CURRENT AND FUTURE MEDIA TRENDS (1) Flashcards

1
Q

people use their imaginations and creative juices to build new items

A

TREND

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2
Q

it empowers citizens to understand the functions of media and other information providers

A

Freedom of expression and information

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3
Q

it recognizes the primary role of information and media in our everyday lives

A

Media and Information Literacy

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4
Q

it is an online course with open access and interactive participants using the Web.

A

MASSIVE OPEN ONLINE COURSE (MOOC)

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5
Q

anyone with an internet connection can access high-quality educational resources without financial constraints.

A

No Tuition Fes

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6
Q

it ensures that educational resources are available to anyone with an internet connection.

A

Open Acess

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7
Q

host a wide variety of courses on diverse subjects, ranging from science and technology to humanities and arts.

A

Open Course

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8
Q

beneficial for all ages as they provide accessible and flexible learning opportunities, fostering continuos education and skill development.

A

For all ages

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9
Q

example of MOOC

A

*Duolingo
*Google Primer

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10
Q

it is the pioneer and worldwide leading innovation and market development platform for technologies worn close to body, on the or even in the body

A

WEARABLE TECHNOLOGY

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11
Q

categories of wearable technology

A
  • Sport & fitness
    *Security and prevention
    *health & wellness
  • gaming & lifestyle wearable gadgets
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12
Q

helps the athletes get qualified input about vital data during workout

A

SPORT & FITNESS

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13
Q

it helps patients to keep track of their health while avoiding unnecessary visits to the doctor and save cost and time

A

HEALTHCRAE & WELLNESS

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14
Q

they are essential in countless industries to ensure the highest, up-to-date safety security standards

A

Wearable technology/ security and prevention

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15
Q

the world of gaming has been undergoing some massive changes and the tools that are used are as unobtrusive as ever imagined before.

A

Gaming and lifestyle wearable gadgets

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16
Q

it is a fabric sensor that is the perfectly field-ready solution for naturally measuring movements

A

STRETCH SENSE

17
Q

it is a device attached to the person’s back and the smart sensors are able to store data

A

VALEDO BACK THERAPY

18
Q

are the world’s most technologically advanced electronic airbag system for motorcycles riders and the first fully self-contained active protection technology to be completely independent of the motorcycle

A

ALPINESTARS TECH-AIR

19
Q

it is a virtual reality (VR) system with a complete body experience approach

A

VIRTUIX OMNI

20
Q

often is referred to as virtual reality or interactive 3D and have a figurative appearance.

A

3D Interactive environment

21
Q

tis type of world allows interaction with other beings as well as manipulation of objects

A

OUR TOWN WORLD

22
Q

it is a process of making three dimensional solid objects from a digital file

A

3D printing or additive manufacturing

23
Q

it is a motion picture that enhances the illusions of depth perception, hence adding a third dimension

A

Three-dimensional stereoscopic film/ 3D film

24
Q

is a type of interactive, reality-based display environment that takes the capabilities of computer-generated display, sound text, and effects to enhance the user’s real-world experience

A

AUGMENTED REALITY (AR)

25
it is an image created by a photogenic projection of a recording of a light field
HOLOGRAM
26
process of creating moving images in a three-dimensional environment
3D ANIMATION
27
it gives an illusion that these digital objects are moving through a 3D space
3D ANIMATION
28
defined as am everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday lives
UBIQUITOUS LEARNING
29
it aimed to provide learners with content and interaction anytime and anywhere
UBIQUITOUS LEARNING
30
universal and convenient content access
ACCESSIBILITY
31
enduring digital learning resources
PERMANENCY
32
engaging, participatory educational interaction
INTERACTIVITY
33
contextualized instructional activities placement
Situating of instructional activities
34
real-time, instant learning experiences
IMMEDIACY
35
flexible, responsive learning environment
ADAPTABILITY
36
can be defined as a 'society in which communication and record keeping with the use of paper is replaced by electronic communication and storage.
PAPERLESS SOCIETY
37
this paperless society was originated by
FEDERICK LANCASTER ON 1978