Digital Video Flashcards

1
Q

Frame rates

A
  • per second
  • FILM - 24 fps (23.98 when shown on tv)
  • PAL - 25 fps
  • NTSC - 30 fps (29.97)
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2
Q

Video Format

A

DV - low range (MiniDV, DVCPro-25, DVCAM)
SD - medium (DVCPro-50, Betacams)
HD - high quality (HDV, DVCPro-Hd)

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3
Q

Image Size DV & SD

A
  • In digital video, resolution is fixed @ 72 dpi (dots per square inch)
  • DV - NTSC 720 x 480 (advantage: divisible by 4, video compression requires 4x4 pixel squares)
  • DV - PAL 720 X 576 (higher in vertical, higher quality)
  • SD - NTSC 720 x 486 (America)
  • SD - PAL 720 x 576 (Europe)
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4
Q

Image Size HD

A
  • 1080i (interlaced - odd rows then even rows) [1920x1080]
  • 1080p (progressive - all rows at once)
  • HD 480i is what you see on tv
  • HD 720i & 720p [1280x720]
  • the 1st number refers to how many vertical lines of information are used
  • All HD formats are 16:9
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5
Q

Image Size HDV

A
  • Will one day be new norm for HD
  • 1440x1080
  • JVC - 1280x720p
  • Sony - 1920x1080i
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6
Q

Aspect Ratio

A
  • Width to Height of a picture
  • 4:3 (pre-1950’s movies) (1.33 to 1)
  • 16:9 (1.78 to 1)
  • Epic movies (2.35:1)
  • SD - 4:3
  • HD - 16:9
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7
Q

Letterboxing

A

Adding black bars at the top and bottom of the screen to fit a 16:9 image onto a 4:3 screen

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8
Q

Pillarboxing

A

Adding black bars to the sides of the screen to fit a 4:3 image onto a 16:9 screen

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9
Q

Analog Connections

A
  • Composite (low)
  • S-Video (medium)
  • Component (high)
  • Don’t cross digital and analog… can break equipment
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10
Q

Digital Connections

A
  • better than analog
  • firewire vs SDI
  • FW 4 pins, 4 wires
  • SDI works for both standard and HD pictures, can carry just video or video w/ embedded audio
  • SDI is the highest quality
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11
Q

Data Rates

A
CD audio - 176KB/s
DV - 3.75 MB
SD uncompressed 8 bit - 20.2 MB
SD uncompressed 10 bit - 26.7
720p - 2.4 MB/s
1080i - 3.2 MB/s
1080i uncompressed - 160 MB/s
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12
Q

Storage for 1 hour

A
DV 13GB
HDV 720p - 8.7
HDV 1080 i - 11.5
8 bit - 72.5
10 bit - 96
1080i - 560 gb
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13
Q

RAID

A

Redundant Array of Inexpensive Disks
Disks running in parallel to record and play back vast amounts of info very quickly
data storage & data throughput
A best practice to play your video w/out dropping frames

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14
Q

Color Sampling

A

Reduces the color info to reduce the video file size
Human much more responsive to grayscale changes than to color changes
Y-value: Luminance
The brightness level of each pixel

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15
Q

Compression

A

Frame-based (each individual frame)
GOP-based (group of pictures - 12 to 15)
GOP smaller rates

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16
Q

Time Code

A

A label that uniquely identifies each frame of video, expressed as hh:mm:ss:ff
essential to non-linear editing, coordinates of a map
2 types, no quality difference, just a label diff.
Drop-frame (exact match)
Non-drop frame (1 hour actually runs 1h4m20s)

17
Q

24 Frame Video

A
  • 24 fps based on film model

* 1 of 3 main rates (24, 25, 30)

18
Q

24 Frame Video Advantages

A
  • always shot progressively, clear & easy to see
  • cleaner still frames
  • file sizes smaller
19
Q

24 Frame Video Disadvantages

A

• if not the speed of final output (artificial frames)
FINAL VERDICT
• Shoot progressive video at frame rate it will be viewed (not 24

20
Q

Pulldown frame

A
  • Duplicates frame before it
  • Done for conversion
  • Done in cadences (2:3:2:3, 2:2:2:4, etc.)
  • Don’t remove frames
21
Q

Color & Video

A

everything is based on red, green & blue
RGB - computer
video
CMYK - printing

22
Q

White Balancing

A
  • Adjusting colors inside the camera to compensate for lighting conditions so that white objects are recorded as white
  • If not done, must do color correction inside software
  • White is an equal amount of red, green & blue
23
Q

Scopes

A
  • Histogram
  • RGB Parade - Amount of red, green & blue
  • Waveform Monitor - black, white & shades of gray
  • Vector Scopes - further out from center, greater the saturation - opposite colors on opposite side of the circle
24
Q

Color Bars

A
  • Make sure that info (colors) recorded and info (colors) played back are the same.
  • Different color bar schemes for different formats
  • Use them to calibrate scopes
  • Not important for DV but essential for Analog
25
Computer vs. Video Graphics
sdf
26
Safety Areas
Full-Screen Action Safe - contains all essential action 5% in from all edges Title Safe - Contains all text and essential logos 10% in from all edges Why important? As a TV set gets older, it starts to zoom in more!
27
Fixed Resolution
Video - fixed, as screen gets bigger, no more info, just bigger pixels 72 dpi, all graphics must be created at same size... 72 dpi Computer -
28
Progressive vs Interlaced
``` progressive - all at once interlaced - even rows, then odd rose can't design the same quality of graphic lines must be thicker to compensate interlaced will appear flickering, disappearing any given pixel is only on 1/2 the time ```
29
Best practices
Typefaces - 24 points Lines - 4 pixels wide Avoid fancy fonts with little curves or small lines (Baskerville, etc.) Avoid lines leaning close to horizontal or vertical
30
Color Spaces
RGB - computer YUV - TV (much more restricted) Broadcast safe colors, since computers can create unbroadcastable colors, TV sets can't play them. Make sure all the colors are broadcast safe
31
White vs Superwhite
In DV, Black = 0, White = 109% Broadcast safe - white 100% or lower Computer graphic white elves are 109% by default Why it's important to do color correction
32
Audio Sample Rates
Measures the audio at a specific time and assigns an average value Determine frequency response Sample rate divided by 2 = frequency rate 32K = 32 samples per second 48K is standard for video up an octave doubles the frequency More samples = higher quality
33
Bit Depth
Determines dynamic range (the distance between the softest and loudest passages) 0 = loudest 8 bit - 256 levels - 0 - -96 dB (internet & broadcast) 16-bit - 64,536 levels - 0 - -124 dB (CD audio, Video production & post production) 24-bit - 16,777,216 levels, 0 - -143 dB (movie theatre & dvd's) Human Hearing - n/a - 0 - -120 dB
34
Wave Forms
shows volume of the audio thinner = quieter & vice versa WF's are connected with music. Not connected with music (pauses) ((so when editing look for where wave forms are thinnest))
35
Audio Meters
shows loudness at any given instant Anything over 0 = distortion (red light) Make sure never light or even flicker red (can't fix distortion) Peak hold bars (last 3 seconds) to show highest sounds
36
Reference Tones
Recorded at the beginning of tape to show how loud the audio is supposed to be. DV is recorded at -12 dB Analogue at 0 dB DigiBeta at - 20dB
37
Setting right audio level
* Never exceed 0 dB EVER * Dialogue: -6 to -12 dB * Sound Effects: -12 to -18 dB * Music: -18 dB