Discovery 13% - 8 Questions Flashcards
(36 cards)
When you’re in the discovery phase, what should you think about when shaping your discovery questions?
The aim and scope of your study, what you’re exploring, and which people you plan to interview
Attitudinal research
Focus on what people say
Behavioral research
Focus on what people do
Quantitative research
Try to answer “How much?” or “How many?”
Qualitative research
Try to answer “Why?” or
“How?”
Web analytics
A way of collecting and
analyzing what’s happening on your website
A/B testing
A process of showing two variants of the same web page to different segments of visitors
Eye-tracking
The observation and recording of eye behavior such as pupil dilation and movement
Salesforce personas principles
Based on users’ goals,
behaviors, and motivations
How would you integrate personas in design and dev process?
Schedule a meeting with your
colleagues to introduce the personas,
and collaborate on writing user
stories.
Hawthorne effect
The alteration of behavior by the subjects of a study due to their awareness of being observed
Aim of discovery questions
The intent of your work—what you’re trying to find out
Scope of discovery questions
Who you’re researching and how you’re doing your
analysis
Process mapping
The visual representation of business processes
3 Components to a User Story
Who – From whose perspective will this story be written
What – What goal will be accomplished
Why – Why does the user need the functionality
A good User Story is governed by INVEST
What is the I
Independent:
User stories should be self-contained, independent of other user stories
A good User Story is governed by INVEST
What is the N
Negotiable:
You should be able to make changes to a user story and rewrite it until it is implemented in a time box
A good User Story is governed by INVEST
What is the V
Valuable:
Each user story should deliver a business value to the user
A good User Story is governed by INVEST
What is the E
Estimable:
You should be able to estimate and determine the size/effort of a user story
A good User Story is governed by INVEST
What is the S
Small:
User stories should be small enough to fit in a time box
A good User Story is governed by INVEST
What is the T
Testable:
User stories need to provide information that is necessary for testing, i.e. to make the development of tests possible
User Story Mistakes to Avoid
The project team didn’t engage in story writing
The who of the user story is an undefined user
The why in the user story is feature specific
The acceptance criteria is too vague
The user story was assigned to the implementation team without a team discussion
What are key skills of UX Designer?
UX Research Collaboration Wire-framing and UI Prototyping User Empathy Interaction Design Communication
Common research methods:
Surveys
Card sorting activities
Contextual inquiry
Individual interviews
Focus groups
Usability testing