Doctrine Flashcards
Name principals of the ATK
Surprise Security - atk without interference Concentration of force - achieve break in and depth Objectives and phasing - maintain tempo Flexibility - handle change SOSRA - suppress, obscure, secure, reduce, assault Tempo Rapid re-.org
Groupings in ATK
Assault Fire spt Reserve Cutoff Security
Control measures in the ATTACK
Assemble my area FUP Avenue of approach Axis Boundaries LOE LSM objectives Timings Routes Report line Phase lines
Principals of the ADVANCE
Acquire Info - recon pull
Flexibility - switch routes IAW recon pull
Surprise - should main effort, rate of advance
Security - cover the advancing force and provide reaction time
Tempo - effective phasing, bypass, sustainment
Groupings in advance
Covering force Advance guard Main body Reserve Flank guard Rear guard
What sustaining WFF can be placed at a passage point
TCP
recovery
Fuel
What sustaining WFF can be placed at a CSST
TCP AXP LZ ECP CCP
Principals of DEFENCE
accronym “all round MODS”
All round defence Mutual spt Offensive action Depth - layers of defense eg covering force Security and deception
Principals of the withdrawal
Acronym “Surprise MCTC”
Surprise and deception Maintenance of the defence Clean break Tempo Control
What is the center of gravity
An entity with the inherent capability to achieve the objective or mission
How do you conduct COG analysis
Visualize the system
ENDS. WAYS. MEANS analysis
1 ENDS - endstate / goal
2 WAYS - capability CC
3 MEANS - Resources and requirements CR/CV
4 Determine the COG
List tactical tasks for offensive activities
Airmobile assault Ambush Attack by fire Support by fire Linkup Crossing and breaching Patrols
List tactical tasks for defensive operations
Battle handover Reserve demolitions Passage of lines Relief in plane Counter attack Counter penetration Spoiling attack Defend a position
List tactical tasks for stability activities
KPP curfews VCP TCP patrols Guards Convoy escorts Cordon Search Strike Development Log and med provision
What actions can support is route security (LoC security)
Route recon Vulnerable point checks VCP patrolling Convoy protection
What is IPA
Integrating Processes and Activities
A joint staff integrating WFF
KIM LBM risk and safety ISTAR Targeting Security
Explain the HSS chain, the interfaces of treatment and the capabilities of those interfaces
From point of injury, soldier is taken by CAP which is a LAV(a) with a coy medic. A Lav(a) can evac 4x people at a time.
The CAP will take the cas to a Casualty Collection Point (CCP) where triage is conducted to prioritize evac. A CCP will be collocated with an RAP, AXP and an LZ. An RAP has 1 doctor and 10 medics. Capable of role 1 and stabilizing.
Patients are further backloaded to the R2. It conducts surgery (resus, triage and stabilization)
Explain the MSS chain, it’s interfaces and the capabilities of those interfaces
Veh cas is sustained. A recovery asset (spammer with wheels) will recover and move it to the BG crockpark.
The BG crockpark is an Equipment Collection Point (ECP). If the BG integral MS Pl cannot repair it, A Foward Repair Team (FRT) will deploy fwd from the CSST to assist. If unable then it will be further backloaded to the CSST.
A foward repair group (FRG) sits with the CSST and is a repair and recovery support elm.
The CSST also has an ECP and will call foward recovery assets to backload to the BSG if needed
The BSG have a workshop coy that conduct 2nd line repair. If it cannot conduct repair then the cas is further backloaded via a Backloading Point (BLP) to the FSG
Define CONTAIN
To stop, hold or surround the enemy, or to cause the enemy to center its activity on a given front and to prevent withdrawal of any part of its forces for use elsewhere
Define DESTROY
Physically render an enemy force combat ineffective
Define FEINT
Offensive technique involving contact with th enemy for the purpose of deceiving the enemy about the location and or time of the main action
Define INTERDICT
Prevent, disrupt or delay enemy use of a route or area
Define ISOLATE
Seal off an enemy and deny freedom of movement
Define NEUTRALISE
Render enemy personnel or equipment incapable of interfering with an operation
List the key tasks in the ATTACK
Establish ISR Estb fire support base Estb assembly area Assembly area Secure FUP Estb Cut Off Assault Reorg
Principals of Stability Ops
Primacy of Political Response Population focussed Prepare for the long term (sustain) Foster HN authority Unity of effort Isolate and Neutralise threats Exploit credibility to gain success
Principals of CONTROL in stability Ops
Population Security Jurisdiction of Use of Force Estb Rule of Law Information
NEO
Consideration / Phases / Control Measures
Considerations:
- Political primacy
- Recon and Liaison
- Flexibility
- Security
- Logistics
Phases: Prep / COntrol / Evac / WDR
Control Measures:
- Secure POint of Entry
- Estb a Firm mounting Base
- Evacuee Assembly Area (EAA - gather people)
- Evacuee Handling Centre (EHC - prepd for move)
- Evacuation Point (EP - APOD)
Purpose of Patrolling
Protect an area Dominate and control an area Prevent disorder Harass a threat Gain info Reassure CIVPOP
Cordon and Search Principals and Control Measures
ISTAR Legality Use of Force Surprise Control
Control Measures: FRV - before lodgement of cordon RL / PL Boundries IDOPs point Civ holding area Harbour area - for civ outside the cordon VCPs TCPs Screens / Guards forces
Define RETAIN
Maintain control - prevent enemy use
Define ISOLATE
Seal off - deny enemy FoM
Define CONTROL
Maintain influence - prevent enemy use
Define CONTAIN
Stop, hold or surround the enemy. Prevent WDR
Define SECURE
Prevent from damage or destruction