Digital Media Audio Flashcards
Review for the Utah State Test
Analyze
Gather information affecting goals, structure, purpose, content, audience, and design
Design
Plan and sketch the project. Determine Scope, media, budget, content, storyboard, and schedule
Develop
Collect & Create media. Create Prototypes and test
Implement
Publish and make available to access or purchase
Evaluate
Access the effectiveness and make revisions for future versions.
Voice Over/Narration
narration that describes what is happening on screen, including physical actions, facial expressions, costumes, settings, and scene changes.
Music
is audio that runs throughout an entire video or a large portion of the project
Foley
is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality
Sound Effects
any sound, other than music or speech, artificially reproduced to create an effect in a media project
Frequency
a frequency of oscillation capable of being perceived by the human ear, generally between 20 and 20,000 Hz.
Amplitude
is the size of the vibration, and this determines how loud the sound is
Decibel
is a unit for expressing Sound Pressure Level (SPL), or the relative intensity of a sound.
Pitch
Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale, or more commonly, pitch is the quality that makes it possible to judge sounds as “higher” and “lower” in the sense associated with musical melodies.
Sample Rate
defines how many times per second a sound is sampled
Bit Depth
The size of digital audio samples.
Hertz
is a measure of frequency. Specifically, it’s one cycle per second. People with normal hearing can typically hear from about 50 Hz to about 20,000 hz (more typically 20 Khz). A 50 Hz sound would be like a low rumbling sound, and a 20 KHz sound would be very high frequency like the whooshing sounds of a cymbal.
Audio Formats
.Mp3
Frame by Frame
changes the contents of the Stage in every frame.(Stop motion)
Tween
that performs transitions such as rotating, fading, moving, and stretching on a graphic.
Squash and Stretch
gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.