Domain 3 Flashcards

1
Q

Achievement

A

the amount a student has learned in a subject area

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2
Q

Algorithm

A

a set of rules or procedures for performing a task

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3
Q

“Authentic Assessment – Performance Assessment”

A

demonstrating a skill or solving a problem in a real-life situation

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4
Q

Deductive Reasoning

A

moving from a general rule or decree to more specific details

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5
Q

Empathetic Listening

A

communicating understanding of students’ feelings by putting yourself in their place

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6
Q

Formative Assessment

A

measurement taking place both before and during instruction to guide lesson pace and planning

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7
Q

Holistic Evaluation

A

judging the overall quality of project or paper

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8
Q

Inductive Reasoning

A

moving on from specific information to a general conclusion

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9
Q

“Inquiry Learning – Discovery Learning”

A

obtaining information by asking a question or investigating a problem

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10
Q

Instructional Strategy

A

plan for how a lesson will be taught

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11
Q

Mnemonic

A

a memory aid including tricks to aid in recall of information

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12
Q

Needs Assessment

A

discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal

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13
Q

Nonverbal Cues

A

physical acts that send a message

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14
Q

Percentile Score

A

test scores in comparison to other scores

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15
Q

Pretest

A

a sample test given before content is presented to assess student knowledge of a topic

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16
Q

Restating

A

to say again in another way

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17
Q

Rubric

A

set of scoring guidelines for evaluating student work to ensure consistency in grading

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18
Q

Summative Assessment

A

measurement following instruction to summarize students’ learning and the teacher’s instructional methods

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19
Q

Holistic evaluation

A

Judging the overall quality

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20
Q

Performance assessment

A

Demonstrating a skill

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21
Q

Needs assessment

A

The first step in determining a plan of action

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22
Q

Summative assessment

A

Measurement following instruction

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23
Q

Mnemonic

A

A memory aid for recall of information

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24
Q

Restating

A

Say again in another way

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25
Algorithm
A set of rules for performing a task
26
Discovery learning
Obtaining information by investigating a problem
27
Nonverbal cues
Physical acts that send a message
28
Deductive reasoning
Moving from a general rule to more specific details
29
Empathetic listening
Understanding a students' feelings
30
Instructional strategy
Plan for how a lesson will be taught
31
Inductive reasoning
Moving from specific information to a general conclusion
32
Achievement
Amount a student has learned
33
Rubric
Set of scoring guidelines
34
Pretest
Test given before content is presented
35
Formative assessment
Measurement before and during instruction
36
Percentile score
Test score in comparison to other scores
37
Acceptable Use Policy (AUP)
School district's policy for use of school resources, eg. computers and Internet
38
Bookmark/Favorite
Internet URL keeper
39
Distance education
Using technology to link teachers and students in different locations
40
Hardware
The physical parts of a computer
41
Hyperlink
An element in a website or electronic document used to move to a different site
42
Hypermedia
Databases that combine text, graphics, sound and video elements into an item with clickable links
43
Hyperstudio
Authoring software designed to produce hypermedia
44
Input device
Devices like keyboards, mice or scanner used to translate information in a form that the computer can use
45
Local Area Network (LAN)
A network of computers conected with each other in the same building or campus
46
Linking
Navigating from one place to another through related topics
47
Network Interface Card (NIC)
A device which connects computers and perepherals
48
Output device
Translates processed information into a form that we can understand, eg. monitor
49
Search string
A phrase using AND, OR, NOT, or NEAR that narrows or broadens Internet searches
50
Software
Programs that instruct the computer to do certain jobs
51
Webcam
A camera that can be connected to the Internet for continuous images
52
Wide Area Network (WAN)
A network extending over long distances
53
Browser
A computer program that allows a user to navigate and display items on the Internet
54
Computer Assisted Instruction (CAI)
Instruction that utilizes a computer to present information to the student as a self-learning tool
55
Computer graphics
Software that produces all kinds of graphics either from the Internet, digital cameras, scanners or clipart
56
Database
Software that produces a collection of data organized according to some structure or purpose
57
Desktop publishing
Software designed to combine text and graphics to be output to laser printers or typesetting machines
58
Drill and practice
Software that provides repetitive practice on skills needed to be learned
59
Email
Electronic correspondence
60
Groupware (Collaborative software)
Software that allows two or more networked users to work on the same document at a time
61
Multimedia
Software that combines multiple types of media such as text, graphics, sounds, animations and video into an integrated product
62
Productivity tools
Software that increases effectiveness
63
Simulation
Software that creates a lifelike but artificial environment with the risks and complications removed
64
Speadsheet
Software based on traditional accounting worksheets that present, analyze, and compile data
65
Tutorial
Software that presents new information or skills in steps that progress through levels of difficulty and understanding
66
Word processing
Software used to make the computer into an effective writing tool