Definitions Flashcards

1
Q

Isomorphic graph

A

Graph showing same information but drawn differently

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2
Q

Complete graph

A

A graph in which all it’s vertices Ade connected

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3
Q

Path

A
  • A limited sequence of edges
  • End vertex of one edge = start vertex of the next
  • no vertex appears more than once
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4
Q

Walk

A

• A Path where you can return to vertices more than once

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5
Q

Digraph/Directed graph

A

A graph in which the each edge has a direction

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6
Q

Spanning tree

A
  • subgraph of a graph which includes all vertices of the graph
  • also a tree
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7
Q

Isomorphic graph

A

Graph with same information drawn differently

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8
Q

Adjacency matrix

A

Records number of direct links between vertices

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9
Q

Semi-eulerian graph

A
  • Exactly 2 nodes have odd valency

* semi traversable

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10
Q

Early event time

A

Earliest time which all dependant events may be completed

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11
Q

Late event time

A

Latest time dependent events may be completed without delaying project

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12
Q

Critical activity

A

Increase in duration causes increase in project duration

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13
Q

Critical path

A

Path from start to end mode following critical activities

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14
Q

Total float

A

Amount of time start can be delayed without affecting project duration

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15
Q

Dummies

A
  • unique representation of activities in terms of end events
  • if D depends only on B but E depends on B and C
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16
Q

Matching

A

1 to 1 pairing of set X nodes to set Y nodes in bipartite graph

17
Q

Maximal marching

A

Matching where number of arcs is large as possible

18
Q

Complete matching

A

1 to 1 pairing of all nodes in set X to all nodes in set Y

19
Q

Alternating path

A
  • Path starting from unmatched node in set X and finishes at unmatched mode in set Y
  • arc alternate ‘in’ and ‘not in’ initial matching