e3 simplified Flashcards

1
Q

The dictionary definition of a word or symbol

A

Denotative meaning

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2
Q

The personal or emotional associations surrounding a word or symbol

A

Connotative meaning

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3
Q

Words with the greatest blessing in a culture (e.g., family values, truth, children)

A

God terms

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4
Q

Words that are considered disgusting and abhorrent in a culture (e.g., racist, sexual predator)

A

Devil terms

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5
Q

Abstract and mysterious words with power (e.g., freedom, democracy, natural)

A

Charismatic terms

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6
Q

Richard Weaver’s made…

A

Ultimate Terms Classification of culturally significant words (God terms, Devil terms, and Charismatic terms)

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7
Q

Famous sayings and proverbs that function as peripheral cues in persuasion

A

Aphorisms

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8
Q

these relate credibility through cultural wisdom and serve as peripheral cues that allow people to make quick judgments

A

aphorisms

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9
Q

The theory that language and labels structure the way we perceive the world

A

Sapir-Whorf hypothesis

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10
Q

The way that naming something defines how people perceive and respond to it

A

Power of labeling

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11
Q

Role of symbols in persuasion

A

create shared meaning
emotional connections
influence attitudes and behaviors

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12
Q

Mild or indirect words substituted for harsh or direct ones

A

Euphemisms

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13
Q

Used to soften harsh realities, make negative concepts more palatable, and influence perception

A

Euphemisms

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14
Q

Curse words that rarely help persuaders and tend to lower credibility

A

Profanity

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15
Q

Generally decreases credibility except when authenticity is needed or speaking to certain audiences

A

Profanity and persuasion

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16
Q

Researcher famous for framing research and coining terms like “climate change”

A

Frank Luntz

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17
Q

frank luntz Terms identified as particularly effective

A

imagine, inspire, results, solutions

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18
Q

Assertive speech that enhances persuasion and credibility

A

Powerful language

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19
Q

Speech features that signal low status (disclaimers, hedges, hesitations, polite forms)

A

Powerless language

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20
Q

Powerful language -
powerless language

A

Powerful language lacks qualifiers and is direct

powerless language contains hedges, hesitations, and excessive politeness

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21
Q

Preemptive statements that weaken messages (e.g., “You’ll probably say no but…”)

A

Disclaimers

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22
Q

Qualifiers that weaken assertions (e.g., “kind of,” “sort of”)

A

Hedges

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23
Q

Verbal pauses that weaken delivery (e.g., “uh,” “um,” “like”)

A

Hesitations

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24
Q

Theory that there is a direct positive relationship between persuasion and immediacy behaviors

A

Direct Effects Model of Immediacy

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25
Theory that warm behaviors directly enhance persuasiveness without mediating variables
Direct effects model of immediacy explanation
26
Facial expression that conveys warmth, attraction, liking, and sincerity
Smiling
27
Matching another's nonverbals to convey similarity and empathy
Mirroring
28
Visual connection that conveys interest, attention, attraction, and warmth
Eye contact
29
Vocal characteristics beyond words including tone, pitch, and speed
Paralanguage
30
Communication without words including body language, facial expressions, and gestures
Nonverbal communication
31
Theory that violations of expected behaviors are perceived positively or negatively depending on communicator status
Expectancy Violations Theory
32
Physical quality that creates a halo effect and enhances persuasion
Attractiveness
33
Attractive people are perceived as more likable and persuasive due to the halo effect
Attractiveness and persuasion
34
Directly stated conclusions best for uninvolved or unknowledgeable audiences
Explicit conclusions
35
Unstated conclusions that audiences draw themselves best for involved audiences
Implicit conclusions
36
Explicit conclusions work better for uninvolved audiences; implicit for involved and intelligent audiences
Explicit vs. implicit conclusions
37
Messages emphasizing potential benefits of compliance
Gain-framed messages
38
Messages emphasizing potential losses from non-compliance
Loss-framed messages
39
Loss framing is generally more persuasive for prevention behaviors; gain framing for promotion behaviors
Gain vs. loss framing
40
Strength of evidence and reasoning most important for high involvement audiences
Quality of arguments
41
Number of supporting points most important for low involvement audiences
Quantity of arguments
42
Quality matters for high involvement; quantity for low involvement audiences
Quality vs. quantity of arguments
43
Starting with small request before making larger target request
Foot-in-the-Door (FITD)
44
Starting with large unreasonable request before smaller actual request
Door-in-the-Face (DITF)
45
Compliance technique acknowledging the target's freedom to refuse
But You Are Free (BYAF)
46
Asking why after refusal to turn discussion into negotiation
Dump-and-Chase
47
Techniques like FITD, DITF, BYAF, and Dump-and-Chase that use ordered requests to gain compliance
Sequential strategies in persuasion
48
Social norm to return favors and gifts
Reciprocity
49
The cultural expectation to return favors can be leveraged to gain compliance
Reciprocity norm and persuasion
50
Unconventional persuasive techniques like color, music, and aroma that affect behavior subtly
Esoteric forms of persuasion
51
Colors evoke specific emotions and can influence perceptions of brands and products
Color and persuasion
52
Music tempo, genre, and volume influence shopping speed, time spent, and purchasing decisions
Music and persuasion
53
Scents can significantly affect mood, memory, and consumer behavior in retail environments
Aroma and persuasion
54
Planned environmental elements that contribute to buyers' purchasing propensity
Atmospherics
55
Creator of the modern shopping mall concept designed as community spaces
Victor Gruen
56
When you buy something you didn't initially want due to environmental influences
Gruen transfer
57
Retail spaces with overarching themes and sensory stimuli designed to influence behavior
Rushkoff's coercive environments
58
Physical arrangement of retail space (grid, racetrack, or freeform)
Store layout
59
Retail spaces that use both fantasy themes and practical spaces to influence purchasing
2 concurrent functioning devices in coercive environments
60
Attractiveness, escape, exploration, absorption, newness, social interaction
Reasons people shop
61
Messages presented below the threshold of conscious perception
Subliminal
62
Messages that are consciously recognized but often not noticed (e.g., product placement)
Supraliminal
63
Research shows minimal or no effective persuasive impact, despite popular beliefs
Effectiveness of subliminal advertising
64
Can be effective when people aren't aware they're being influenced (e.g., product placement)
Effectiveness of supraliminal messaging
65
Phenomenon where repeated exposure increases liking
Mere Exposure Effect
66
Tendency to remember items presented first in a sequence
Primacy effect
67
Tendency to remember items presented last in a sequence
Recency effect
68
Impact of argument sequence on persuasiveness
Message order effects
69
Placing strongest arguments first
Anticlimax order
70
Placing strongest arguments in the middle
Pyramidal order
71
Placing strongest arguments last
Climax order
72
Persuasive organization framework: Attention, Need, Satisfaction, Visualization, Action
Monroe's Motivated Sequence
73
Theory that experiences are judged by their peak moments and endings
Peak-End Rule
74
Experiences are evaluated based on highs, lows, and endings rather than average quality
Persuasion and moments
75
Theory that exposing audiences to weakened opposing arguments builds resistance
Inoculation Theory
76
Presenting and refuting opposing arguments creates resistance to future persuasion attempts
Inoculation and refutational arguments
77
Two-sided arguments that acknowledge and refute opposing views
Refutational arguments
78
Subset of persuasion focused on behavioral conformity and interpersonal influence
Compliance gaining
79
Classification system for compliance-gaining techniques
Marwell & Schmidt's taxonomy
80
Compliance strategy using punishment until compliance occurs
Aversive stimulation
81
Compliance strategy appealing to obligation ("You owe me")
Debt
82
Compliance strategy suggesting the person wants to be viewed positively
Positive altercasting
83
Compliance strategy suggesting the person doesn't want to be viewed negatively
Negative altercasting
84
Power differences affect compliance strategies and receptiveness to messages
Role of power in persuasion
85
Communication strategies to manage identities and face needs
Facework
86
Need for positive self-image and approval from others
Positive face
87
Need for freedom from constraints and impositions
Negative face
88
Managing face needs helps mitigate resistance to persuasive requests
Role of facework in persuasion
89
Politeness strategies can reduce resistance to persuasive attempts
Role of politeness in persuasion
90
Short, well-organized talk promoting an idea or moving people to action
Pitching
91
Why you? Why this? Why now?
Three questions of pitching
92
Langer's research showing the power of giving reasons in requests
Copy Machine Study
93
Research showing even meaningless reasons ("because I need to make copies") increase compliance
Langer et al. (1978) study
94
Research suggests 1-2 significant lies per day on average
How often people lie
95
To gain advantage, avoid punishment, protect others, maintain relationships, or for self-enhancement
Why people lie
96
Theory explaining how deception works through violations of conversational maxims
Information Manipulation Theory
97
Tendency to believe others are telling the truth even when they are lying
Truth bias
98
Tendency to suspect others are lying even when they are telling the truth
Lie bias
99
The finding that people are better at detecting truths than lies
Veracity effect
100
Framework identifying cues to deception: arousal, emotion, cognitive effort, and attempted control
Four-factor model of lie detection
101
When questioning makes it harder to detect deception due to increased cognitive load
Probing effect
102
Mistaking stress from truthful accusations for signs of deception
Othello error
103
Technique that increases mental demands to make lying more difficult
Cognitive load approach to lie detection
104
Method that uses specific questions to make deception more detectable
Strategic questioning approach
105
Theory explaining deception as a dynamic process between deceiver and receiver
Interpersonal deception theory
106
Figure of speech that makes comparisons using "like" or "as"
Simile
107
Figure of speech that makes direct comparisons without using "like" or "as"
Metaphor
108
Brief reference to a famous person, historical event, place, or work of art
Allusion
109
Repetition of words beginning with the same sounds
Alliteration
110
Bringing up a taboo subject by pretending to pass over it
Apophasis
111
Words that mean the opposite of their literal meaning
Irony
112
Exaggeration usually for comic effect
Hyperbole
113
Questions that don't require an answer
Rhetorical questions
114
Using the same words or phrases multiple times for emphasis
Repetition
115
Using similar grammatical structures in successive phrases for emphasis
Parallelism
116
Repetition at the beginning of successive clauses or sentences
Anaphora
117
Contrasting opposing ideas in adjacent phrases, clauses, or sentences
Antithesis
118
Repetition of words in reverse grammatical structure
Antimetabole
119
Example of framing where different terms lead to different support levels
Estate tax vs death tax