D&D 5e Weapon info (PH p 149) Flashcards
Be familiar with the weapons covered in the Player's Handbook
What modifies finesse weapon attacks and damage rolls?
- DEX
- STR
- DEX to attack and STR for damage
- Player may use STR or DEX for both rolls
Player may use STR or DEX for both rolls
The same modifier is used for both rolls
Who can use Heavy weapons
- Only Large and up
- Only Medium and up
- Anyone with STR of +1 or better
- Anyone, but Small and smaller creatures have disadvantage on attack rolls
Anyone, but Small and smaller creatures have disadvantage on attack rolls
Light weapons are ideal for ____ fighting
Two-handed
A loading weapon can be fired ____ per turn, regardless of how many actions per turn the PC has
Once
Because of the time it takes to load each shot
The first number in a range weapon’s Properties (ex: Range 60/120) shows its ___
Normal range
Attacks are rolled as usual
The second number in a range weapon’s Properties (ex: Range 60/120) shows its ___
Long range
Attacks are rolled with disadvantage
How much extra reach does a Reach weapon give a PC?
5 feet
For regular and opportunity attacks
What unusual properties does a Special weapon have?
Depends on the weapon
Must check the individual weapon’s description
What ability is used when throwing a Thrown weapon?
Whatever would normally be used for that weapon
Normally STR, but DEX may be used for a Finesse weapon
True or False
A Two-Handed weapon can (not must) be wielded with both hands.
False
It must.
True or False
A Versatile weapon can (not must) be wielded with both hands.
True
What column shows how to roll a Versatile weapon’s one-handed damage?
Damage
What column shows how to roll a Versatile weapon’s two-handed damage?
Properties
It will look like: ‘Versatile (1d10)
What damage does an improvised weapon do if it resembles a real weapon?
Ex: a table leg resembles a club
The same as the real weapon would
What damage does an improvised weapon do if it’s unlike real weapons?
1d4
whether melee, ranged, or thrown
What is the range of an improvised thrown weapon?
20/60
From 21-60 feet, roll with disadvantage
What is the advantage to a silvered weapon?
- It affects monsters with immunity or resistance to nonmagical weapons as if magical
- It can pass for a performer or diplomat’s prop
- It can reflect gaze attacks
- None; you got conned: silver is softer than steel.
It affects monsters with immunity or resistance to nonmagical weapons as if magical
At what range does a PC have disadvantage when using a lance?
5 feet and below
How many hands are needed to wield a lance?
1 if mounted
2 if unmounted
How much damage does a Net do?
None
It only restrains its victims
What are a Net’s AC and ‘hit points’?
AC10, 5 ‘HP’
5 slashing damage frees what’s in the net without harming it
How many net attacks per turn can a PC make?
One
Regardless of how many attacks they have per turn, like loading weapons
Properties of a club
1d4 bludgeoning
Light
Properties of a dagger used in melee
1d4 piercing
finesse, light
Properties of a thrown dagger
1d4 piercing
range 20/60
Properties of a greatclub
1d8 bludgeoning
two-handed
Properties of a handaxe
1d6 slashing
light
Throwing range 20/60
Properties of a Javelin
1d6 piercing
thrown
range 30/120
Properties of a light hammer
1d4 bludgeoning
light, thrown
range 20/60
Properties of a mace
1d4 bludgeoning
period.
Properties of a quarterstaff
Versatile bludgeoning:
1h 1d6 * 2h 1d8
Properties of a sickle
1d4 slashing
light
Properties of a spear
Versatile
1h 1d6 * 2h 18
Thrown
Range 20/60
Properties of a light crossbow
Loading, two-handed
Ammunition: range 80/320
1d8 piercing
Properties of a dart
Finesse
Thrown: range 20/60
1d4 piercing
Properties of a shortbow
Two-handed
Ammunition: range 80/320
1d6 piercing
Properties of a sling
Ammunition: range 30/120
1d4 bludgeoning
Properties of a battleaxe
Versatile
1h 1d8 * 2h 1d10
Properties of a flail
1d8 bludgeoning
period
Properties of a glaive
Heavy, reach, two-handed
1d8 bludgeoning
Properties of a greataxe
Heavy, two-handed
1d12
Properties of a greatsword
Heavy, two-handed
2d6 slashing
Properties of a halberd
Heavy, reach, two-handed
1d10 slashing
Properties of a lance
Reach, special
1d12
Special: disadvantage within 5 feet, two handed when not mounted
Properties of a longsword
Versatile
1h 1d8 * 2h 1d10
Properties of a maul
Heavy, two-handed
2d6 bludgeoning
Properties of a pike
Heavy, reach, two-handed
1d10 piercing
Properties of a rapier
Finesse
1d8 piercing
Properties of a shortsword
Light, finesse
1d6 piercing
Properties of a scimitar
Light, finesse, 1d6 slashing
Properties of a trident
Versatile piercing
1h 1d6 * 2h 1d8
Thrown
range 20/60
Properties of a war pick
1d8 piercing
period
Properties of a warhammer
Versatile bludgeoning
1h 1d8 * 2h 1d10
Properties of a whip
Finesse, Reach
1d5 slashing
Properties of a Blowgun
Ammunition, loading
1 piercing (no damage roll)
range 25/100
Properties of a hand crossbow
Light, loading, ammunition
1d6 piercing
range 30/120
Properties of a heavy crossbow
Heavy, loading, two-handed, ammunition
1d10 piercing
range 100/400
Properties of a longbow
Heavy, two-handed, ammunition
range 150/600
What is the attack roll for a vial of acid?
Improvised thrown weapon
range 5-20/60
2d6 acid
Below 5 feet the vial would not break or the thrower could be splashed
What is the attack roll for a flask of alchmist’s fire?
Improvised thrown weapon
range 5-20/60
1d4 fire recurring
Below 5 feet the flask would not break or the thrower could be splashed
Recurs at the start of the target’s turns
A creature covered in alchemist’s flames can use a ____ check to extinguish the flames, as an action
DC 10 Dex