desensitisation and disinhibition Flashcards

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1
Q

in simple terms, how could media
be argued to explain why it does and doesn’t cause aggression?

A

does = created desensitisation
doesn’t = provides an outlet for anger and stress (catharsis)

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2
Q

what was the contemporary research done by Pinto da Mota Matos, Alves Ferreira and Haase in 2011?

A

-722 students (353m, 369f) aged 9-16
-data on age, social class and school year
-also measured : exposure to tv violence, aggression, enjoyment of tv violence, perceived reality of tv violence and identification with violent tv heroes
-found that physical aggression was influenced by enjoyment, perception of reality and identification
-verbal aggression was mediated b enjoyment but not perception of reality and identification
-identification with tv heroes supports SLT
-hypothetical situations mean low predictive validity
-correlational research so no cause and effect

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3
Q

research on video games and aggression

A

-Matthews et al 2006 - brain scans found adolescents who played violent computer games had decreased activity in their prefrontal lobe (control area) and increased activity in emotion-centred areas
-Kestenbaum & Weinstein 1985 - adolescents playing video games could release aggression and feel calmer

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4
Q

evaluate the role of videogames in aggression

A

-source of research seems to effect findings (Harris 2001 - research conducted by the gaming industry found no relationship)
-cause and effect is difficult to establish, could be that aggressive people choose to play aggressive games
-could effect young people more as they are still developing their moral code
-aggression, hostility and desensitisation are all difficult to measure, self-report must be used, so predictive validity and reliability is questionable

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5
Q

what is desensitisation?

A

habituating to the violence seen in media so when it reoccurs at a similar level it has no emotional effect
continual exposure to aggression in video games could reduce the revulsion that have for such violence

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6
Q

research on desensitisation

A

-bushman 2009 - when individuals playing violent video games for only 20 minutes saw someone injured in a real fight, they took longer to help than people who didn’t play them, as they were desensitised so the fight didn’t have an emotional effect

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7
Q

evaluate desensitisation

A

-research evidence is mixed, so the link may be more complex than assumed
-exposure to violence could actually have a diminished emotional response, making aggression less likely, as aggression is prompted by high emotions
-hard to establish a connection, as media is widespread and yet we aren’t all affected equally (could be individual vulnerability)

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8
Q

what is disinhibition?

A

being caught up in media forms of aggression making someone behave how they wouldn’t normally

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9
Q

what were the 3 ways Suler (2004) said the computer can cause disinhibition?

A

-anonymity and invisibility (responsibility for behaviour is reduced)
-solipsistic introjection (feeling of becoming cognitively merged with an actor in the game)
-minimisation of authority (no law enforcement)

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10
Q

research on disinhibition

A

-Josephson 1987 - groups of 6 boys watched either violent or non-violent tv, priming prompted by cues associated with violence, violent tv and cues prompted aggression only in boys who were described as normally aggressive, seems disinhibition didn’t occur

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11
Q

evaluate disinhibition

A

-not all media will evokes disinhibition, bias in research on video games
-effects seem to be contained to the period of playing the game
-extent in which someone will become involved will vary, may only occur in people who aren’t distracted by external stimuli (introverts)

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