Dynamics & Relativity 1 Flashcards

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1
Q

for uniform motion r(t)=

A

r(t0)+v(to)(t-t0)+1/2A(t-t0)^2

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2
Q

velocity

A

defined as rate of change of positions

v(t) = dr/dt = dxp/dt i + dyp/dt j + dzp/dt k

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3
Q

acceleration

A

defined as the rate of change of velocity

a(t)=dv/dt=d^2r/dt^2 (same idea in vector components as velocity but with second derivative)

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4
Q

simpler notation for time dependence

A

r0 = r(t0)
r = r(t)

hence r=ro+vo(t-t0)+1/2a(t-t0)^2

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5
Q

motion in 1 dimension

A

pick just a single direction eg x

r=xi, v=vxi, a=axi

vx=dx/dt, ax=d&2x/dt^2 = constant

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6
Q

derivation of vx=vx0+ax(t-t0) using integration

A

start with ax=dvx/dt and integration both sides wrt time

on lhs, a constant so get ax(t-t0)

rhs gives vx-vx0

put together a rearrange

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7
Q

derivation of x-x0=vx0(t-t0)+ax/2(t-t0)^2

A

use vx=dx/dt

integrate both sides wrt time

insert previous equation for velocity and rearrange

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8
Q

how to make x-x0=vx0(t-t0)+ax/2(t-t0)^2 more familiar?

A

setting initial position and time to zero gives

x=vx0t+1/2axt^2

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9
Q

derivation of vx^2=vx0^2+2ax(x-x0)

A

combining previous two equations and eliminating (t-t0)

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10
Q

derivation of x-x0=1/2(vx+vx0)(t-t0)

A

combining previous two equations and eliminating acceleration

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11
Q

assumptions for free falling bodies

A
  1. gravitational acceleration due to Earth’s gravity is constant
  2. ignore gravity from everything but Earth
  3. ignore rotation of Earth
  4. Pretend Earth is flat
  5. Ignore air resistance
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12
Q

free falling body setup

A

ay=-g
vy=vy0-g(t-t0)
y-y0=vy0(t-t0)-1/2g(t-t0)^2

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13
Q

free falling bodies - things to check

A
  1. units
  2. signs (heights +Ve or 0, object moving down so y-component of velocity is -ve
    3.magnitudes (timescale a few secodns, distance few tens of metres etc)
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14
Q

motion in 2 dimensions

A

study the motion in each dimension seperately

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15
Q

acceleration in x direction

A

0
hence vx=vx0

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16
Q

separating velocity into components

A

vx0=v0costheta
vy0=v0sintheta

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17
Q

how to find y as a function of x

A

take equation for y and use equation for x to eliminate t

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18
Q

how far does an object travel (x direction)

A

set vertical position to zero and rearrange for Xr

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19
Q

how high does object travel?

A

equations of motion for vy to find time when vy=0

or find dy/dx and set to 0 to find x at highest point. Use this to find y at highest point

or use symmetry if highest point is half of journey.

20
Q

maximum height only depends on

A

g and vy0

21
Q

relative motion

A

r p/a = r b/a + r p/b (similar for relative velocity if find derivative)

“the velocity of the point 𝑃
in coordinate system 𝐴 is equal to the
velocity of 𝑃 in coordinate system 𝐵 plus
the velocity of the origin of system 𝐵 as
measured in 𝐴”

22
Q

gradient of x-t plot

A

vx

23
Q

polar coordinates

A

r, theta

r=(x^2+y^2)^1/2
theta=tan^-1(y/x)

24
Q

w, angular spped

A

rate of change of theta

w=d theta/dt

(rad per second)

25
Q

time taken to complete revolution

A

T=2 pi/w

26
Q

r vector

A

<r cos theta, r sin theta>

27
Q

derivative of r vector

A

<-r sin theta, r cos theta>

28
Q

v is just r rotated by

A

90 degrees in the theta direction and multiplied by w

29
Q

for uniform circular motion, the velocity vector of a point is…

A

perpendicular to the position vector relative to the axis of rotation

30
Q

acceleration vector points…

A

in the opposite direction to the position vector relative to the axis of rotation

for uniform circular motion, a towards centre

31
Q

normal force

A

exerted on the box by the surface on which it is resting

always perpendicular to surface

32
Q

resultant force

A

sum of all forces acting on a body

33
Q

newton’s first law

A

a body acted on by no net force moves with constant velocity

34
Q

equilibrium

A

no net force

ie R=0

35
Q

Inertia

A

tendency of a body to remain at rest or keep moving if in motion

36
Q

inertial reference frame

A

if a reference frame accelerates, Newton’s first law does not hold.

inertial reference frame is one where Newton’s first law DOES hold

37
Q

Newton’s second law

A

if a net force acts on a body of mass m, the body will accelerate according to

ΣF=ma=R

38
Q

approach for forces questions

A
  1. add up all forces to find ΣF=R (free body diagram useful)
  2. use N2nd to find a
  3. use a in eqns of motion
39
Q

if we plot the magnitude of frictional force applied to box against time

A

friction force matches pushing force, up to a maximum at which point the box begins to move and friction force reduces to a constant

40
Q

static friction

A

acts on surfaces not moving relative to one another

has maximum magnitude related to magnitude of the normal force due to contact between surfaces

41
Q

static friction equation

A

F < or = Fs

Fs=µsn

µs is the dimensionless coefficient of static friction

42
Q

kinetic friction

A

value proportional to the magnitude of the normal force acting on the object due to contact between the surfaces

43
Q

kinetic friction equation

A

Fk=µkn

µk is the dimensionless coefficient of kinetic friction

44
Q

coefficients of friction

A

depend on nature of surfaces

typically between 0 and 1 though can be >1

cannot be negative

µs>µk

45
Q

SHM

A

force acting on an object is proportional to its displacement but acts in the opposite direction