Defintions Flashcards

1
Q

Motor program

A

A plan for how to move that is created in advance, outlining what needs to happen for a skillful action.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Open loop

A

A way of moving where instructions are sent from the brain to the muscles without checking back for any feedback during the action.

open loop command are sent to the effector and executed without feedback

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Degrees of freedom

A

The different parts of a movement system that can change on their own, which work together to create effective actions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Deafferentation

A

A surgery that cuts off the nerves carrying sensory information to the brain, stopping signals from reaching the spinal cord.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

CPG’s

central pattern generator

A

Built-in brain mechanisms that create repetitive movements, like walking or chewing, based mainly on our genetic programming.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Reflex-reversal phenomenon

A

A situation where the same trigger leads to different responses in reflex actions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Reflexes

A

Quick, automatic reactions to certain stimuli that happen without thinking

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Storage problem

A

The challenge of needing endless memory to save all the programs needed for every possible movement a person can make.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Novelty problems

A

The question of how to create a movement plan for an action you’ve never done before.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

General motor problem

A

A basic movement plan that describes a type of movement instead of a specific one; it can be adjusted to fit different situations.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Parameters

A

The changing factors in a general movement plan that result in different types of movements.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Invariant feature

A

The consistent aspects of a movement that don’t change, even when other details about the movement do

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Relative timing

A

The timing relationships between different parts of a movement that help define its overall timing pattern.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Fundamental timing structure

A

The order and timing of a movement that create its basic pattern.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Independent variable

A

The factors that a researcher changes or controls in an experiment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Dependent variable

A

The factors that a researcher measures to see how they are affected

17
Q

Spatial accuracy

A

How accurate quick movements are in terms of where they end up, which is important for doing the task well

18
Q

Timing accuracy

A

How accurate quick movements are in terms of how long they take, which is important for doing the task well.

19
Q

BImanual skill

A

Skills that require using both hands together in a coordinated way

20
Q

Experimental method

Two groups 1 thing you can measure between them

A

Studying how different factors affect how people move, treating differences between individuals as random errors

21
Q

Differential method

A

Focusing on the differences between people in their motor skills, considering those differences as the main subject of study

1 group, two things you want to compare across individuals in that group

22
Q

Ability

A

A stable trait, mostly determined by genetics, that affects how skilled someone is at a task and doesn’t change much with practice

23
Q

Skill

A

The ability to perform a task well, developed through practice.

24
Q

Response orientation

A

How quickly you can decide what to do when faced with different options in a timed task.

25
Q

Reaction Time

A

How fast you can start moving in response to a stimulus.

26
Q

speed of movement

A

How quickly you can move after you’ve decided to respond (or when the decision time isn’t a factor)

27
Q

Finger dexterity

A

The ability to control your fingers and hands finely.

28
Q

Manual dexterity

A

The ability to control your hands and fingers in a more general way

29
Q

Response integration

A

How well you can process different bits of sensory information to choose the best action.

30
Q

Superability

A

A weak general factor underlying most movement skills