Definitions Flashcards

1
Q

constrained

unconstrained

A
  • Constrained linear dimension: This tool restricts the dimension line to be horizontal or vertical, aligned with the X or Y axis of the current plane. It’s useful for measuring orthogonal (An orthogonal view is like looking directly along one of these axes at the object. So, you might be looking straight down the X-axis (for a front view), the Y-axis (for a side view), or the Z-axis (for a top view).
    This way, all the lines you see in the view are either perfectly horizontal (parallel to the X-axis) or vertical (parallel to the Y-axis). This makes it easy to measure and understand the object’s dimensions) distances.
  • Unconstrained linear dimension: This tool offers more flexibility, allowing you to draw the dimension line at any angle. It measures the actual distance between two points, regardless of their orientation.
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2
Q

orthogonal

A
  • An orthogonal view is like looking directly along one of these axes at the object. So, you might be looking straight down the X-axis (for a front view), the Y-axis (for a side view), or the Z-axis (for a top view).
    This way, all the lines you see in the view are either perfectly horizontal (parallel to the X-axis) or vertical (parallel to the Y-axis). This makes it easy to measure and understand the object’s dimensions.
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3
Q

Marquee

A

In Vectorworks, a marquee refers to a selection method used to choose multiple objects simultaneously. It essentially creates a temporary “box” around the objects you want to select. Here’s a breakdown of how it works:

Types of Marquee Selection:

  1. Rectangular Marquee:
  2. Lasso Marquee: T
  3. Polygonal Marquee:
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4
Q

Viewport

A

the views that will go onto the sheets, can be different scales, render styles .. etc.

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5
Q

Sheet Layer

A

your presentation pages - the paper you will put your design onto

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6
Q

Good DPI for sheet layers to (Raster Rendering DPI)

A

300

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7
Q

Cartesian Coordinates

A

Cartesian coordinates are a system used to uniquely determine the position of a point in a plane or space. They are based on two or three perpendicular axes (lines) that intersect at a point called the origin.

In a Plane (2D)
Two perpendicular lines, usually called the x-axis and y-axis, intersect at the origin (0,0).
The coordinates of a point are an ordered pair (x, y) where:
x represents the distance from the origin along the x-axis.
y represents the distance from the origin along the y-axis.

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8
Q

Polar Coordinates

A

Polar coordinates are a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point

(the pole) and an angle from a reference direction (the polar axis).

Components of Polar Coordinates:
Radius (r): The distance from the pole to the point.
Angle (θ): The angle measured counterclockwise from the polar axis to the line segment connecting the pole to the point.

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