Digital Media Audio Flashcards

Review for the Utah State Test

1
Q

Analyze

A

Gather information affecting goals, structure, purpose, content, audience, and design

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2
Q

Design

A

Plan and sketch the project. Determine Scope, media, budget, content, storyboard, and schedule

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3
Q

Develop

A

Collect & Create media. Create Prototypes and test

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4
Q

Implement

A

Publish and make available to access or purchase

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5
Q

Evaluate

A

Access the effectiveness and make revisions for future versions.

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6
Q

Voice Over/Narration

A

narration that describes what is happening on screen, including physical actions, facial expressions, costumes, settings, and scene changes.

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7
Q

Music

A

is audio that runs throughout an entire video or a large portion of the project

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8
Q

Foley

A

is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality

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9
Q

Sound Effects

A

any sound, other than music or speech, artificially reproduced to create an effect in a media project

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10
Q

Frequency

A

a frequency of oscillation capable of being perceived by the human ear, generally between 20 and 20,000 Hz.

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11
Q

Amplitude

A

is the size of the vibration, and this determines how loud the sound is

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12
Q

Decibel

A

is a unit for expressing Sound Pressure Level (SPL), or the relative intensity of a sound.

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13
Q

Pitch

A

Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale, or more commonly, pitch is the quality that makes it possible to judge sounds as “higher” and “lower” in the sense associated with musical melodies.

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14
Q

Sample Rate

A

defines how many times per second a sound is sampled

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15
Q

Bit Depth

A

The size of digital audio samples.

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16
Q

Hertz

A

is a measure of frequency. Specifically, it’s one cycle per second. People with normal hearing can typically hear from about 50 Hz to about 20,000 hz (more typically 20 Khz). A 50 Hz sound would be like a low rumbling sound, and a 20 KHz sound would be very high frequency like the whooshing sounds of a cymbal.

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17
Q

Audio Formats

A

.Mp3

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18
Q

Frame by Frame

A

changes the contents of the Stage in every frame.(Stop motion)

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19
Q

Tween

A

that performs transitions such as rotating, fading, moving, and stretching on a graphic.

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20
Q

Squash and Stretch

A

gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.

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21
Q

Anticipation

A

Anticipation helps to prepare the viewer for what’s about to happen.

22
Q

Timing

A

Using the correct timing allows you to control the mood and the reaction of your characters and objects.

23
Q

Staging

A

use motion to guide the viewer’s eye and draw attention to what’s important within the scene.

24
Q

Script

A

the written text of a play, movie, or broadcast.

25
Storyboard
a sequence of drawings, typically with some directions and dialogue, representing the shots planned for a movie or television production.
26
File Formats
.gif
27
Scripting
the written text of a play, movie, or broadcast.
28
Storyboarding
a sequence of drawings, typically with some directions and dialogue, representing the shots planned for a movie or television production.
29
Shot List
is a document that maps out everything that will happen in a scene of a film, or video, by describing each shot within that film or video.
30
Equipment List
All equipment needed to film
31
Production Schedule
Schedule with locations, dates, times, and personell
32
Role of the Producer
are the ones who pitch the movie to studios (or their employer) in the hopes of securing financing, and thereafter managing said finances throughout the life of the production to make sure everything is delivered on time and on budget.
33
Role of the Director
is a person who determines the creative vision of a feature film, television show, play, short film, or other production. They have complete artistic control of a project.
34
Role of the Cinematographer
also known as a Director of Photography, is in charge of the camera and the lighting crew. They're the person responsible for creating the look, color, lighting, and for framing of every single shot in a film
35
Role of the Editor
is to put together the scenes of a Film in a manner where they are entertaining, engaging and tell the story as it was intended to be told.
36
Permits and Permissions
Permits to film and permission to use the location, props, and people in the film
37
Fair Use for Student Work
is a provision of the Copyright Act that allows certain uses of copyrighted works, such as making and distributing copies of protected material, without permission.
38
Capture Video
is the process of converting an analog video signal—such as that produced by a video camera to digital video and creating a file
39
Aspect Ratio 16:9
A video with a 16:9 aspect ratio is a wide rectangle.
40
Aspect Ratio 4:3
is an aspect ratio used in traditional television broadcast. It means the image is four units wide by three units high.
41
Asset Management Process
Organizing, creating, and gathering all media for a project
42
NTSC
is an abbreviation for National Television Standards Committee, named for the group that originally developed the black & white and subsequently color television system that is used in the United States, Japan and many other countries.
43
PAL
is an abbreviation for Phase Alternate Line. This is the video format standard used in many European countries.
44
Frame Rates of Film
Movies and films are almost exclusively projected at 24 frames per second
45
Frame Rates of TV
Television does not have an internationally accepted frame rate. PAL and SECAM use 25 FPS in Europe and in Japan they use 29.97 NTSC.
46
Slow Motion
the action of showing film or playing back video more slowly than it was made or recorded, so that the action appears slower than in real life.
47
Frame Size
describes the size of a single video frame: width x height, measured in pixels. The width of the frame can vary depending on whether the pixels in the frame are square pixels or non-square pixels.
48
Video Formats
HD
49
Goals Balence/Tactical
Short Term Goals
50
Goals Strategic
Long Term Goals