Definitions Flashcards

1
Q

Stakeholder

A

-Is a person, group or organization that may affect, be affected by, or perceive itself to be affected by a decision, activity, or outcome of a project.

-they may be external or internal to a project
-May be active or passive in their involvement
-Can have a positive or negative impact on the project.

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2
Q

Project Management

A

-is the application of knowledge, skills, tools and techniques for managing the activities on the project as well as leadership activities

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3
Q

Management Activities

A

-focus on the ability of meeting the objectives of the project using processes, planning, coordinating, measuring, and monitoring the work of the team

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4
Q

Leadership Activities

A

-focus on people which can include influencing, motivating, listening, enabling and other activities and skills dealing with your team

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5
Q

Servant Leadership

A

-focuses on understanding and developing the needs of the project team members to support them to be the highest performing team they can be

-lead by serving others

Accomplish this by:
-Removing obstacles
-Diversion shield
-Encouragement and development opportunities

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6
Q

Distributed Project Team

A

-All team members working in the office, but all are communicating via remote methods to the whole project team

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7
Q

Predictive Lifecycle Methodology

A

-the project scope, time, and cost required to deliver are determined as early in the project life cycle as practically possible. Elements are well-known or have fixed requirements

-identify the requirements early on

-one go live

-don’t like change

-AKA: waterfall or traditional project management

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8
Q

Incremental Plan

A

-project management methodology with multiple or periodic deliveries

-deliver smaller usable pieces to the customer throughout the project

-key benefit: customer earns ROI before the project ends

-when you put incremental and iterative together you get agile

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9
Q

Iterative Plan

A

-project management methodology where the primary focus is a perfect product i.e. a single delivery

-ex: medical device industry

-work in cycles that repeat

-when you put iterative and incremental together you get agile

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10
Q

Adaptive Life Cycle

A

-intended to respond to high levels of rapid change and ongoing stakeholder involvement. Scope is defined before each iteration.

-Projects that evolve or change

Contains multiple Project Management Methodologies:
-Incremental
-Iterative
-Agile

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11
Q

Hybrid Life Cycle

A

-A blend of predictive and adaptive life cycles

Project flexibility can be achieved by:
-identifying the processes for each phase
-performing the processes in the right phases
-adjusting the attributes of a phase

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12
Q

Cost of Quality (COQ) Methodology

A

-is used to find the appropriate balance of investing in quality prevention and appraisal to avoid defect or product failure

–Prevention (processes to control quality)
–Appraisal (quality control)
–Internal Failure (product is bad and is rejected)
–External Failure

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13
Q

Tailoring

A

-the deliberate adaptation of the project management approach, governance, and processes to make them more suitable for the given environment and the work at hand.

-want to be the most efficient and effective

-how much do you empower your team members

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14
Q

Model

A

-a thinking strategy to explain a process, framework, or phenomenon.

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15
Q

Method

A
  • the means for achieving an outcome, output, result, or project deliverable
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16
Q

Artifact

A

-a template, document, or project deliverable

17
Q

Management Plan

A

-remember it is policies and procedures

-all management plans become part of the project management plan

18
Q

Co-Location

A

Team members are physically working in the same room.

19
Q

Product Owner (Agile)

A
20
Q

Scrum Master (aka Servant Leader) (Agile)

A
21
Q

Product Backlog

A