Definitions Flashcards
Usability
The capacity in human functional terms to be used easily and effectively by the specified range of users, given specified training and user support, to fulfil the specified range of tasks, within the specified range of environmental scenarios
Learnability
Users must be able to learn to use the system after a certain amount of training
Effectiveness
Use of system in a number of environments, within a certain time frame and within error limits
Attitude
Positive attitudes towards using the system and levels of tiredness or discomfort are kept minimal
Flexibility
User performance must not degrade beyond a certain limit across tasks and environments
High Attentional Load
Harder to use, harder to learn, less efficient
= displeasurable product
Low Attentional Load
Easier to use, easier to learn, more efficient
= more use + popularity
Capacity Theories
The demands of the two tasks exceeded available capacity
External Memory
Refers to any tool or UI feature that allows users to explicitly save and access information needed during a task
Change Blindness
When a stimulus undergoes a change without being noticed by its observer
Task Representation
Contains rules to complete whatever we are doing as well as any task relevant information in working memory
Neurodiversity
Diversity of human brains and minds, the infinite variation in neuro-cognitive functioning within our species
Partial Sightedness
Ones visual capacity is limited (can occur from trauma or disease - cannot be corrected with glasses)
Refractive Errors
Myopia (Near sightedness)
Hyperopia (Far sightedness)
Astigmatism (Distorted vision at all distances)
Presbyopia (Loss of ability to focus up close)
Macular Degeneration
Blurring of central vision
Cataracts
Clouding of lens
Diabetic Retinopathy
Damage to blood vessels
Hemianopia
Loss of one visual field