Design Flashcards

1
Q

Emotions Design

A

Design thing that cause emotion in us

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2
Q

Three Levels of Processing:

A

Visceral, Behavioral, and Reflective

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3
Q

the visceral level

A

the automatic, prewired layer

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4
Q

the behavioral level

A

the part that contains the brain processes that control everyday behavior

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5
Q

the reflective level

A

the contemplative part of the brain

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6
Q

A prototype

A

is a limited representation of a design that allows users to interact with it and to explore its suitability

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7
Q

Low fidelity prototyping

A

A low-fidelity prototype is one that does not look very much like the final product
Low-fidelity prototypes are useful because they tend to be simple, cheap, and quick to produce

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8
Q

Storyboarding

A

Not really a prototype, but often lumped together with them
Consists of a series of sketches or screenshots showing how a user might progress through a task using the product under development

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9
Q

High-fidelity prototyping

A

A high-fidelity prototype looks a lot more like the finished product
Uses materials that you would expect to be in the final product
Useful for selling ideas to people and for testing out technical issues

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