D&D 5e Rolling basics (PH ch 7 & 8) Flashcards
Navigate D&D play rules not specific to combat
The STR ability is
Strength: physical power
The DEX ability is
Dexterity: agility
The CON ability is
Constitution: endurance and hardiness
The INT ability is
Intelligence: memory and knowledge
The WIS ability is:
Wisdom: perception, insight, understanding
The CHA ability is:
Charisma: force of personality
How do you find an ability’s modifier?
(Ability score - 10) ÷ 2
Round down
Advantage and disadvantage may apply to
- Ability checks
- Attack rolls
- Damage rolls
- Saving throws
Ability checks, attack rolls, and saving throws
When you have advantage, roll ____ and use the ____ number
2d20
highest
When you have disadvantage, roll ____ and use the ____ number
2d20
lowest
True or false?
You add a d20 for every condition that gives you advantage
False
You have advantage, you have disadvantage, or you have neither.
True or false
Advantage and disadvantage can cancel each other out.
True
If you have advantage and disadvantage, roll 1d20 as if you had neither.
True or false
If you have 3+ conditions imposing a mix of advantage and disadvantage, your roll will depend on which kind of condition you have more of. Ex: if you have two conditions giving advantage and one giving disadvantage, you have advantage.
False
Any mix of dis/advantage cancels itself out. Roll 1d20 as usual.
If you may reroll or replace the d20 and you have dis/advantage, you may
- Reroll 1d20
- Reroll both d20s
- Add a third d20 when rolling
- None of the above: traits that let you reroll are just giving you advantage
Reroll 1d20
The proficiency bonus may be applied to
- Ability checks
- Attack rolls
- Damage rolls
- Saving throws
Ability checks, attack rolls, and saving throws
This includes skill and tool rolls.
A PC’s proficiency bonus is ____ at level 1
+2
True or false
If something lets you multiply your proficiency bonus for an ability you are not proficient in, add your multiplied bonus as if you were proficient.
False
Your proficiency bonus for skills you have no proficiency in is zero. Twice zero is still zero.
What ability does the Athletics skill use?
STR
What ability does the Acrobatics skill use?
DEX
What ability does the Slight of Hand skill use?
DEX
What ability does the Stealth skill use?
DEX
What ability does the Arcana skill use?
INT
What ability does the Animal Handling skill use?
WIS
What ability does the Deception skill use?
CHA
What ability does the Intimidation skill use?
CHA
What ability does the Insight skill use?
WIS
What ability does the History skill use?
INT
What ability does the Medicine skill use?
WIS
What ability does the Investigation skill use?
INT
What ability does the Performance skill use?
CHA
What ability does the Perception skill use?
WIS
What ability does the Nature skill use?
INT
What ability does the Religion skill use?
INT
What ability does the Survival skill use?
WIS
What ability does the Persuasion skill use?
CHA
How does a DM resolve a passive check for a PC?
Use the modifiers that would apply, but add 10 instead of rolling anything.
How much time does the Help action take?
1 action
How does the Help action help?
The PC being helped has advantage.
True or false
A PC can only Help with something they could do themselves.
True
If the task needs proficiency, a helping PC must have proficiency
How does a DM resolve a group check?
- Compare the average of the group’s roll to the DC
- At least half the group must succeed
At least half the group must succeed
How much can a Small or Medium character carry?
STR x 15
How much can a Tiny character carry?
Their STR score x 7.5
How much can a Small or Medium character push, drag, or lift?
STR x 30
When pushing or dragging more weight than they can carry, a character’s speed drops to:
Five feet
How much can a Small or Medium PC push, drag, or lift?
STR x 30
How much can a Large character carry?
STR x 30
How much can a Large character push, drag, or lift?
STR x 60
A character is encumbered when they carry ____ their STR score
five times
When encumbered, a character’s speed drops by:
10
A character is heavily encumbered when carrying ____ times their STR score
Ten
When heavily encumbered, a character’s speed drops by __
20
A heavily encumbered PC has disadvantage on checks and saves using
- CON
- DEX
- STR
- All three physical abilities
All three physical abilities
Add the DEX modifier to attack and damage rolls when using
- Any weapon
- Finesse weapons
- Range weapons
- Never
Finesse° and range weapons
° The player chooses STR or DEX and uses the same stat for both rolls
What determines whether a creature can hide?
Common sense
What is the environment? What is the situation? Who is looking where?
In a contest, characters
- Compare passive skill or ability scores to determine is better and would win, comparing pure skill
- Roll a d2 (flip a coin), relying on pure luck
- Roll relevant skills or abilities as usual to determine who wins this time, combining luck and skill
Roll relevant skills or abilities as usual to determine who wins this time, combining luck and skill
What is the contest when a character is hiding?
- DEX vs INT
- DEX vs WIS
- Stealth vs passive perception
- Stealth vs perception
Stealth vs passive perception
Unless the other is actively seeking the hider; then perception
What is the contest when two characters are arm-wrestling
- CON vs Athletics
- CON vs CON
- CON vs STR
- STR vs STR
STR vs STR
Athletics vs Athletics would also work
True or False
When a PC’s CON changes for better or worse, their HP should be recalculated as though their CON had always been at the new number.
True
Which magic users use INT as their spellcasting ability?
- Bards
- Clerics
- Druids
- Paladins
- Rangers
- Sorcerers
- Wizards
- Warlocks
Wizards
Which magic users use WIS as their spellcasting ability?
- Bards
- Clerics
- Druids
- Paladins
- Rangers
- Sorcerers
- Wizards
- Warlocks
Clerics, druids, and rangers
Which magic users use CHA as their spellcasting ability?
- Bards
- Clerics
- Druids
- Paladins
- Rangers
- Sorcerers
- Wizards
- Warlocks
Bards, paladins, sorcerers, and warlocks
What is added to the d20 when making a saving throw?
- The relevant ability modifiers
- Proficiency scores, if applicable
- Dis/advantage, if applicable
- Applicanble situational and equipment bonuses and/or penalties
- All of the above
All of the above
What does DC stand for when making saving throws?
Difficulty Class
True or false
To succeed when making a saving throw, the DC needs to be exceeded, not just met.
False
The DC in a saving throw only needs to be met.
A spell save DC is the number:
- That determines the damage of a magical attack
- The spellcaster must meet to hit
- The spellcaster must exceed to hit
- The target must meet to reduce/evade being affected
- The target must exceed to reduce/evade being affected
The target must meet to reduce/evade being affected
What is the equation for a character’s spell save DC?
8 + proficiency + relevant ability modifier
Modifier determined by class
Match the numbers with the letters: Which skill is used to
- Avoid natural hazards
- Know things about nature
- Track a creature
- Understand what you are seeing in a natural environment
A. Nature (INT)
B. Nature (WIS)
C. Survival (INT)
D. Survival (WIS)
1C
2A
3C
4C
How long is a round of combat?
6 seconds
How long does it take to move down a hallway?
1 minute
How long does it take to investigate a simple room or check a hallway for traps?
10 minutes
In what unit of time is combat measured?
Seconds
In what unit of time is travel in a dungeon measured?
Minutes
In what unit of time is travel in a city or wilderness measured?
Hours
In what unit of time is a long journey measured?
Days
How long can characters travel at a normal pace per day?
8 hours
After each extra hour of travel (9+), PCs must ____ to avoid exhaustion?
- CON saving throw
- Eat
- Short rest
- STR saving throw
CON saving throw
What DC must PCs make each hour with their CON saving throws to avoid exhaustion on a forced march?
10 + (1 for each hour after the 8th)
ex: Hour 9: 10+1 = DC 11
Hour 10: 10 + 2 = DC 12
Characters move at half their usual speed when
- Climbing
- Crawling
- In difficult terrain
- Swimming
- All of the above
All of the above
In a standing long jump, characters can cover this many feet:
- Equal to their STR modifier
- Equal to their STR score
- Half their STR modifier
- Half their STR score
Half their STR score
In a running jump, characters gain distance or height by moving ____ feet right before jumping
10
From a standing start, characters can jump ____ feet high
(3 + their STR modifier) ÷ 2
From a running start, characters can jump ____ feet high
3 + their STR modifier
How much can characters add to their jump height by raising their arms?
Up to half their height
Characters take a ____ penalty to their ability to notice hidden threats when moving fast
Passive perception (WIS) penalty: -5
At the beginning of an encounter, how does a DM decide which side, if any, is surprised?
Common sense in context
Which of the following should Survival (WIS) be used for?
- Foraging for food and water
- Navigating an area
- Reading a map
- Tracking a creature
1, 2, and 4
When falling, a character takes ____ damage per ten feet
1d6
True or false
When a character hits the ground after a fall, they are ____
Prone
What is the maximum damage roll for a character who has fallen?
20d6
1d6 for each of the first 20 feet
How long can a character hold their breath before stats come into it?
30 seconds; 5 rounds
How many minutes can a character safely hold their breath?
1+ their CON modifier
How many rounds can a character survive without air?
Equal to their CON mod if positive, but at least 1 round
When a character has had no air for longer than their CON allows, they:
- Lose 10 HP per round
- Lose 1/4 of their HP per round
- Drop to 0 HP and are dying
- Are dying but do not lose HP
Drop to 0 HP and are dying
When a character is dying of anoxia, until they can breathe again they:
- Can regain hit points but not be stabilized
- Can be stabilized but not regain hit points
- Can only be stabilized or regain hit points with magic
- Cannot be stabilized or regain hit points
Cannot be stabilized or regain hit points
In a lightly obscured area, perception checks for creatures with normal vision __
Dim light, patchy fog, moderate foliage
Have disadvantage
In a heavily obscured area, creatures with normal vision __
Darkness, opaque fog, dense foliage
Are blinded
Within that area
True or false
A creature with blindsight can see in despite being in the blinded condition
Technically false
They can use senses other than vision to understand their surroundings
True or false
A creature with darkvision can see as usual in dim light
True
True or false
A creature with darkvision can see as usual in darkness
False: in darkness, a creature with darkvision sees in shades of grey
What condition affects a character who hasn’t eaten or drunk in too long?
Exhaustion
How many days can a chararacter go without food or water without becoming exhausted?
Their CON modifier +3, but at least 1 day
How much food does a character need per day?
1 lb
Regardless of size, so pixies have the metabolism of shrews
How much exhaustion does a character take when starving?
One level per day
How much water does a character need per day?
1 gallon
2 gallons in hot weather
A character who has drunk only 1 liter per day must succed on a ____ saving throw to avoid exhaustion
DC 15 CON
True or false
A character who has drunk less than 1 liter per day will automatically take one level of exhaustion
True
Exhausted characters take ____ exhaustion each day when hungry/thirsty
- 1
- 2
- 1 on the first day, 2 on the second, etc
- 1 if they succeed a DC 15 Con, 2 if they fail
I.e: they were already exhausted on a day without enough food or water
2 levels of exhaustion each day
If they started that day already exhausted
All normal objects are immune to these two kinds of damage:
Psychic and poison
An NPC is different from a PC because it is:
Controlled by the DM, not a player
How long is a short rest?
1 hour
How long is a long rest?
8 hours
True or false
A character regains all their HP whenever they rest
False: only on long rests
True or false
Short rests do not help characters heal
False: they can spend hit dice to heal
How many hit dice can a character spend to heal during a short rest?
Equal to their level
Their overall level, not their class level
What determines what die a character uses as hit dice?
Their class
How do you calculate how much a character heals from each hit die spent?
For each die spent:
Number rolled + CON modifier
Hit die may be rolled one at a time to prevent waste
How many spent hit dice does a character regain during a long rest?
Up to half their total hit dice
Regardless of how many were spent
What does a character regrain after a long rest? 0-3 may be true.
- All their HP
- Up to half their total HP
- All their spellcasting slots
- Half their spell slots at each level, rounded down
- All their hit dice
- Up to half their hit dice
All their HP, all their spell slots, up to half their hit dice.
How many long rests can a character take in a day?
1
True or false
A character will regain their hit points during a long rest even if they start at 0 HP
False
Characters must start at 1+ HP to gain any of the normal long rest benefits.