D&D 5e Weapon info (PH p 149) Flashcards

Be familiar with the weapons covered in the Player's Handbook

1
Q

What modifies finesse weapon attacks and damage rolls?

  1. DEX
  2. STR
  3. DEX to attack and STR for damage
  4. Player may use STR or DEX for both rolls
A

Player may use STR or DEX for both rolls

The same modifier is used for both rolls

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2
Q

Who can use Heavy weapons

  1. Only Large and up
  2. Only Medium and up
  3. Anyone with STR of +1 or better
  4. Anyone, but Small and smaller creatures have disadvantage on attack rolls
A

Anyone, but Small and smaller creatures have disadvantage on attack rolls

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3
Q

Light weapons are ideal for ____ fighting

A

Two-handed

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4
Q

A loading weapon can be fired ____ per turn, regardless of how many actions per turn the PC has

A

Once

Because of the time it takes to load each shot

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5
Q

The first number in a range weapon’s Properties (ex: Range 60/120) shows its ___

A

Normal range

Attacks are rolled as usual

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6
Q

The second number in a range weapon’s Properties (ex: Range 60/120) shows its ___

A

Long range

Attacks are rolled with disadvantage

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7
Q

How much extra reach does a Reach weapon give a PC?

A

5 feet

For regular and opportunity attacks

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8
Q

What unusual properties does a Special weapon have?

A

Depends on the weapon

Must check the individual weapon’s description

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9
Q

What ability is used when throwing a Thrown weapon?

A

Whatever would normally be used for that weapon

Normally STR, but DEX may be used for a Finesse weapon

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10
Q

True or False

A Two-Handed weapon can (not must) be wielded with both hands.

A

False

It must.

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11
Q

True or False

A Versatile weapon can (not must) be wielded with both hands.

A

True

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12
Q

What column shows how to roll a Versatile weapon’s one-handed damage?

A

Damage

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13
Q

What column shows how to roll a Versatile weapon’s two-handed damage?

A

Properties

It will look like: ‘Versatile (1d10)

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14
Q

What damage does an improvised weapon do if it resembles a real weapon?

Ex: a table leg resembles a club

A

The same as the real weapon would

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15
Q

What damage does an improvised weapon do if it’s unlike real weapons?

A

1d4

whether melee, ranged, or thrown

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16
Q

What is the range of an improvised thrown weapon?

A

20/60

From 21-60 feet, roll with disadvantage

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17
Q

What is the advantage to a silvered weapon?

  1. It affects monsters with immunity or resistance to nonmagical weapons as if magical
  2. It can pass for a performer or diplomat’s prop
  3. It can reflect gaze attacks
  4. None; you got conned: silver is softer than steel.
A

It affects monsters with immunity or resistance to nonmagical weapons as if magical

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18
Q

At what range does a PC have disadvantage when using a lance?

A

5 feet and below

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19
Q

How many hands are needed to wield a lance?

A

1 if mounted
2 if unmounted

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20
Q

How much damage does a Net do?

A

None

It only restrains its victims

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21
Q

What are a Net’s AC and ‘hit points’?

A

AC10, 5 ‘HP’

5 slashing damage frees what’s in the net without harming it

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22
Q

How many net attacks per turn can a PC make?

A

One

Regardless of how many attacks they have per turn, like loading weapons

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23
Q

Properties of a club

A

1d4 bludgeoning
Light

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24
Q

Properties of a dagger used in melee

A

1d4 piercing
finesse, light

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25
Q

Properties of a thrown dagger

A

1d4 piercing
range 20/60

26
Q

Properties of a greatclub

A

1d8 bludgeoning
two-handed

27
Q

Properties of a handaxe

A

1d6 slashing
light
Throwing range 20/60

28
Q

Properties of a Javelin

A

1d6 piercing
thrown
range 30/120

29
Q

Properties of a light hammer

A

1d4 bludgeoning
light, thrown
range 20/60

30
Q

Properties of a mace

A

1d4 bludgeoning
period.

31
Q

Properties of a quarterstaff

A

Versatile bludgeoning:
1h 1d6 * 2h 1d8

32
Q

Properties of a sickle

A

1d4 slashing
light

33
Q

Properties of a spear

A

Versatile
1h 1d6 * 2h 18
Thrown
Range 20/60

34
Q

Properties of a light crossbow

A

Loading, two-handed
Ammunition: range 80/320
1d8 piercing

35
Q

Properties of a dart

A

Finesse
Thrown: range 20/60
1d4 piercing

36
Q

Properties of a shortbow

A

Two-handed
Ammunition: range 80/320
1d6 piercing

37
Q

Properties of a sling

A

Ammunition: range 30/120
1d4 bludgeoning

38
Q

Properties of a battleaxe

A

Versatile
1h 1d8 * 2h 1d10

39
Q

Properties of a flail

A

1d8 bludgeoning
period

40
Q

Properties of a glaive

A

Heavy, reach, two-handed
1d8 bludgeoning

41
Q

Properties of a greataxe

A

Heavy, two-handed
1d12

42
Q

Properties of a greatsword

A

Heavy, two-handed
2d6 slashing

43
Q

Properties of a halberd

A

Heavy, reach, two-handed
1d10 slashing

44
Q

Properties of a lance

A

Reach, special
1d12

Special: disadvantage within 5 feet, two handed when not mounted

45
Q

Properties of a longsword

A

Versatile
1h 1d8 * 2h 1d10

46
Q

Properties of a maul

A

Heavy, two-handed
2d6 bludgeoning

47
Q

Properties of a pike

A

Heavy, reach, two-handed
1d10 piercing

48
Q

Properties of a rapier

A

Finesse
1d8 piercing

49
Q

Properties of a shortsword

A

Light, finesse
1d6 piercing

50
Q

Properties of a scimitar

A

Light, finesse, 1d6 slashing

51
Q

Properties of a trident

A

Versatile piercing
1h 1d6 * 2h 1d8
Thrown
range 20/60

52
Q

Properties of a war pick

A

1d8 piercing
period

53
Q

Properties of a warhammer

A

Versatile bludgeoning
1h 1d8 * 2h 1d10

54
Q

Properties of a whip

A

Finesse, Reach
1d5 slashing

55
Q

Properties of a Blowgun

A

Ammunition, loading
1 piercing (no damage roll)
range 25/100

56
Q

Properties of a hand crossbow

A

Light, loading, ammunition
1d6 piercing
range 30/120

57
Q

Properties of a heavy crossbow

A

Heavy, loading, two-handed, ammunition
1d10 piercing
range 100/400

58
Q

Properties of a longbow

A

Heavy, two-handed, ammunition
range 150/600

59
Q

What is the attack roll for a vial of acid?

A

Improvised thrown weapon
range 5-20/60
2d6 acid

Below 5 feet the vial would not break or the thrower could be splashed

60
Q

What is the attack roll for a flask of alchmist’s fire?

A

Improvised thrown weapon
range 5-20/60
1d4 fire recurring

Below 5 feet the flask would not break or the thrower could be splashed

Recurs at the start of the target’s turns

61
Q

A creature covered in alchemist’s flames can use a ____ check to extinguish the flames, as an action

A

DC 10 Dex