Doctrine Flashcards

1
Q

Name principals of the ATK

A
Surprise
Security - atk without interference
Concentration of force - achieve break in and depth
Objectives and phasing - maintain tempo
Flexibility - handle change
SOSRA - suppress, obscure, secure, reduce, assault
Tempo
Rapid re-.org
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2
Q

Groupings in ATK

A
Assault
Fire spt
Reserve
Cutoff 
Security
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3
Q

Control measures in the ATTACK

A
Assemble my area
FUP
Avenue of approach 
Axis
Boundaries
LOE
LSM
objectives
Timings
Routes
Report line
Phase lines
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4
Q

Principals of the ADVANCE

A

Acquire Info - recon pull
Flexibility - switch routes IAW recon pull
Surprise - should main effort, rate of advance
Security - cover the advancing force and provide reaction time
Tempo - effective phasing, bypass, sustainment

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5
Q

Groupings in advance

A
Covering force
Advance guard
Main body
Reserve
Flank guard
Rear guard
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6
Q

What sustaining WFF can be placed at a passage point

A

TCP
recovery
Fuel

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7
Q

What sustaining WFF can be placed at a CSST

A
TCP
AXP
LZ
ECP
CCP
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8
Q

Principals of DEFENCE

A

accronym “all round MODS”

All round defence
Mutual spt
Offensive action 
Depth - layers of defense eg covering force
Security and deception
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9
Q

Principals of the withdrawal

A

Acronym “Surprise MCTC”

Surprise and deception
Maintenance of the defence
Clean break
Tempo 
Control
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10
Q

What is the center of gravity

A

An entity with the inherent capability to achieve the objective or mission

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11
Q

How do you conduct COG analysis

A

Visualize the system
ENDS. WAYS. MEANS analysis

1 ENDS - endstate / goal

2 WAYS - capability CC

3 MEANS - Resources and requirements CR/CV

4 Determine the COG

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12
Q

List tactical tasks for offensive activities

A
Airmobile assault
Ambush
Attack by fire
Support by fire
Linkup
Crossing and breaching
Patrols
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13
Q

List tactical tasks for defensive operations

A
Battle handover
Reserve demolitions
Passage of lines
Relief in plane
Counter attack
Counter penetration 
Spoiling attack 
Defend a position
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14
Q

List tactical tasks for stability activities

A
KPP
curfews
VCP
TCP
patrols
Guards
Convoy escorts
Cordon
Search
Strike
Development
Log and med provision
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15
Q

What actions can support is route security (LoC security)

A
Route recon
Vulnerable point checks
VCP
patrolling
Convoy protection
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16
Q

What is IPA

A

Integrating Processes and Activities

A joint staff integrating WFF

KIM
LBM
risk and safety
ISTAR
Targeting
Security
17
Q

Explain the HSS chain, the interfaces of treatment and the capabilities of those interfaces

A

From point of injury, soldier is taken by CAP which is a LAV(a) with a coy medic. A Lav(a) can evac 4x people at a time.

The CAP will take the cas to a Casualty Collection Point (CCP) where triage is conducted to prioritize evac. A CCP will be collocated with an RAP, AXP and an LZ. An RAP has 1 doctor and 10 medics. Capable of role 1 and stabilizing.

Patients are further backloaded to the R2. It conducts surgery (resus, triage and stabilization)

18
Q

Explain the MSS chain, it’s interfaces and the capabilities of those interfaces

A

Veh cas is sustained. A recovery asset (spammer with wheels) will recover and move it to the BG crockpark.

The BG crockpark is an Equipment Collection Point (ECP). If the BG integral MS Pl cannot repair it, A Foward Repair Team (FRT) will deploy fwd from the CSST to assist. If unable then it will be further backloaded to the CSST.

A foward repair group (FRG) sits with the CSST and is a repair and recovery support elm.

The CSST also has an ECP and will call foward recovery assets to backload to the BSG if needed

The BSG have a workshop coy that conduct 2nd line repair. If it cannot conduct repair then the cas is further backloaded via a Backloading Point (BLP) to the FSG

19
Q

Define CONTAIN

A

To stop, hold or surround the enemy, or to cause the enemy to center its activity on a given front and to prevent withdrawal of any part of its forces for use elsewhere

20
Q

Define DESTROY

A

Physically render an enemy force combat ineffective

21
Q

Define FEINT

A

Offensive technique involving contact with th enemy for the purpose of deceiving the enemy about the location and or time of the main action

22
Q

Define INTERDICT

A

Prevent, disrupt or delay enemy use of a route or area

23
Q

Define ISOLATE

A

Seal off an enemy and deny freedom of movement

24
Q

Define NEUTRALISE

A

Render enemy personnel or equipment incapable of interfering with an operation

25
Q

List the key tasks in the ATTACK

A
Establish ISR
Estb fire support base
Estb assembly area
Assembly area
Secure FUP
Estb Cut Off
Assault
Reorg
26
Q

Principals of Stability Ops

A
Primacy of Political Response
Population focussed
Prepare for the long term (sustain)
Foster HN authority
Unity of effort
Isolate and Neutralise threats
Exploit credibility to gain success
27
Q

Principals of CONTROL in stability Ops

A
Population
Security
Jurisdiction of Use of Force
Estb Rule of Law
Information
28
Q

NEO

Consideration / Phases / Control Measures

A

Considerations:

  • Political primacy
  • Recon and Liaison
  • Flexibility
  • Security
  • Logistics

Phases: Prep / COntrol / Evac / WDR

Control Measures:

  • Secure POint of Entry
  • Estb a Firm mounting Base
  • Evacuee Assembly Area (EAA - gather people)
  • Evacuee Handling Centre (EHC - prepd for move)
  • Evacuation Point (EP - APOD)
29
Q

Purpose of Patrolling

A
Protect an area
Dominate and control an area
Prevent disorder
Harass a threat
Gain info
Reassure CIVPOP
30
Q

Cordon and Search Principals and Control Measures

A
ISTAR
Legality
Use of Force
Surprise
Control
Control Measures:
FRV - before lodgement of cordon
RL / PL
Boundries
IDOPs point
Civ holding area
Harbour area - for civ outside the cordon 
VCPs
TCPs
Screens / Guards forces
31
Q

Define RETAIN

A

Maintain control - prevent enemy use

32
Q

Define ISOLATE

A

Seal off - deny enemy FoM

33
Q

Define CONTROL

A

Maintain influence - prevent enemy use

34
Q

Define CONTAIN

A

Stop, hold or surround the enemy. Prevent WDR

35
Q

Define SECURE

A

Prevent from damage or destruction