODULATION DEPTH
To create more variation in reverb sounds, modulation adds subtle changes to the reverb characteristics. Increase modulation depth if the reverb sound needs more “animation.”
MODULATION RATE
For reverbs with modulation, this determines the rate at which modulation changes occur.
REVERB DENSITY
Lower densities give more space between the reverb’s first reflections and subsequent reflections. Higher densities place these closer together. Generally, as with diffusion, higher densities work better for percussive content, and lower densities for vocals and sustained sounds.