Design and Making Principles Flashcards
Primary Data
information that is gathered by the designer and used to help improve their designs.
Secondary Data
information/data that is already found by other people/organisations that are relevant.
Environmental, social and economic challenges
Designers need to understand the challenges of using raw materials and the processes available to limit the amount of waste when manufacturing a product.
The 6 Rs:
Repair Reuse Recycle Rethink Reduce Refuse
How do companies manage environmental footprints?
- planting trees to absorb the CO2
- buying products locally to avoid CO2 emissions
- powering their facilities using renewable energy to reduce their carbon footprint.
Iterative design
In this process, a model can be made for a design sketch and then tested
Modelling
Modelling ideas in card, paper, clay or other materials can create a cheap and quick way to do initial trials with a product
Different ways of testing
- Destructive testing
- Non-destructive testing
- Market testing
What is destructive testing?
- tests the product to its extreme to see what conditions it can tolerate
- helps decide on the best materials and construction methods to use.
What is non-destructive testing?
tests the model to identify areas of weakness without destroying it, to test the function of the product and highlight unexpected design flaws
What is marketing testing?
tests the product with its target market to give feedback on performance and design.
Collaboration
- type of design strategy
- groups of designers with different tasks, ideas and specialties to allow a diverse range of opinions
- giving feedback
User-centered design
- type of design strategy
- the design of a product around the needs of the target market
Modelling
-allows a person to see and handle a product unlike viewing it on a screen through CAD.
Breadboards
used in the early development of electronic products.
Advantages of physical modelling
- allows a designer to physically handle a design and view it from all sides
- changes can be made quickly and easily
- materials such as cardboard can be found cheaply and easily
- models can be scaled up or down in size
- models can be used to show a client and get feedback on
Disadvantages of physical modelling
- can be time consuming and complicated
- limited materials and expensive
Prototyping
-is expensive, so the product needs to have already been modelled and tested.
Reasons for prototyping
- following a client and user, small changes can be made before production
- user trials with a prototype can check functionality, marketability and whether a product is fit, before spending money on production.
- special tools and equipment can be planned for
Ways in which you can minimise waste:
- tessalating
- nesting
Marking out tools
jigs- useful for marking out where holes need to be drilled or joints tape measure pins craft knife compass scriber mitre square mortise gauge centre punch engineers square marking knife sliding level
Finishes
added to a product’s surface after production to improve its functionality and/or aesthetic.
Why are finishes applied
- stop corrosion
- prevent decay
- defend against attack
- improve hygiene
- insulate
- decorate
- color
Finishes applied to Papers and Boards:
Printing waterproof coating laminate foil baking UV varnish