Cumulative Final Flashcards
language
shared system of of symbols and rules that allow us to communicate
language universals
- semanticity - conveys a meaning
- arbitrary - no inherent connection between words and meanings
- flexibility - we can change connections
- naming - we name everything
- displacement - communication about things that are not present
- productivity/generativity - we produce novel ways of saying things rather than repeating ourselves
grammar
complete set of rules that will generate acceptable language
phonology
sound rules
phoneme
smallest segment of a sound
lexical level
words and their meaning
morphemes
smallest linguistic unit that has semantic meaning
polysemy
multiple meanings
SYNTAX
structure of a sentence
Comprehension as a structure building framework
- lay the foundation - from the initial representations
- mapping - additional concept meaning
- shifting to new structure - encounter change cues
situational models
a mental simulation of the world described by a
text – includes prior semantic and episodic knowledge
bridging inference
making connections between concepts that may not be explicitly stated
authorized vs. unauthroized inferences
“you look nice today”
“so I looked bad yesterday”
= unauthorized
Mental Structures Map
mental structures -> mental representations, structure building
Situational Models Map
Situational Models -> simulations, using mental structures, drawing on prior knowledge, making inferences
arcute fasciculus
axons that connect Broca’s and Wernicke’s areas—communication between the regions
Broca’s area
speech planning and programming
Wernicke’s Area
involved in language understanding
Broca’s Aphasia
may be able to read, but writing is often difficult; are usually aware of the problem
Wernicke’s Aphasia
reading and writing usually impaired; are usually unaware of the problem
Heuristic
a rule of thumb, a shortcut
algorithm
rule or procedure that will provide a correct answer
frequency judgment
a judgment about which set of choices happens most often
the availability heuristic
Based on the ease with which the relevant information comes to mind
The Representativeness Heuristic
Judging the probability of something based on how much it resembles its population or the process that produced it
The Gambler’s Fallacy
the false belief that random processes are sensitive to prior outcomes