Development (Terms/Definitions) Flashcards

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1
Q

Development

Development I

A

Definition:
Changes and continuities in a person between conception and death

Made up of two things:
- maturation
- learning

Development I

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2
Q

Maturation

Development I

A

Biologically-timed changes encoded in genetic code

Development I

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3
Q

Learning

Development I

A

Permanent changes due to the external environment the person leaves in (behaviour, feelings, thoughts)

Development I

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4
Q

Interactionist Perspective

Development I

A

Interactions between maturation and learning (some biological changes must take place for learning to occur - eg. toddler walking - some level of input (learning) needs to happen before maturation happens - eg. vision)

Development I

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5
Q

Methods of Measuring Infant Abilities

Development I

A
  • Habituation Procedure
  • High-Amplitude Sucking Method
  • Preference Method
  • Event Related Potentials (ERPs)

Development I

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6
Q

Habituation Procedure

Development I

A

(Physiological responses are recorded)
- one stimulus gets repeated (at the beginning - burst of activity - after habituation - returns to baseline)
- if baby can differentiate another stimuli, another burst of activity

Development I

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7
Q

High-Amplitude Sucking Method

Development I

A

Baby sucks on special pacifier
- Get baseline sucking rate w/o presence of stimuli

Shaping procedure
- baby has control over what stimuli is shown

When shown a stimuli:
- if sucks faster, the baby likes the stimuli (stimuli is shown)
- if stays the same or slower, baby doesn’t like the stimuli (stimuli isn’t shown)

Development I

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8
Q

Event Related Potentials (ERPs)

Development I

A
  • measures electrical activity of the brain when shown stimuli (worn cap)

Development I

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9
Q

Preference Method

Development I

A
  • baby is presented by two stimulus
  • researchers observe how much time/direction baby looks at one stimulus compared to other

Development I

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10
Q

Competence-Performance Distinction

Development I

A
  • someone can fail a task not because they lack the cognitive ability to do the task, but because the lack to ability to express the ability to do it

Development I

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11
Q

Longitudinal Design

Development I

A
  • same people
  • more expensive
  • more people can drop of the study (selective attrition)
  • practice effect (not bc of age they are doing better, but because they’ve practiced the ability over and over again)

Development I

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12
Q

Cross-Sectional Design

Development I

A
  • different people of different age groups
  • less expensive
  • can only make generalizations (not directly tracking changes with individual’s age)
  • cant distinguish between age effects vs. generational effects

Development I

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13
Q

Simple Dominant-Recessive Inheritance

Development II

A
  • (like pea plants)
  • expression of trait is determined by one pair of alleles (one from each parent)

Development II

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14
Q

Polygenic Inheritance

Development II

A
  • more than one gene impacts the phenotype (usually for complex traits)

Development II

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15
Q

Codominance

Development II

A
  • 2 dominant alleles are fully, equally expressed in the phenotype (like blood type AB)

Development II

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16
Q

Sex-linked inheritance

Development II

A
  • expressions determined on sex genes (X or Y)
  • recessive traits are more likely to be expressed in males (females have 2X and can compensate for one X)
  • Y-linked disorders are more rare (male to male)

Development II

17
Q

Canalization Principle

Development II

A
  • genotype restricts possible number of phenotypes in a given species

Development II

18
Q

Range of Reaction Principle

Development II

A
  • genotype of an individual restricting person to small number of phenotypes via life experiences

Development II

19
Q

Passive genotype/environment correlations

Development II

A
  • parents creating an environment influenced by parents’ own genes to raise a child in

Development II

20
Q

Evocative genotype/environment correlations

Development II

A
  • inherited traits affect the way other people treat you

Development II

21
Q

Active genotype/environment correlations

Development II

A
  • genotypes influence experiences you seek out

Development II

22
Q

Critical Period

Development II

A
  • non-flexible
  • crucial period of time in development where a certain stimulus is needed to see permanent changes (eg. vision)

Development II

23
Q

Experience-expectant brain growth

Development II

A
  • enough stimulus needed for normal development

Development II

24
Q

Experience-dependent brain growth

Development II

A
  • brain develops via unique stimulus based on life experiences

Development II

25
Q

Sensitive Period

Development II

A
  • developmental period when things are most easy to learn (more flexibility in time and type of stimulus)
  • can learn outside of this, but harder

Development II