D&T Flashcards

structures and the other one

1
Q

Need definition

A

Planning/ Problem situation/ Existing products/ Design brief & specs

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2
Q

realization

A

Planning/ Working drawings

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3
Q

Research

A

Primary & Secondary sources/ Onsite visits/ Surveys/ Data collection

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4
Q

Ideation

A

SCAMPER/ Shape borrowing/ Friends of product/ Morphological product

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5
Q

Development

A

Further considerations & improvements/ Ergonomics & Anthropometry/ Technology/ Materials/ Jointing & assembly

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6
Q

Gantt charts

A

: used in planning of projects
-Plan activities needed for tasks
-Plan resources required for the project
-Schedule activities when they are carried out
-Monitor amount of time left to complete the project/ whether the project is on schedule.

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7
Q

Activities

A

: can be sequential or parallel
-Sequential activities are activities that can only start when the previous activity is completed.
-parallel activities do not depend on the completion of different tasks.

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8
Q

Flow chart

A

shows everything that needs to be done from start to finish to make your design.

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9
Q

symbols for flow chart

A

curve rectangle–>start and finish of process.
rectangle–>general process
diamond–>decision-making process
parallelogram–>input/output

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10
Q

Primary sources research

A

: documents or physical objects which were written or created during the project.
E.g. Onsite research, Surveys,
Interviews, Data collections.

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11
Q

Secondary sources research

A

:interprets & analyzes primary sources.
E.g. textbooks, magazine articles, encyclopedias, internet articles, Newspaper cuttings

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12
Q

Design brief

A

A clear statement of the design task and its requirements.

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13
Q

Design specs

A

A detailed listing of requirements, setting out exactly
what the product must do and the limits which it should be designed.

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14
Q

Ideation techniques

A

SCAMPER , Shape Borrowing, “Friends of the
Product”, Morphological Analysis, Attribute listing, Relay Thinking

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15
Q

SCAMPER

A

Substitute
Combine
Adapt
Modify, magnifyy, Minify
Put to other uses
Eliminate
Reverse, Re-arrange

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16
Q

Evaluating Existing Products

A

➢ functions
➢ materials
➢ manufacture
➢ ergonomics
➢ aesthetics
➢ cost etc.
comparison will highlight the features of the different designs, and
may help to identify new design opportunities.

17
Q

good evaluation of design solution will reveal:

A

how well the design solution meets the needs identified in the design brief;
how the design can be improved or made;
how well the design solution satisfies the design specification

18
Q

Making Decisions

A

PMI (Plus, Minus, Interesting)
SWOT analysis (Strengths, Weaknesses, Opportunities and Threats)

19
Q

A mock-up

A

normally made during development to help the designer
to
a) determine the critical dimensions
b) test mechanisms or interesting features before constructing them with
the
actual materials.

20
Q

Designers use the following models to help them communicate different
types
of information:

A

Block models give an impression of the overall look of a product
● Development models are made by folding and joining paper, card and
other sheet materials.
● Experimental models are used to check whether a design will work as
expected.
● Working models are used to check whether the mechanisms or electronic
circuits behave as required by the actual product.
● Prototype models represent the proposed design as closely as possible.
● Computer models allow designers to see how the product looks like from
different angles.

● Construction kits are useful for trying out ideas that involve mechanisms,
electronics or structures.
❖ Advantages:➢ parts are ready-made and are precision engineered;
➢ parts are relatively quick to assemble;
➢ parts are reusable; and
➢ the models can look attractive.
❖ Disadvantages:
➢ models are restricted by the sizes and shapes of the
component parts;
➢ some kits are expensive;
➢ models are not permanent because certain components may
be needed by other people; and
➢ components can be lost easily when taken apart.

21
Q
A