definitions Flashcards

1
Q

usability

A

making the product and systems easier to use and matching them more closely to user needs and requirements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

ergonomics

A

the study of the interaction between people and products, and the application of theory, principles data and methods to the design of the products to endure maximum usability and efficiency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

anthropometrics

A

the study of the sizes of the human body

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

percentiles

A

a means of representing anthropometric data statistically, indicating the sizes of the human body or specific percentage of people

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

throw away society

A

the collective mindset of consumers to dispose of products before they have reached the end of their life, simply to purchase updated or more fashionable versions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

intuitive design

A

the design works the way the user would expect it to

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

user experience design

A

the process of enhancing user satisfaction with a product

done by improving the usability, accessibility and pleasure provided in the interaction with the product

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

user interface design/engineering

A

the design of the user interfaces for machines and software, with the focus on usability and user experience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

bespoke

A

a product that has been made specifically for an individual customer

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

ethical design

A

considering the impact of a product and whether it is morally correct to produce it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

human factors

A

study of how humans behave physically and psychologically in relation to particular products

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

inbound marketing

A

the methods a designer or company uses to establish whether there is a need or gap in the market for a proposal idea

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

inclusive design

A

designing products that are accessible to everyone without making changes or adaptations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

marketing mix

A

the best blend of marketing methods, dependent on the type of product and specific target market

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

outbound marketing

A

how the customer ‘finds’ the product. for example, through a search engine

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

planned obsolescence

A

the process of designing products to go out of fashion or no longer function after a specific period of time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

penetration marketing

A

setting a low price for its product to attempt to market market share (as many customers as possible)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

price skimming

A

setting a price high after launching a product to quickly recover expenditures for production and advertising

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

primary research

A

collection, collation and editing of readily available research/information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

trend forecasters

A

people employed to predict the mood, behaviour and buying habits of the consumer

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

standardised components

A

parts usually produced in high volumes to the same specification and quality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

product lifecycle

A

the marketing lifecycle from launch through to decline of a product (not the same as life cycle assessment)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

biopolymers

A

polymers in which all carbon is derived from renewable feedstocks, including corn, potatoes, rice and wood cellulose

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

ecological footprint

A

the impact we have on the environment and natural resources

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
internet of things (IoT)
the internet of physical devices, buildings and other items embedded with electronics and software that allows objects to collect and exchange data
26
life cycle assessment (LCA)
an assessment of all stages of a product's life from raw material to disposal
27
mechanical properties
characteristics that indicate the behaviour of a material under pressure (force) which determine the range of usefulness of the product. These can include: - brittleness - flexibility - ductility - toughness - tensile strength
28
social footprint
the impact we have on other people
29
social impact
how the use of a maternal or manufacturing method could impact on peoples lives and the community
30
synthetic material
a material made from chemicals
31
natural material
any product or physical matter that comes from plants, animals or ground
32
design for disassembly
a strategy that considers the future need to disassemble a product for it to be repaired
33
eco materials
materials that enhance the environmental impact throughout the life cycle often called environmentally friendly material
34
ethical trade
this is about having confidence that the products and services we buy have not been made at the expense of workers in global supply chains it encompasses a breadth of international labour rights such as working hours, health and safety, freedom or association and wages
35
upcycling
taking an item that is no longer wanted or needed and giving it a new life as something that Is either useful or creative
36
globalisation
the process by which the world is becoming increasingly interconnected as a result of increased trade and cultural trade
37
optimisation
a means of identifying the best choices from design alternatives for example optimum use of materials, manufacturability or ease of assembly, quality, performance, size etc...
38
copyright
a set of exclusive rights or protection given to creators of original ideas, information or other intellectual works
39
design rights
the rights of the creator of a design or designs. design rights do not, however, give protection to any 2d aspects of the design, e.g. patterns
40
intellectual property (IP)
all kinds of intangible (not physical) types of property that people can own for example, the relative outcomes from the mind such as design ideas, written material, artistic and musical composition
41
patents
granted by the government to protect designs and inventions, providing strong protection against copying of the technical and functional aspects of an invention
42
logistics
the careful organisation of a complicated activity so that os happens in a successful and effective way
43
registered design
gives ownership rights for the appearance of a product, protecting both the shape and the pattern or decoration
44
trademark
used by a company or an individual to identify and distinguish its products from those of others
45
critical patch analysis
a project management tool that lists and charts all tasks that must be completed as part of a project. This then gives identification to the quickest route to completion
46
cycle time
time taken during the manufacturing of a product for the process to go through a range of steps and return to the same point
47
participatory design
design which actively involves all stakeholders and users in the design process
48
scrum
a project management tool that uses iterative design process. it involves collaboration, use of software, teams organising themselves and flexibility to adapt to changed stakeholder requirements
49
six sigma
a set of tools and techniques to ensure consistent output in manufacturing where little variation is crucial
50
systems thinking
the understanding of a product or component as part of a larger system of other products and system
51
basic machine principle
for an ideal machine, power out = power in
52
gear ratio
number of teeth on driven gear / number of teeth on driver driven / driver
53
mechanical advantage
the ratio of output force to input force output force / input force
54
power
energy produced per second energy / time
55
torque
turning effect in a rotary system
56
4 types of motion
rotary linear reciprocating oscillating
57
dynamic force
a force that might change position, size or direction
58
static force
a force that does not change
59
Youngs modulus
the resistance of a material to elastic deformation under load
60
amplifier
a subsystem to increase the size of a small signal
61
multiplexing
a method of driving a large display to reduce the number of connections and reduce the power consumption
62
smart object
an item which features an embedded networked electronic system
63
pulse width modulation (PWM)
a method of producing a pseudo analogue output
64
affordance
the use or purpose of a product that is indicated to the user by the way it looks or is constructed
65
iterative design
a continual and cyclical design development process to refine and perfect the product. ongoing testing of models and prototypes, incorporating improvements and progressing towards an optimum solution for all stakeholders
66
qualitative feedback
feedback in the form of opinions, attitude and thoughts
67
quantitive feedback
feedback that provides numerical data or information from sources which can be converted into numbers to aid analysis
68
semiotics
the study and use of signs and symbols
69
feasibility study
this investigates the implications of a project before getting involved and investing resources. in the iterative design process, the feasibility of proposed designs can be assessed through experiments, trials, mock-ups, testing and modelling
70
electronic point of sale (EPOS)
a computerised system used in retail shops to record sales of stock by scanning barcodes