Domain 3 Flashcards

1
Q

Achievement

A

the amount a student has learned in a subject area

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2
Q

Algorithm

A

a set of rules or procedures for performing a task

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3
Q

“Authentic Assessment – Performance Assessment”

A

demonstrating a skill or solving a problem in a real-life situation

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4
Q

Deductive Reasoning

A

moving from a general rule or decree to more specific details

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5
Q

Empathetic Listening

A

communicating understanding of students’ feelings by putting yourself in their place

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6
Q

Formative Assessment

A

measurement taking place both before and during instruction to guide lesson pace and planning

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7
Q

Holistic Evaluation

A

judging the overall quality of project or paper

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8
Q

Inductive Reasoning

A

moving on from specific information to a general conclusion

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9
Q

“Inquiry Learning – Discovery Learning”

A

obtaining information by asking a question or investigating a problem

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10
Q

Instructional Strategy

A

plan for how a lesson will be taught

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11
Q

Mnemonic

A

a memory aid including tricks to aid in recall of information

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12
Q

Needs Assessment

A

discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal

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13
Q

Nonverbal Cues

A

physical acts that send a message

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14
Q

Percentile Score

A

test scores in comparison to other scores

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15
Q

Pretest

A

a sample test given before content is presented to assess student knowledge of a topic

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16
Q

Restating

A

to say again in another way

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17
Q

Rubric

A

set of scoring guidelines for evaluating student work to ensure consistency in grading

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18
Q

Summative Assessment

A

measurement following instruction to summarize students’ learning and the teacher’s instructional methods

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19
Q

Holistic evaluation

A

Judging the overall quality

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20
Q

Performance assessment

A

Demonstrating a skill

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21
Q

Needs assessment

A

The first step in determining a plan of action

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22
Q

Summative assessment

A

Measurement following instruction

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23
Q

Mnemonic

A

A memory aid for recall of information

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24
Q

Restating

A

Say again in another way

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25
Q

Algorithm

A

A set of rules for performing a task

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26
Q

Discovery learning

A

Obtaining information by investigating a problem

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27
Q

Nonverbal cues

A

Physical acts that send a message

28
Q

Deductive reasoning

A

Moving from a general rule to more specific details

29
Q

Empathetic listening

A

Understanding a students’ feelings

30
Q

Instructional strategy

A

Plan for how a lesson will be taught

31
Q

Inductive reasoning

A

Moving from specific information to a general conclusion

32
Q

Achievement

A

Amount a student has learned

33
Q

Rubric

A

Set of scoring guidelines

34
Q

Pretest

A

Test given before content is presented

35
Q

Formative assessment

A

Measurement before and during instruction

36
Q

Percentile score

A

Test score in comparison to other scores

37
Q

Acceptable Use Policy (AUP)

A

School district’s policy for use of school resources, eg. computers and Internet

38
Q

Bookmark/Favorite

A

Internet URL keeper

39
Q

Distance education

A

Using technology to link teachers and students in different locations

40
Q

Hardware

A

The physical parts of a computer

41
Q

Hyperlink

A

An element in a website or electronic document used to move to a different site

42
Q

Hypermedia

A

Databases that combine text, graphics, sound and video elements into an item with clickable links

43
Q

Hyperstudio

A

Authoring software designed to produce hypermedia

44
Q

Input device

A

Devices like keyboards, mice or scanner used to translate information in a form that the computer can use

45
Q

Local Area Network (LAN)

A

A network of computers conected with each other in the same building or campus

46
Q

Linking

A

Navigating from one place to another through related topics

47
Q

Network Interface Card (NIC)

A

A device which connects computers and perepherals

48
Q

Output device

A

Translates processed information into a form that we can understand, eg. monitor

49
Q

Search string

A

A phrase using AND, OR, NOT, or NEAR that narrows or broadens Internet searches

50
Q

Software

A

Programs that instruct the computer to do certain jobs

51
Q

Webcam

A

A camera that can be connected to the Internet for continuous images

52
Q

Wide Area Network (WAN)

A

A network extending over long distances

53
Q

Browser

A

A computer program that allows a user to navigate and display items on the Internet

54
Q

Computer Assisted Instruction (CAI)

A

Instruction that utilizes a computer to present information to the student as a self-learning tool

55
Q

Computer graphics

A

Software that produces all kinds of graphics either from the Internet, digital cameras, scanners or clipart

56
Q

Database

A

Software that produces a collection of data organized according to some structure or purpose

57
Q

Desktop publishing

A

Software designed to combine text and graphics to be output to laser printers or typesetting machines

58
Q

Drill and practice

A

Software that provides repetitive practice on skills needed to be learned

59
Q

Email

A

Electronic correspondence

60
Q

Groupware (Collaborative software)

A

Software that allows two or more networked users to work on the same document at a time

61
Q

Multimedia

A

Software that combines multiple types of media such as text, graphics, sounds, animations and video into an integrated product

62
Q

Productivity tools

A

Software that increases effectiveness

63
Q

Simulation

A

Software that creates a lifelike but artificial environment with the risks and complications removed

64
Q

Speadsheet

A

Software based on traditional accounting worksheets that present, analyze, and compile data

65
Q

Tutorial

A

Software that presents new information or skills in steps that progress through levels of difficulty and understanding

66
Q

Word processing

A

Software used to make the computer into an effective writing tool