Display Technologies Flashcards
CRT
Cathode Ray Tube:
An old type of display used by PC/Mac a while back.
Had toxic materials inside; required licensed recycling services to dispose.
LCD
Liquid Crystal Display:
Primary visual output component today.
Uses liquid crystals that take advantage of polarization.
Tiny liquid crystal molecules arranged in rows and columns between polarizing filters.
Liquid Crystals
Composed of specially formulated liquid full of long, thin crystals that always want to orient themselves in the same direction. Acts as a polarized filter.
Sub-Pixels
Any of the units that make up a pixel. Each pixel usually has one red, green, and blue subpixel.
In LCD: Translucent sheet above the subpixels is colored red, green, blue.
Pixel
Tiny distinct group of RGB subpixels.
Static Charging (Older LCDs)
Didn’t use rectangular pixels.
Images were composed of different-shaped elements, each electrically separate from the others.
To create an image, each area was charged at the same time.
Earlier LCDs (Functionality)
Matrix of wires on an X & Y axis running along rows & columns of subpixels.
Needed a charge on both wires to light a subpixel.
Passive Matrix
Three matrices intersected very close together.
Above intersections: glass coated RGB dots.
Varying voltage on wires made different RGB levels to create colors.
TFT
Thin Film Transistor (Active Matrix - Modern LCDs):
One or more tiny transistors control each color dot, providing a faster display, crisp definition, and much tighter color control.
LCD Components (List)
LCD Panel: Creates the image
Backlight: Illuminates the image
Inverters (older): Send power to backlights that need AC
TN (LCD Panel Tech)
Twisted Nematic: Fastest, but inadequate color
Main tech breakthrough that made LCDs practical.
Takes advantage of nematic substance ability to rotate the polarization of light beams.
IPS (LCD Panel Tech)
In-Plane Switching: Beautiful color, best viewing angle
Designed to resolve limitations of TN (color, angle)
VA (LCD Panel Tech)
Vertical Alignment: In between TN & IPS
Characterized by vertically aligned pixels. Liquid pixels run vertically to glass substrate on which they are used.
LED (Backlight)
Light-Emitting Diode (Modern): DC electricity; consumes less energy than CCFL. Gives off no heat Enables super thin screens Does not need inverter
CCFL (Backlight)
Cold Cathode Fluorescent Lamp (Older): Low power use Even brightness Long life Required high-frequency AC Needed inverter to convert to AC from DC in monitor PSU
Edge LED Backlighting
Two backlights: One at top, one at bottom
Drawback: can sometimes notice brighter edges
Direct LED Backlighting
Puts a bank of LEDs behind the panel providing better uniformity.
More expensive & more energy than Edge backlighting.
Resolution
Describes the number of pixels on display.
Native Resolution
Specified resolution for a monitor. One should not use any other resolution than the native. (Cannot run higher, shouldn’t run lower)
Interpolation
Softening the jagged corners of pixels when running at a lower resolution than the native.
Video Modes (3 Names & Resolutions)
VGA = 640 x 480 WXGA = 1366 x 768 FHD = 1920 x 1080
Aspect Ratio
Number of pixels arranged on the screen.
16: 9 = 1080p
21: 9 = 3440 x 1440 (on some laptops/phones)
PPI
Pixels Per Inch:
Combination of physical size & resolution.
Higher res + smaller screen = Greater PPI
(Why phones and small screens can look so amazing)
Brightness (LCD Backlight Measurement)
The strength of an LCD monitor’s backlights.
Measured in nits
100 = low end
300 = average
1000+ = high end
Viewing Angle (Viewing Cone)
TN Viewing Angle
IPS Viewing Angle
LCD panels have a limited viewing angle.
The screen will fade when viewed from the side.
TN = 70 degree viewing cone IPS = 178 degree viewing cone
Response Rate
The amount of time it takes for all of the subpixels on the panel to change from one state to another (measured in ms).
BtW
Black-to-White (Response Rate Measurement):
How long it takes for the pixels to go from pure black to pure white and back to black again.
GtG
Gray-to-Gray (Response Rate Measurement):
How long it takes for pixels to go from one gray state to another (always faster than BtW time)
Manufacturers usually advertise GtG over BtW
Avg modern time: 5ms
Refresh Rate
How often the screen can change or update completely.
“Metronome/timer”
Regular standard: 60Hz
Gaming Monitors: 120Hz, 144Hz, 165Hz, 240Hz
Contrast Ratio
Lower Level Ratio
Good Ratio
High Level Ratio
The difference between the darkest and lightest spots that the monitor can display.
Lower Level: 250:1
Good: 450:1
High Level: 1000:1
Why old CRTs lingered in a few professions in 2000s
Early LCDs could not match the color saturation & contrast of CRT.