Digital Games and Game Based Learning Flashcards

1
Q

What categories are explored when Integrating Technology into Educational Environments?

A

Learning FROM technology and learning WITH technology

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2
Q

Which 4 of Nicole Whitton’s 8 different ways that games and learning are related do we focus on in this course?

A
  • Learning FROM educational games (developed to teach)
  • Learning FROM playing games (analysis of informal learning)
  • Learning FROM game design principles (application)
  • Learning WITH game creation (computational thinking)
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3
Q

What are Computational Concepts?

A

Computer Coding and Computer Science Concepts

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4
Q

What are Computational Practices?

A

Tinkering, Debugging, Perseverance, Creating, Collaborating

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5
Q

What are Computational Perspectives?

A

student’s sense of confidence tied to actual activities they are engaged in and succeed at

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6
Q

What is Academic Content

A

Constructing games on the content you are learning

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7
Q

What is Co-design Principle?

A

Have students connect course content to places they live or people they know

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8
Q

What is Pleasantly Frustrating Principle?

A

Challenge students to think about course content dealing with problems that are not too hard or too easy

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9
Q

What are Cognitive Consequences?

A

Change to spatial and perceptual skills

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10
Q

What is Gamification?

A

Use of game design elements in non-game CONTEXTS

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11
Q

What are the Elements of a Game?

A
  • Goals and Rules
  • Conflict, Competition, or Cooperation
  • Points, Badges, and Leaderboards
  • Feedback
  • Levels
  • Story
  • Curve of Interest
  • Aesthetics
  • Time
  • Replay/Do-over
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12
Q

What is the Motivation?

A

To be moved to do something

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13
Q

What is Extrinsic Motivation?

A

Doing something to attain a separable outcome

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14
Q

What is Intrinsic Motivation?

A

Doing something because of the inherent satisfaction (you enjoy doing it and you don’t need a separable outcome)

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15
Q

Can you be both Intrinsically and Extrinsically Motivated?

A

Yes

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16
Q

What is Probing?

A

allows for cycles of inquiry, experimentation and building and doing

17
Q

What are the 4 C’s?

A

Creativity, Critical Thinking, Communication, Collaboration