Designing an Accessible User Experience Flashcards

1
Q

What is inclusive design?

A

A design methodology that seeks to enable and to accommodate the full range of human diversity, including a wide spectrum of abilities and disabilities. The main goal is to create a unified approach to design that enables multiple methods to access the same functionality.

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2
Q

What is usability?

A

The qualities that make a web experience intuitive and easy to use. A usable web design aligns with the purpose for which the web site was created.

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3
Q

What is web accessibility?

A

The qualities that make a web experience available to the widest possible group of users. Web accessibility refers to the end result of an inclusive design process.

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4
Q

What are the benefits or strengths of guidelines, like WCAG 2.1?

A

Guidelines are the core foundation of techniques that give us a common vocabulary for discussing and creating accessibility solutions, that determines whether or not a design fails to meet core accessibility principles.

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5
Q

What are the limitations of guidelines, like WCAG 2.1?

A

Guidelines are exactly that: guidelines. They cannot cover every last aspect of accessibility. The guidelines were written to be objectively testable, which means that all of the subjective aspects of accessibility were purposely excluded from the guidelines.

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6
Q

What are the seven principles of universal design?

A

Equitable use, Flexibility in use, Simple and intuitive use, Perceptible information, Tolerance for error, Low physical effort, and Size and space for approach and use.

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7
Q

What is the opposite of accessibility?

A

Exclusion.

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8
Q

Why is lack of semantic markup a design failure?

A

A web site that is built using a framework that uses generic elements everywhere instead of semantic markup, such as headings, that are styled to look like headings, but screen readers won’t recognize them as such, because the underlying markup has no semantic meaning.

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9
Q

Why are custom widgets without ARIA markup a design failure?

A

The widgets will not make sense to screen reader users if they don’t properly expose information about the names, roles, and values of components, in accordance with ARIA techniques.

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10
Q

Why are custom widgets without proper keyboard focus management a design failure?

A

When you have custom widgets that hide and show components, or that post announcements, or that involve AJAX requests, you have to keep track of where the keyboard focus is at all times, and ensure the focus responds in a logical way to user requests and to scripted events.

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11
Q

Why is poor color contrast a design failure?

A

If you design your entire web site’s color scheme around pale colors with poor contrast, you’re not going to meet the needs of people with low vision, and you’re going to have to change your design to meet minimum contrast guidelines.

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12
Q

Why are form validation with visual cues only a design failure?

A

When there are errors after a form validation process, you have to do more than change the way things look (e.g. by putting a red outline around the fields with errors). People who are blind won’t be able to see the visual changes at all.

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13
Q

What is a permanent disability?

A

A defining characteristic of the person’s body.

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14
Q

What is a temporary disability?

A

An injury, sickness, or short-term impairment.

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15
Q

What is a situational disability?

A

A condition or context that limits a person’s ability.

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16
Q

True or False: When designing accessible solutions, it’s helpful to think of disabilities as binary; either they are there or not there.

A

False.

17
Q

What does an “accessibility first” mindset mean, with respect to website and app development?

A

Accessibility should be incorporated from the very start of the project all the way to the end.

18
Q

True or False: Designing for people with disabilities has collateral benefits for all users.

A

True.

19
Q

True or False: It’s a good idea to create two versions of a website, the standard one and the accessible one.

A

False.

20
Q

What are affordances?

A

Psychologist James J. Gibson coined the term “affordances” in 1977 to refer to the range of possible actions that someone can perform with a particular object.

Don Norman took the original idea of affordances and turned it into a design goal: Objects should be designed to offer the right kind of affordances. A person’s perception of affordances is influenced by the person’s culture, background, education, and other relevant experiences and characteristics.